465 reputation
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visits member for 3 years, 4 months
seen May 4 at 6:11

Developer of PenguinDash (aka IceDash) for Android.


Sep
24
awarded  Autobiographer
Jul
2
awarded  Curious
Mar
14
comment LibGdx and in-game fonts - any proven methods?
Thanks for your response, but I think you missed the point of my question. :) Im looking for the formula you use to scale the fonts, based on the screen size.
Mar
2
asked LibGdx and in-game fonts - any proven methods?
Nov
5
answered 2D game big background images for maps
Nov
3
accepted Does research exist on the impact of vibration in mobile games?
Nov
3
comment How to handle jumping up a slope in a runner game?
Thanks for the detailed answer. For the record, I ended up removing all up slopes that are too steep.
Nov
3
asked How do I know if my game's average game session time is too small?
Oct
31
comment Rendering tile maps for mobile devices
What is the size of each tile texture?
Oct
31
revised Libgdx Palette Swap
deleted 36 characters in body
Oct
31
awarded  Yearling
Oct
30
answered Libgdx Palette Swap
Oct
30
accepted How to handle jumping up a slope in a runner game?
Oct
24
comment How to handle jumping up a slope in a runner game?
Assume the slope is 1 meter upwards for every 1 meter to the right. The player is moving to the right at 1 meter/second. For him to jump at all, he will need to have an upward speed of more than 1 meter/second, otherwise he may have well not jumped because running to the right at 1 m/s is the same as moving upwards at 1 m/s on this slope. Sorry, that may have confused you, but I believe that answers your question.
Oct
23
comment How to handle jumping up a slope in a runner game?
@Amadeus9 that's a good point, but I think in this specific case I wouldn't apply. Reducing the speed when jumping will still end up creating a slope collision eventually, since the speed increases without limit.
Oct
23
asked How to handle jumping up a slope in a runner game?
Oct
22
comment Does research exist on the impact of vibration in mobile games?
@JoshPetrie Hmm, I thought it could fall under "Good Subjective".
Oct
22
asked Does research exist on the impact of vibration in mobile games?
Oct
19
answered What makes game sound effects “good”?
Oct
17
comment Why doesn't RGB565 lead to a smaller memory footprint on Android?
@Evan, Hmm, so how would I get textures of smaller size? Is there a certain PNG option I set when saving the original files? Or is some switch I have to turn on in the LibGDX engine somewhere?