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Apr
30
answered How to make sure that when two bodies collide, there is only one collision detection on box2d?
Apr
28
answered Is it a bad idea to “map” the mouse position on the screen so that collision detection works regardless of resolution?
Dec
15
answered How to draw a sprite at a floating point xy coordinate with interlaced drawing?
Jul
6
answered How can I make a scrollable text view?
Mar
10
answered Strategy for keeping a primitive facing the viewport?
Mar
4
answered Wrong distance in Depth-buffer
Feb
25
answered Changing the texture filtering methodology within the same SpriteBatch Begin/End pair
Feb
8
answered Clearing a libGDX pixmap
Feb
4
answered How to correctly enable anti aliasing in XNA?
Jan
2
answered How can I make A* finish faster when the destination is impassable?
Dec
12
answered Saving Scores on iOS and Android Devices using MonoGame
Dec
12
answered Texture2D.SetData Method Overload
Oct
21
answered TypeLoadException when running a Monogame Windows Phone 8 game
Oct
21
answered How does one make games playable before they are fully downloaded?
Oct
20
answered XNA: How do I match Spritebatch View/Projection Matrices with BasicEffect Matrices?
Oct
19
answered How do I load a model through AssimpNet into Monogame?
Oct
17
answered What is a “2.5D” environment?
Oct
15
answered How to make a wait timer?
Oct
13
answered Varying spritefont quality depending on string
Oct
13
answered How can I get a 4x4 matrix from a bullet quaternion?