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1028
bio website
location Atlanta, GA
age 23
visits member for 2 years, 10 months
seen 2 hours ago

Recently started a blog that describes how I have dealt with XNA issues for which there wasn't much documentation for. I hope it helps others with the same problems.

My XNA 4.0 GUI Library

http://xnagui.codeplex.com/


Apr
3
revised How can I create a bomb explosion in Farseer that pushes nearby objects away?
added 128 characters in body
Dec
26
revised Rendering a lot of Models at once with XNA
added 5 characters in body
Jul
24
revised Are there specific benefits to using XNA for 2D development if you don't plan on releasing on xbox/windows phone?
added 1998 characters in body
Jul
20
revised XNA 2d Camera Scrolling - why use matrix transform?
Corrected spelling
Jul
18
revised Methodologies for deciding the number of characters a design should have?
added 11 characters in body; edited title
Jul
2
revised How do I make good guy attacks only hit bad guys and vice versa?
Better words
Jul
2
revised How do I make good guy attacks only hit bad guys and vice versa?
added 422 characters in body
Jun
26
revised Sharing the effect
Has nothing to do with DX11
Jun
25
revised xna wiki description
Added XNA wiki
Jun
19
revised Why is Farseer not working in Windows Phone 7/8?
added 149 characters in body
Jun
19
revised Why is Farseer not working in Windows Phone 7/8?
added 714 characters in body
Jun
19
revised Why is Farseer not working in Windows Phone 7/8?
edited body
May
6
revised Using GraphicsDevice.Viewport.Project with a small farPlaneDistance
added 3 characters in body
May
1
revised When and why is a Pool class needed to hold objects?
added 1 characters in body
Apr
19
revised XNA texture GetData exception
More info about DXT
Dec
12
revised Improving SpriteBatch performance for tiles
added 2 characters in body
Dec
12
revised Improving SpriteBatch performance for tiles
added 2 characters in body
Dec
12
revised Improving SpriteBatch performance for tiles
added 238 characters in body
Nov
29
revised Alpha From PNGs Butchered
added tag
Oct
4
revised Creating models in 3ds max and exporting as .x for XNA
added 131 characters in body