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visits member for 2 years, 10 months
seen 21 mins ago

Recently started a blog that describes how I have dealt with XNA issues for which there wasn't much documentation for. I hope it helps others with the same problems.

My XNA 4.0 GUI Library

http://xnagui.codeplex.com/


4h
comment XNA 2D Stencil Buffer Rotation
I'm having trouble understanding what the problem is exactly? Can you link the question so we know the technique you bare using and perhaps add abnd image or two decribing how things are vs how you want them to be?
Apr
15
comment How can I implement Objective-C libraries in Unity?
Seems you could convert it to a Unity plugin docs.unity3d.com/Documentation/Manual/Plugins.html. Never used unity though so I'll let more people exspand on if that is practical or even possible.
Apr
15
comment Why am I seeing unbounded memory usage in my WP8 game?
Only thing I cran across ayende.com/blog/164739/…
Apr
10
comment Stencil mask with AlphaTestEffect
Why can't you replace the purple with a proper alpha channel and just draw it last?
Apr
9
comment How can I calculate “All squares within R” in a natural looking manner?
Rerunning the Midpoint Circle Algorithim subtracting 1 from the radius each time until the radius is 1 results in a filled circle.
Apr
9
comment Why do I get an error about being unable to change rasterizer states in this code?
If you want a solid understanding of why things are they way they are and how best to interact with XNA's states takes a look at this blog post. blogs.msdn.com/b/shawnhar/archive/2010/04/02/…
Apr
3
comment How can I create a bomb explosion in Farseer that pushes nearby objects away?
Why thank you. Added you suggestion in and would like to say I think your website is the single best Box2D resource on the web :)
Apr
3
comment Farseer: What can I do so that a body can move through a special kind of bodies?
Also of interest gamedev.stackexchange.com/questions/57860/…
Apr
3
comment Farseer: What can I do so that a body can move through a special kind of bodies?
possible duplicate of Collision Filtering in Box2D
Apr
2
comment MonoGame - 2x2 texture scaling issue
Welcome to MonoGame be prepared to learn enough to have a basic understanding of all the underlying technoligies so you can fix the many platform dependent bugs throughout the library.
Apr
1
comment Box2D—how make character tilt
Applying forces are pretty much what Box2D is built around.
Mar
31
comment gap when drawing string with xna
Try reverting the render states to the defaults before drawwing the text. blogs.msdn.com/b/shawnhar/archive/2010/06/18/…
Mar
31
comment Box2D—how make character tilt
Apply a light force to the bottom of the object in the opposite direction?
Mar
31
comment How can I determine the contact point of a collision?
iforce2d.net/b2dtut/collision-anatomy See Collision points and the normal
Mar
28
comment How can I create a bomb explosion in Farseer that pushes nearby objects away?
@self Box2D allows you to add liner damping to an object which slows it down lineally at a certain rate, this is the technique used in the gif.
Mar
27
comment How can I load an SVG file and create a shape and collision data from it?
So I am making some assumptions about how things work here but this is how I would approach the problem. Draw 2 images. One that is the are and one that only leverages the polygon element. The SVG format is fairly simple. Open up the file and use the polygon for collision detecting. This will allow you to leverage the many polygon based collision libraries.
Mar
27
comment How can I create a bomb explosion in Farseer that pushes nearby objects away?
It is trivial to effect all the physical aspects of the particles, the most relevant being density, velocity, and the damping. Cranking the density way up and setting a high velocity would let you make a comically violent explosion.
Mar
27
comment How can I create a bomb explosion in Farseer that pushes nearby objects away?
Forces are for when you want to influence an object over time which isn't the situation here. It would be more correct to apply an impulse.
Mar
12
comment Size of modern games
Art assets such as images, video, and audio use up a ton of space. Exspecialy when only losslessly compressed. Anyways this isn't a question about how to do gamedev and will probably be closed. If you want a dicussion and some insight into exactly where some of those GBs go had on over to the GDSE chat.
Mar
12
comment Box2d stopping the movement of an object
Have you tried setting the velocity to 0,0?