578 reputation
211
bio website tech.turbu-rpg.com
location Seattle, WA
age 30
visits member for 2 years, 11 months
seen Jun 5 at 21:20
stats profile views 39

A lifelong programmer who's been interested in gaming and game programming ever since grade school.


Jun
5
comment What are the benefits of binary format when storing map info?
I would really not worry about this. Modern hard drives are big, and they're fast. Modern CPUs are fast too. You're not likely to take very long to load and parse a save file written in a textual format like JSON; what will take a long time is preparing the level itself. (Loading images and sounds into memory, building a representation of the level, etc.)
Mar
16
comment An object twice as close appears twice as big?
What does 3D perspective math have to do with viewing angels? ;)
Mar
2
awarded  Scholar
Mar
2
accepted Why is forward=down mouse orientation commonly called “inverted”?
Mar
2
awarded  Nice Question
Feb
26
comment Why is forward=down mouse orientation commonly called “inverted”?
Awesome video! Never seen that before, but I'm glad I'm not the only one to arrive at the same conclusion.
Feb
26
comment Why is forward=down mouse orientation commonly called “inverted”?
Perhaps, but what I asked was if any historical documentation exists regarding the change in the way the default was viewed.
Feb
26
comment Why is forward=down mouse orientation commonly called “inverted”?
But they aren't pushing up. (Unless they're standing up and holding their mouse against a wall or something!) The mapping of forward to up makes sense on a 2D desktop, but not in 3D space.
Feb
26
asked Why is forward=down mouse orientation commonly called “inverted”?
Jan
25
awarded  Student
Jan
24
asked How to handle “weapon slots”?
Jan
24
awarded  Editor
Jan
24
awarded  Excavator
Jan
24
revised How to model multiple “uses” (e.g. weapon) for usable-inventory/object/items (e.g. katana) within a relational database
Adjusted formatting to improve readability
Jan
24
suggested suggested edit on How to model multiple “uses” (e.g. weapon) for usable-inventory/object/items (e.g. katana) within a relational database
Dec
27
comment Is there any game engine using a functional programming language?
This is sort of a "right tool for the right job" problem. Functional programming is strongly focused on minimizing, and eliminating wherever possible, mutable state. That may work well for certain classes of applications, but it's completely antithetical to the way just about any game works.
Dec
27
comment Is there any game engine using a functional programming language?
If you look at Wikipedia's description, it quickly becomes apparent that GOAL was hardly a functional language, LISP ancestry notwithstanding.
Dec
22
awarded  Commentator
Dec
22
comment Float or int for currency?
Does Java not have a Currency type like Delphi's, which uses scaled fixed-point math to give you decimal math without the precision problems inherent to floating-point?
Oct
10
comment Is there any relation between Game Theory and Game Development?
Game theory isn't about actual games. It's about modeling human behavior and people's interaction with each other as if it were a game that everyone is trying to win (by providing mathematical definitions of "winning" and of the rules) and using basic mathematical and economic principles to draw sociological conclusions from it.