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Feb
25
awarded  Notable Question
Dec
19
awarded  Nice Question
Jul
4
awarded  Excavator
Jul
4
revised Changing the color of a sprite at runtime
Improved formatting
Jul
4
suggested approved edit on Changing the color of a sprite at runtime
Jun
8
comment Making a border around a translucent shape in LibGdx
Thanks for the suggestion. I don't want to rely on this if possible because of the line width limitations you mentioned. I think I may have to go with some sort of special blending but I'm not sure what to use since I'm not too familiar with OpenGL.
Jun
7
asked Making a border around a translucent shape in LibGdx
May
12
comment Are accelerometer based games a bad idea because it limits playability?
@DMGregory Are you aware of any games that use calibration like that?
May
11
asked Are accelerometer based games a bad idea because it limits playability?
May
6
awarded  Investor
Jan
16
awarded  Popular Question
Sep
24
awarded  Autobiographer
Jul
2
awarded  Curious
Mar
14
comment LibGdx and in-game fonts - any proven methods?
Thanks for your response, but I think you missed the point of my question. :) Im looking for the formula you use to scale the fonts, based on the screen size.
Mar
2
asked LibGdx and in-game fonts - any proven methods?
Nov
5
answered 2D game big background images for maps
Nov
3
accepted Does research exist on the impact of vibration in mobile games?
Nov
3
comment How to handle jumping up a slope in a runner game?
Thanks for the detailed answer. For the record, I ended up removing all up slopes that are too steep.
Nov
3
asked How do I know if my game's average game session time is too small?
Oct
31
comment Rendering tile maps for mobile devices
What is the size of each tile texture?