| bio | website | tech.turbu-rpg.com |
|---|---|---|
| location | Seattle, WA | |
| age | 30 | |
| visits | member for | 2 years, 10 months |
| seen | May 16 at 15:57 | |
| stats | profile views | 33 |
A lifelong programmer who's been interested in gaming and game programming ever since grade school.
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Mar 16 |
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An object twice as close appears twice as big? What does 3D perspective math have to do with viewing angels? ;) |
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Feb 26 |
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Why is forward=down mouse orientation commonly called “inverted”? Awesome video! Never seen that before, but I'm glad I'm not the only one to arrive at the same conclusion. |
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Feb 26 |
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Why is forward=down mouse orientation commonly called “inverted”? Perhaps, but what I asked was if any historical documentation exists regarding the change in the way the default was viewed. |
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Feb 26 |
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Why is forward=down mouse orientation commonly called “inverted”? But they aren't pushing up. (Unless they're standing up and holding their mouse against a wall or something!) The mapping of forward to up makes sense on a 2D desktop, but not in 3D space. |
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Dec 27 |
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Is there any game engine using a functional programming language? This is sort of a "right tool for the right job" problem. Functional programming is strongly focused on minimizing, and eliminating wherever possible, mutable state. That may work well for certain classes of applications, but it's completely antithetical to the way just about any game works. |
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Dec 27 |
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Is there any game engine using a functional programming language? If you look at Wikipedia's description, it quickly becomes apparent that GOAL was hardly a functional language, LISP ancestry notwithstanding. |
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Dec 22 |
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Float or int for currency? Does Java not have a Currency type like Delphi's, which uses scaled fixed-point math to give you decimal math without the precision problems inherent to floating-point? |
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Oct 10 |
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Is there any relation between Game Theory and Game Development? Game theory isn't about actual games. It's about modeling human behavior and people's interaction with each other as if it were a game that everyone is trying to win (by providing mathematical definitions of "winning" and of the rules) and using basic mathematical and economic principles to draw sociological conclusions from it. |
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Mar 7 |
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What are some good game development programs for kids? Shameless Plug: You're right, RPG Maker's engine really limits you. A few years ago, I got fed up with some of the engine limitations and decided to try and make a better version, one that offers more power while preserving the simple, easy-to-use interface that made RPG Maker popular. I'm a lone developer working on it in my spare time, so it's still not quite finished, but I've got a lot done and a few RPG Maker users with really big, complex projects are interested in converting over once it's stable. You can find the project at turbu-rpg.com if you're interested. |
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Sep 10 |
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What math should all game programmers know? @Skizz: Yeah. You need trig to turn an angle and a power into an initial vector. After that you just need an animation loop and a gravitic constant. |
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Sep 3 |
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What technology is best for building my first game You're asking about premade engines, but they're pretty specific things. What kind of game are you thinking of building? |
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Aug 3 |
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What math should all game programmers know? I remember when my little brother tried to make a Bang-Bang game as a project for his high school VB class. He had everything worked out, except he had no idea how to make the cannonballs fly in an arc based on angle and power, because he hadn't taken Trig 1 yet. After I explained the basics, it worked just fine. |
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Jul 27 |
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What are the challenges and benefits of writing games with a functional language? Not sure what you're talking about. Rogue was written in C. roguebasin.roguelikedevelopment.org/index.php?title=Rogue |
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Jul 23 |
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How are sound effects made? How do you record an explosion? |