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Jul
29
comment Check if body is on the ground
Box2D calls them sensors.
Jul
21
comment How to get rid of jerky movement in scrolling? C# / XNA
Try graphics.IsFullScreen = true; otherwise the issue is most likely due to the GPU being shared.
Jul
10
comment Isometric Tile Selection with rectangular bounding boxes
possible duplicate of Isometric rendering and picking?
Jul
6
comment Change in direction should slow down object and accelerate in new heading
Look into basic 2d physics. Sounds like all you need to do is apply acceleration to you velocity vector.
Jul
1
comment What's the economical design difference for a global auction house or seperate auction traders?
I do not know enough about ESO to tray and answer the question. However, I can go in great depth about the EVE Online economy and how the economy would change if there was a single point of buying/selling. Would that be on topic?
Jun
23
comment In MonoGame, how can I disable font anti-aliasing?
@asafafas XNA fonts are simply images. Load the image file in photoshop, set the smoothing to none, then load it up in your content project.See web.archive.org/web/20140812180813/http://www.nubik.com/….
Jun
20
comment In MonoGame, how can I disable font anti-aliasing?
What does the font actually look like? Are you hoping for a way to make a regular font look like the one on the bottom? If you have the text on the bottom as a font and are drawing it without re-sizing it then it should look like the text on the bottom.
Apr
23
comment Sharing Tiled Maps
I'm voting to close this question as off-topic because question is not about game development.
Apr
11
comment How can I use XNA with Visual Studio Express 2013 for Windows?
The above worked fine for me on Windows 8. However since XNA is no longer supported I would recommend MonoGame or (My personal favorite)FNA as an alternative. Identical framework so all XNA tutorials would still be applicable. github.com/flibitijibibo/FNA
Apr
5
comment How to get the MonoGame Templates working with Visual Studio C# 2013 Express?
Did you run the installer here monogame.net/2015/03/16/monogame-3-3-2?
Mar
11
comment Issue with rotating particle effects with DrawUserPrimitves
Your link is broken.
Mar
11
comment Apply shader to only a part of a sprite
@Silveor Uploading an example is awesome. I would recommend uploading it to Github since it allows people to view and reference the code w/o downloading it.
Mar
9
comment How do I implement realistic recovery from weapon recoil?
@FrontEnd From a few minuets of googling it appears both COD and BF use an acceleration based system for both the recoil and the recovery so I would assume the unit is radians/(seconds^2). Also the recovery acceleration increases over time though it never quite matches the recoil acceleration.
Mar
2
comment Is sidescroller movement just offsetting the background?, MonoGame/XNA
david-gouveia.com/portfolio/…
Feb
25
comment Changing the texture filtering methodology within the same SpriteBatch Begin/End pair
@William'MindWorX'Mariager That works only if the sort mode is SpriteSortMode.Immediate.
Feb
25
comment Changing the texture filtering methodology within the same SpriteBatch Begin/End pair
Create a second SpriteBatch Begin/End combo...
Feb
25
comment Why are Texture2d arrays so expensive?
Does testTextureArray[i] reference the same texture that testTexture1 references? Anyway if you don't mind releasing the project with the test case I'm sure one of us can figure out what exactly is happening.
Feb
8
comment How to handle transparent pixels in a spritesheet
Is this a problem if the sprites are all the same size and aligned properly before the packing?
Feb
8
comment DynamicSoundEffectInstance get volume, pitch for each frame XNA
"I recorded the speech using the DynamicSoudnEffectInstance class" That makes no sense to me, from what I know you have to create the DynamicSoudnEffectInstance from an audio buffer, so that means you have the raw data to do with what you will already. If you are looking to do anything more than play back audio XNA isn't going to help you. Use one of the many .net libraries made for the purpose.
Feb
6
comment SpriteBatch passing textures to GPU
From my understanding the driver will not send the texture across if its already loaded into the GPU and it will stay loaded until displaced. So if you use 1 and only 1 texture it should be sent once and that is it. Leaving this as a comment because I'm not 100% sure so more knowledgeable users feel free to chime in.