6,543 reputation
1538
bio website scott-franks.com
location Richmond, VA
age 24
visits member for 3 years, 4 months
seen 55 mins ago

2h
reviewed Reopen Performance differences when it comes to dynamic vector graphic between using OpenVG and OpenGL
2h
reviewed Leave Closed Retrieving adjacent object if existing
2h
reviewed Close Avoiding singletons for puzzle system
2h
reviewed Close Why do camera's aspect ratio look good on computer but not on Android devices?
2h
reviewed Close How to calculate ray polygon intersection?
2h
reviewed Close How can I store Key/Button bindings separately in a datastructure?
1d
reviewed Approve suggested edit on Avoiding singletons for puzzle system
Oct
20
reviewed Approve suggested edit on XNA and Json.Net - Recognizing types when deserializing with inherited classes
Oct
17
reviewed Reject suggested edit on stencyl tag wiki excerpt
Oct
17
reviewed Reject suggested edit on stencyl tag wiki
Oct
16
reviewed Approve suggested edit on Concepts to store XNA textures
Oct
10
reviewed Reject suggested edit on Working with lots of cubes. Improving performance?
Oct
8
reviewed Reject suggested edit on How to preserve topology for penetration correction?
Oct
6
reviewed Approve suggested edit on How do we detect keypresses in a sequence?
Oct
6
reviewed Reject suggested edit on Atmospheric scattering and sky geometry
Oct
6
reviewed Reject suggested edit on Should I use textures that are the size of the object?
Oct
6
reviewed Approve suggested edit on Combination Keypad in Unity
Oct
6
reviewed Reject suggested edit on Sending POST data with WWW in Unity C#
Oct
6
reviewed Approve suggested edit on Unreal Engine 4: Do I absolutely need the source code?
Oct
6
reviewed Approve suggested edit on Where does my .sav file default to in XNA 4.0 when using the StorageDevice class?