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Jan
5
comment Latency benchmarks for WebSocket games?
@seanmiddleditch: The protocol supports binary data, but not compression (though the RFC mentions the possibility of extensions, or perhaps it can be done in pure JS). The API is still in draft, but as it stands will enable binary messages to be sent using Blobs and ArrayBuffers.
Jan
5
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Jan
5
answered Latency benchmarks for WebSocket games?
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