1,090 reputation
516
bio website
location Earth
age 30
visits member for 3 years, 4 months
seen Aug 16 at 22:00

Student (computer science)

I'm programming games in my free time.

After creating a Pong clone using OpenGL, I decided to take a bigger step and write a game that actually interests me. Which means I'll take several smaller steps before.

I'm currently writing a small tech demo to teach myself skeletal animation. Debug rendering the bones as lines works, now Ionly need to find out what's going wrong with my blender script. Probably exporting bones in the wrong space...


May
4
answered Modern shadow rendering techniques?
May
4
reviewed Reviewed Alternates to scratch damage to solve combat deadlocking
May
4
comment Alternates to scratch damage to solve combat deadlocking
I'd suggest you take a look at "Design Patterns of Successful Role-Playing Games": rpg-design-patterns.speedykitty.com/doku.php/start
May
4
comment Licensing of programs my Problem
For 1. read gnu.org/licenses/gpl-faq.html#WhatCaseIsOutputGPL
May
4
comment Open Source Analysis
Some projects have a section/part of the documentation designed to give new developers an overview over the project. Unfortunably, documentation is often neglected.
May
4
revised Most Needed Open Source Project
improved formatting, expanded answer
May
4
comment How to render alpha channeled animated 2D sprites in OpenGL ES 2.0
Have you tried using an orthographic projection? What else have you tried? Also, you might want to read opengl-tutorial.org.
May
1
comment How would one render dynamic vertices in OpenGL ES 2.0 like in a 3D modeling program?
How are you rendering your vertices? It sounds like you're not using a vao/vbo/vetex array.
Apr
20
comment Vector2 always starts from origin
You might want to read up on vector addition and/or extend the question with math/code so we can see how you're using your vectors.
Apr
20
comment OpenGL vs DirectX?
en.wikipedia.org/wiki/List_of_OpenGL_programs lists a load more...
Apr
20
comment Getting Started with 2d Game Dev (C++): DirectX or OpenGL?
I get a 404 on the archive.gamedev.net/... link.
Apr
20
comment A good 2D game creator to Linux which requires no language knownledge?
A lot of the projects listed on en.wikipedia.org/wiki/List_of_open_source_games have linux ports. Some of the games listed are quite mod friendly. then again, modding them often requires the use of a scripting language.
Apr
19
comment What exactly does an installer do and why might I need one?
Talking about installers... something often overlooked is a good de-/uninstaller. I've lost count of how often I had to remove left over files and/or registry keys. Which is especially infuriating when said remains cause problems upon re-installing the game.
Apr
19
awarded  Custodian
Apr
19
comment How to deal with (bad?) player suggestions
Above all, have a special area set aside for suggestions, e.g. a subforum. Make it clear what requirements exist, e.g. when requiring level/map suggestions to include a sketch/image/render of the layout and/or a few reference pictures of similar, real world locations, the suggestions you get will be much better.
Apr
19
comment Making enemy boss movement better than just moving randomly
If your boss had a secondary weapon which tracks the player (e.g. a small turret which can rotate freely), your boss could move to positions where it can't bring its forward weapons to bear, but still pose a threat.
Apr
19
comment Space Shooter “level” generation
If you have a 'bomb' ability/powerup/whatever which has limited uses but clears the whole screen, up to [numofbombs] 'walls of enemies' can be used. Ofc, the number needs to be smaller for easier difficulties, but could be much larger for 'unfair++' difficulty ;)
Apr
14
comment Low FPS on Java drawing in BufferStrategy
I expanded the answer to clarify.
Apr
14
revised Low FPS on Java drawing in BufferStrategy
clarified answer
Apr
14
comment Java 2D game programming: Different approaches to make a game loop
I adapted my answer to reflect the changes made to the question.