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Jul
4
awarded  Excavator
Jul
4
revised Changing the color of a sprite at runtime
Improved formatting
Jul
4
suggested approved edit on Changing the color of a sprite at runtime
Jun
8
comment Making a border around a translucent shape in LibGdx
Thanks for the suggestion. I don't want to rely on this if possible because of the line width limitations you mentioned. I think I may have to go with some sort of special blending but I'm not sure what to use since I'm not too familiar with OpenGL.
Jun
7
asked Making a border around a translucent shape in LibGdx
May
12
comment Are accelerometer based games a bad idea because it limits playability?
@DMGregory Are you aware of any games that use calibration like that?
May
11
asked Are accelerometer based games a bad idea because it limits playability?
May
6
awarded  Investor
Jan
16
awarded  Popular Question
Sep
24
awarded  Autobiographer
Jul
2
awarded  Curious
Mar
14
comment LibGdx and in-game fonts - any proven methods?
Thanks for your response, but I think you missed the point of my question. :) Im looking for the formula you use to scale the fonts, based on the screen size.
Mar
2
asked LibGdx and in-game fonts - any proven methods?
Nov
5
answered 2D game big background images for maps
Nov
3
accepted Does research exist on the impact of vibration in mobile games?
Nov
3
comment How to handle jumping up a slope in a runner game?
Thanks for the detailed answer. For the record, I ended up removing all up slopes that are too steep.
Nov
3
asked How do I know if my game's average game session time is too small?
Oct
31
comment Rendering tile maps for mobile devices
What is the size of each tile texture?
Oct
31
revised Libgdx Palette Swap
deleted 36 characters in body
Oct
31
awarded  Yearling