598 reputation
212
bio website tech.turbu-rpg.com
location Seattle, WA
age 32
visits member for 4 years, 1 month
seen Aug 12 at 23:02

A lifelong programmer who's been interested in gaming and game programming ever since grade school.


Aug
12
comment Is there any harm in having the main game loop run uncontrolled?
A while back, a bug caused Starcraft II to do this under certain conditions. It ended up literally melting a few GPUs. So yeah, it's very possible for an uncontrolled game loop to cause harm.
Apr
26
comment Can I prevent diagonal movement from exploring more of the map?
I did something similar a while back, and I solved it by having orthogonal movement cost two "ticks" per square, and diagonal movement cost three.
Apr
21
comment How does Lua work as a scripting language in games?
Osterhout's Dichotomy should be taken with a grain of salt, seeing as how he set it up specifically to promote a scripting language he had written that fits the parameters he set out quite well. But most scripting languages these days have some sort of JIT, which contradicts the third point, and a lot of scripting for serious games takes place in languages that do not match the first two points of the Dichotomy. UnrealScript comes to mind, and you can bet that the folks building games in it would not want to have to make do with dynamic typing!
Mar
1
comment Why is forward=down mouse orientation commonly called “inverted”?
@ToddersLegrande: See above, "The mapping of forward to up makes sense on a 2D desktop, but not in 3D space." The Konami Code was introduced in the 2D era.
Mar
1
awarded  Popular Question
Sep
17
answered What are the benefits of capping frames per second? (If any)
Jun
5
comment What are the benefits of binary format when storing map info?
I would really not worry about this. Modern hard drives are big, and they're fast. Modern CPUs are fast too. You're not likely to take very long to load and parse a save file written in a textual format like JSON; what will take a long time is preparing the level itself. (Loading images and sounds into memory, building a representation of the level, etc.)
Mar
16
comment An object twice as close appears twice as big?
What does 3D perspective math have to do with viewing angels? ;)
Mar
2
awarded  Scholar
Mar
2
accepted Why is forward=down mouse orientation commonly called “inverted”?
Mar
2
awarded  Nice Question
Feb
26
comment Why is forward=down mouse orientation commonly called “inverted”?
Awesome video! Never seen that before, but I'm glad I'm not the only one to arrive at the same conclusion.
Feb
26
comment Why is forward=down mouse orientation commonly called “inverted”?
Perhaps, but what I asked was if any historical documentation exists regarding the change in the way the default was viewed.
Feb
26
comment Why is forward=down mouse orientation commonly called “inverted”?
But they aren't pushing up. (Unless they're standing up and holding their mouse against a wall or something!) The mapping of forward to up makes sense on a 2D desktop, but not in 3D space.
Feb
26
asked Why is forward=down mouse orientation commonly called “inverted”?
Jan
25
awarded  Student
Jan
24
asked How to handle “weapon slots”?
Jan
24
awarded  Editor
Jan
24
awarded  Excavator
Jan
24
revised How to model multiple “uses” (e.g. weapon) for usable-inventory/object/items (e.g. katana) within a relational database
Adjusted formatting to improve readability