5,132 reputation
1129
bio website scott-franks.com
location Atlanta, GA
age 23
visits member for 3 years, 1 month
seen 3 hours ago

Recently started a blog that describes how I have dealt with XNA issues for which there wasn't much documentation for. I hope it helps others with the same problems.


6h
comment (XNA) Possible to hide, compress, or rename .XNB files?
social.msdn.microsoft.com/Forums/en-US/…
7h
comment How do I measure a string that will be drawn with SpriteBatch?
As a note, the width is what you would expect, the edge of the left most character to the edge of the right most character. However, the height is the line height which means it is not dependent on the characters in the string. for example measuring 'a', 'g', or 'I' all would return the same height although the widths would be different.
Jul
29
comment XNA graphics.PreferredBackBufferWidth's new value doesn't immediately change window size
As trivial of an answer that is it is still one. I'd recommend adding it as an answer.
Jul
29
comment NODE.JS vs Windows Service
Its a "down vote favorite" because its simply a bad question for the site and since you recognize that you should not have posted in the first place.
Jul
24
comment Conditional Defines and HLSL
Do you mind uploading a minimalistic project that has the issue?
Jul
22
comment Ethical F2P monetisation methods
@JoshPetrie I think there is a slight difference between asking a site of game developers to list reasons why games are the way they are and summoning the psychology, philosophy, and economy triple majors to share their anecdotal evidence. I'll bring it up in meta tomorrow though. Too late now.
Jul
21
comment Ethical F2P monetisation methods
I'm confused to: 1. How has a question asking for a list (thought we didn't like those) of ethical (seems subjective) methods has not been closed yet? and 2. When did we start doing community wikis again?
Jul
21
comment Conditional Defines and HLSL
Do you have the WINDOWS flag set for your project? The flags listed in your GDSE link are set as part of the compilation setting of the MonoGame projects and are not set in your project unless you add them to your projects compilation settings.
Jul
21
comment Trying to understand the XNA fixed time step game loop logic
"Does that mean keeping track of how many ticks have occurred for comparison against how many ticks should have occurred?" Yes. "On the XNA blog post I mentioned he did say at some point they give up if it gets too far behind, which confused me further." Basically if takes too long to catch up it is best to revert back to running at regular intervals. If you can't even do that it degrades into just running as quickly as possible. I know my language is vague but without having seen exactly how XNA implements the looping broad strokes is the best I can do.
Jul
19
comment Detect which key was pressed last each frame
Is that more clear? Also I'll be in the chat room for an hour or two if you want to pop and discuss it.
Jul
7
comment How can I skew my XNA sprites?
possible duplicate of Can I use SpriteBatch when drawing sprites on a rotating 3D plane
Jun
25
comment Tons of stuttering in XNA?
I'm actually guessing you read the above before since you are using a fixed time step and ElapsedGameTime at the same time, or atleast something that tackled the same issues. Mainly posting it is the most complete discussion of the issue I have seen.
Jun
25
comment Tons of stuttering in XNA?
xboxforums.create.msdn.com/forums/t/9934.aspx?PageIndex=2
Jun
23
comment Tons of stuttering in XNA?
What is your platform? Sounds like the XBox GC being called too often.
Jun
20
comment Box2d - Attaching a fired arrow to a moving enemy
iforce2d.net/b2dtut/sticky-projectiles
Jun
18
comment XNA - Making 2D Hexagons Connect With Each Other
redblobgames.com/grids/hexagons/#coordinates
Jun
13
comment Tool to simulate color blindness
@ashes999 Erps. I'll add that bit back in when I can find it the one I remember seeing.
Jun
13
comment Tool to simulate color blindness
@AndonM.Coleman "color blindness is not entirely physical" Source on that? My understanding was that it is a physical phenomenon.
Jun
11
comment Without using a pre-built physics engine, how can I implement 3-D collision detection from scratch?
How does that not help in the case of "Think two shaded, OpenGL cubes that are moved next to each other with a simple OpenGL rendering context and keyboard events."?
Jun
8
comment Why was my Facebook game rejected with the note that “your app icon must not overlap with content in your cover image?”
Facebook forces the icon and cover image to overlap. Anyways the error is "Your app icon must not overlap with content in your cover image".