5,357 reputation
1231
bio website scott-franks.com
location Richmond, VA
age 24
visits member for 3 years, 2 months
seen 2 hours ago

12h
comment Is the rendering of distorted point clouds more complex?
I didn't downvote. But I would assume who ever did also though your answer was not helpful, probably for the same reasons I specified.
12h
comment Is the rendering of distorted point clouds more complex?
Your answer, while being technically correct (the best kind of correct), isn't very useful. Explaining why the rasterization behaves the same in both situations would help. Having to ask this question demonstrates that OP lacks an understanding of the underlying technologies so diving into how depth does not effect the complexity of the rasterization process would be useful for him and future visitors.
13h
comment Implications of using a single ID3DXSprite object to render multiple images
Your title is super misleading. ID3DXSprite keeps a list of instructions on how to draw sprites so it can draw them at a later time. ID3DXSprite is not a sprite or a texture.
2d
comment How do I handle packet loss in a client-server network model?
I believe the correct answer is "Don't". The reason why UDP is good for something like CS/LOL/ETC... is because you are constantly sending state updates which override the previous state. Very similar to a movie stream. Its a trade off of latency vs guarantee that the server state is delivered perfectly and minimal latency seems to be the priority for you.
Aug
23
comment Box2D body rotation with setTransform
Opps I always forget about that. Thanks for expanding upon your answer.
Aug
23
comment How can I apply a “genie animation” to a CCSprite?
Use ccsprite with ccbadgenode in order fire number of frame of spite with moveto postion can change each frame interval with time .cccallfuntion is Please take the time to reword this into something a bit more readable.
Aug
23
comment XNA `tex2Dlod` always returns transparent black
How do you set the texture and are you sure it has LOD information?
Aug
23
comment importing BaseGameUtils library
Please include the actual errors as the IDE presents them.
Aug
23
comment Box2D body rotation with setTransform
Please expand on how you did the changing the global coordinate system to the box2d one bit preferably with a bit of code and then mark your answer as accepted if it resolves your issue,
Aug
22
comment Client side latency when using prediction
To solve this, I've decided to store the game state and input every tick in the client, and then when I receive a packet from the server, get the game state from when the packet was sent and simulate the game up to the current point. Sounds like prediction to me. I may be misunderstanding but sounds like you trying to solve your prediction causing rubber banding by adding prediction?
Aug
21
comment Box2D body rotation with setTransform
Please share the code you use to create the sensors.
Aug
21
comment What to do with input during movement?
Seem that anything other than ignoring the input would cause really weird/unexpected behavior if the user were to spam button during the animation.
Aug
15
comment JMonkeyEngine: Error in collision detection between terrain and rays
What version of jmonkey are you using?
Aug
7
comment Gradually reduce speed
sol.gfxile.net/interpolation
Aug
1
comment (XNA) Possible to hide, compress, or rename .XNB files?
social.msdn.microsoft.com/Forums/en-US/…
Aug
1
comment How do I measure a string that will be drawn with SpriteBatch?
As a note, the width is what you would expect, the edge of the left most character to the edge of the right most character. However, the height is the line height which means it is not dependent on the characters in the string. for example measuring 'a', 'g', or 'I' all would return the same height although the widths would be different.
Jul
29
comment XNA graphics.PreferredBackBufferWidth's new value doesn't immediately change window size
As trivial of an answer that is it is still one. I'd recommend adding it as an answer.
Jul
24
comment Conditional Defines and HLSL
Do you mind uploading a minimalistic project that has the issue?
Jul
22
comment Ethical F2P monetisation methods
@JoshPetrie I think there is a slight difference between asking a site of game developers to list reasons why games are the way they are and summoning the psychology, philosophy, and economy triple majors to share their anecdotal evidence. I'll bring it up in meta tomorrow though. Too late now.
Jul
21
comment Ethical F2P monetisation methods
I'm confused to: 1. How has a question asking for a list (thought we didn't like those) of ethical (seems subjective) methods has not been closed yet? and 2. When did we start doing community wikis again?