| bio | website | tech.turbu-rpg.com |
|---|---|---|
| location | Seattle, WA | |
| age | 30 | |
| visits | member for | 2 years, 10 months |
| seen | 2 days ago | |
| stats | profile views | 33 |
A lifelong programmer who's been interested in gaming and game programming ever since grade school.
|
Mar 16 |
comment |
An object twice as close appears twice as big? What does 3D perspective math have to do with viewing angels? ;) |
|
Mar 2 |
awarded | Scholar |
|
Mar 2 |
accepted | Why is forward=down mouse orientation commonly called “inverted”? |
|
Mar 2 |
awarded | Nice Question |
|
Feb 26 |
comment |
Why is forward=down mouse orientation commonly called “inverted”? Awesome video! Never seen that before, but I'm glad I'm not the only one to arrive at the same conclusion. |
|
Feb 26 |
comment |
Why is forward=down mouse orientation commonly called “inverted”? Perhaps, but what I asked was if any historical documentation exists regarding the change in the way the default was viewed. |
|
Feb 26 |
comment |
Why is forward=down mouse orientation commonly called “inverted”? But they aren't pushing up. (Unless they're standing up and holding their mouse against a wall or something!) The mapping of forward to up makes sense on a 2D desktop, but not in 3D space. |
|
Feb 26 |
asked | Why is forward=down mouse orientation commonly called “inverted”? |
|
Jan 25 |
awarded | Student |
|
Jan 24 |
asked | How to handle “weapon slots”? |
|
Jan 24 |
awarded | Editor |
|
Jan 24 |
awarded | Excavator |
|
Jan 24 |
revised |
How to model multiple “uses” (e.g. weapon) for usable-inventory/object/items (e.g. katana) within a relational database Adjusted formatting to improve readability |
|
Jan 24 |
suggested | suggested edit on How to model multiple “uses” (e.g. weapon) for usable-inventory/object/items (e.g. katana) within a relational database |
|
Dec 27 |
comment |
Is there any game engine using a functional programming language? This is sort of a "right tool for the right job" problem. Functional programming is strongly focused on minimizing, and eliminating wherever possible, mutable state. That may work well for certain classes of applications, but it's completely antithetical to the way just about any game works. |
|
Dec 27 |
comment |
Is there any game engine using a functional programming language? If you look at Wikipedia's description, it quickly becomes apparent that GOAL was hardly a functional language, LISP ancestry notwithstanding. |
|
Dec 22 |
awarded | Commentator |
|
Dec 22 |
comment |
Float or int for currency? Does Java not have a Currency type like Delphi's, which uses scaled fixed-point math to give you decimal math without the precision problems inherent to floating-point? |
|
Oct 10 |
comment |
Is there any relation between Game Theory and Game Development? Game theory isn't about actual games. It's about modeling human behavior and people's interaction with each other as if it were a game that everyone is trying to win (by providing mathematical definitions of "winning" and of the rules) and using basic mathematical and economic principles to draw sociological conclusions from it. |
|
Jul 22 |
awarded | Yearling |