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Feb
19
comment OpenGL enabled Java game not detected by Fraps
You could grab the framebuffer/canvas as a texture and write it to disk each frame, then join the images into a movie using ffmpeg or something.
Feb
19
comment How can I go about testing games on a console
Wait a few years and then playtest it on the PS4 emulator ;)
Feb
19
comment How can I carry around an inventory in my inventory?
To make this a bit more balanced, you could require the player to put soul gems into the soul wallet. Anyway, for the inventory in inventory: create a new interior cell in creation kit, place a container inside. Upon using the soul wallet, call the function which opens a container on the container in your cell (by id of that container). I haven't looked very deep into papyrus scripting so far. But, I think the second part might require SKSE (skyrim script extender) for checking when the player casts spells with the soul trap effect.
Feb
19
comment Formula to generate random enemies
Valve uses an AI director in their game Left4Dead: valvesoftware.com/publications/2009/…. The linked presentation has a chapter about how the AI Director decides when to spawn enemies (and how much).
Feb
19
comment Collision Responses with many different types
Take a look at en.wikipedia.org/wiki/Double_dispatch , maybe you can use this idiom in your programming language.
Feb
19
comment How can I generate 3D noise in chunks for terrain?
flafla2.github.io/2014/08/09/perlinnoise.html explains perlin noise and provides interesting links for further reading.
Feb
19
comment Need to find a web database of german words for taboo game
en.wikipedia.org/wiki/Category:Lexical_databases lists articles describing a multitude of lexical databases for a multitude of languages, e.g. en.wikipedia.org/wiki/GermaNet. This might be overkill for a taboo-like game though.
Feb
19
comment At which school levels do you learn to make games form scratch?
Using the language scratch (scratch.mit.edu) and some guidance, I'm sure even kindergardeners could create something simple yet playable within hours.
Feb
19
comment Should I encrypt my multiplayer network traffic?
Imho, if encryption time + expected average network latency > human reaction time, you're better off with unencrypted packets. Unless you're writing a turn based game where the added latency is not an issue.
Feb
19
comment Recognize pattern in 3D building environment
So, what you are trying to do is to find blocks which have a combined volume which is shaped like some template?
Feb
19
comment Which programming language should I start with in game dev?
If you're a web developer, how about webgl: khronos.org/webgl ?
Feb
19
comment Making an auto patcher
You could move the serial key check to the server (make sure not to send unencrypted keys). That aside it looks like a good way to implement an auto patcher. For the polish: Progress bars (current file downloaded/total size, total progress) and maybe a network graph so users can estimate how long it takes them to patch. ;)
Feb
19
comment One big asset file or many small asset files?
Many games use compressed archives and mount them using a virtual file system which transparently fetches files from the compressed archive.
Feb
19
comment Can copying assets be legal if I'm not intending to make money?
Why copy copyrighted art assets when there are sites like opengameart.org which provide free resources under a multitude of freeware compatible licenses? Most just require you to put the artists name in the credits.
Feb
19
comment How should I store dynamic game entities for efficient area-based selection?
What about grids, bounding area hierarchies, binary space partitioning, kd-trees, ...?
Feb
19
answered OpenGL dynamic font glyph cache library
Jun
24
awarded  Yearling
Aug
10
comment How to approach in-game character creation system alike Sims
makehuman.org is an open source program for generating parametrised humanoid meshes, you could look at the source to see how it works. (It can also export to blender.)
Aug
10
comment OpenGL shading doesn't work with different projection and view matrices?
Normals need to be computed using the normal matrix instead of the MV matrices, see e.g. lighthouse3d.com/tutorials/glsl-tutorial/the-normal-matrix
Aug
10
answered How do games handle rendering Asian unicode text?