Mar
11
revised Is there a way to use an arbitrary number of lights in a fragment shader?
Added note that the expensive license mentioned is now free and clarified Unity < v5 limitation
Feb
25
revised Changing the texture filtering methodology within the same SpriteBatch Begin/End pair
Added clarification to title and body from comments and fixed formatting.
Feb
4
revised How to correctly enable anti aliasing in XNA?
added 335 characters in body
Oct
14
revised Varying spritefont quality depending on string
edited body
Oct
14
revised Octrees as data structure
added 23738 characters in body
Sep
25
revised Drawing Shape in DebugView (Farseer)
edited tags
Sep
18
revised Scripting Documentation
edited tags
Sep
12
revised Is this way of making an XNA game window borderless safe to use for various Windows PCs?
deleted 48 characters in body
Aug
29
revised Implications of using a single ID3DXSprite object to render multiple images
edited title
Aug
29
revised Is the rendering of distorted point clouds more complex?
added 6 characters in body
Aug
23
revised How can I apply a “genie animation” to a CCSprite?
added 16 characters in body
Aug
23
revised Bridge made out of blocks at an angle
added 96 characters in body
Aug
20
revised How add fog with pixel shader (HLSL) XNA?
edited tags
Jul
19
revised Detect which key was pressed last each frame
added 1259 characters in body
Jun
23
revised Best way to mask 2D sprites in XNA?
Rewrote for my blog figured I'd update here
Jun
13
revised Tool to simulate color blindness
deleted 236 characters in body
Jun
12
revised XNA 4: RenderTarget2D textures getting transparent on fullscreen
deleted 235 characters in body
May
21
revised SpriteBatch, trying to reduce draw calls
added 29 characters in body
May
14
revised What scripting language would you recommend for a C++ game project?
fixed link
Apr
3
revised How can I create a bomb explosion in Farseer that pushes nearby objects away?
added 128 characters in body