5,322 reputation
1231
bio website scott-franks.com
location Richmond, VA
age 24
visits member for 3 years, 2 months
seen 10 mins ago

Recently started a blog that describes how I have dealt with XNA issues for which there wasn't much documentation for. I hope it helps others with the same problems.


17h
reviewed Approve suggested edit on Scrolling background with changing textures
17h
reviewed Reject suggested edit on importing BaseGameUtils library
23h
reviewed Approve suggested edit on How to make an object move again after being stopped by collision in Unity?
2d
reviewed Approve suggested edit on Multi Pass Blend
2d
reviewed Approve suggested edit on Block With Given ID Does Not Exist - Minecraft Mod
2d
reviewed Approve suggested edit on Physics don't apply on a unique body AndEngine
Aug
20
reviewed Approve suggested edit on Dynamic object creation with HashMap
Aug
18
reviewed Approve suggested edit on marching-cubes tag wiki excerpt
Aug
18
reviewed Approve suggested edit on What tools do you use for 2D art/sprite creation?
Aug
14
reviewed Approve suggested edit on What is the standard C# / Windows Forms game loop?
Aug
12
reviewed Reject suggested edit on Calculating velocity needed to hit target in parabolic arc
Aug
11
reviewed Approve suggested edit on The XNA redistributable isn't in the prerequisites list; how do I include it when publishing?
Aug
7
reviewed Approve suggested edit on Algorithm to modify a color to make it less similar than background
Aug
5
reviewed Reject suggested edit on Does `yield return false;` have special meaning in Unity3d C# scripts?
Aug
4
reviewed Approve suggested edit on Emscripten code and three.js
Aug
2
reviewed Approve suggested edit on Creating a Wave Motion(ZigZag) on Projectile Motion in LibGDX
Aug
2
reviewed Reject suggested edit on HLSL - can't get texture to wrap or mirror
Jul
31
reviewed Reject suggested edit on 2D collisions between 2 arrays
Jul
31
reviewed Approve suggested edit on scene2d tag wiki
Jul
27
reviewed Approve suggested edit on How to write “Hello World” for N64 purely from scratch?