| bio | website | |
|---|---|---|
| location | Earth | |
| age | 28 | |
| visits | member for | 1 year, 11 months |
| seen | 19 hours ago | |
| stats | profile views | 62 |
Student (computer science)
I'm programming games in my free time.
After creating a Pong clone using OpenGL, I decided to take a bigger step and write a game that actually interests me. Which means I'll take several smaller steps before.
I'm currently writing a small tech demo to teach myself skeletal animation. Debug rendering the bones as lines works, now Ionly need to find out what's going wrong with my blender script. Probably exporting bones in the wrong space...
|
Apr 19 |
comment |
Making enemy boss movement better than just moving randomly If your boss had a secondary weapon which tracks the player (e.g. a small turret which can rotate freely), your boss could move to positions where it can't bring its forward weapons to bear, but still pose a threat. |
|
Apr 19 |
comment |
Space Shooter “level” generation If you have a 'bomb' ability/powerup/whatever which has limited uses but clears the whole screen, up to [numofbombs] 'walls of enemies' can be used. Ofc, the number needs to be smaller for easier difficulties, but could be much larger for 'unfair++' difficulty ;) |
|
Apr 14 |
comment |
Low FPS on Java drawing in BufferStrategy I expanded the answer to clarify. |
|
Apr 14 |
revised |
Low FPS on Java drawing in BufferStrategy clarified answer |
|
Apr 14 |
comment |
Java 2D game programming: Different approaches to make a game loop I adapted my answer to reflect the changes made to the question. |
|
Apr 14 |
revised |
Java 2D game programming: Different approaches to make a game loop reordered paragraphs |
|
Apr 14 |
answered | Low FPS on Java drawing in BufferStrategy |
|
Apr 14 |
revised |
Java 2D game programming: Different approaches to make a game loop added code sample |
|
Apr 14 |
revised |
Java 2D game programming: Different approaches to make a game loop adjusted answer to edited question |
|
Apr 14 |
answered | Java 2D game programming: Different approaches to make a game loop |
|
Apr 11 |
comment |
How to blend two cameras when traveling through a portal in Unity3D Pseudoform is open source and does (placeable) portals, taking a look at pseudoforms code might help: pseudoform.org/index.php?id=media |
|
Apr 11 |
revised |
Is it possible to use industrial models in games? fixed grammar |
|
Apr 9 |
comment |
Establish a person's genuine interest in game programming Reminds me of "I'm studying computer science." - "Cool, can you fix my computer?" |
|
Apr 9 |
answered | Establish a person's genuine interest in game programming |
|
Apr 8 |
revised |
Is it possible to use industrial models in games? extended answer with time estimate |
|
Apr 8 |
answered | Is it possible to use industrial models in games? |
|
Apr 7 |
answered | Most Needed Open Source Project |
|
Apr 7 |
comment |
What techniques could I use to give players the ability to control certain features, e.g. fatness? Makehuman is a program for generating human models (basically, a character generator without a game). Afaik, the program parametrically modifies a basemesh. It is open source and available on makehuman.org |
|
Apr 7 |
comment |
Camera not strafing (GLSL) @dreta Point 9.005 of the opengl faq says you're right: opengl.org/archives/resources/faq/technical/transformations.htm |
|
Mar 30 |
comment |
Get back or delete an existing OpenGL object, then change it and draw at new. How? I edited my answer. |