6,830 reputation
1638
bio website scott-franks.com
location Richmond, VA
age 24
visits member for 3 years, 5 months
seen 25 secs ago

Sep
28
awarded  Proofreader
Sep
28
reviewed No Action Needed Algorithm to verify if a shape is inside another
Sep
28
reviewed Close XNA: Working with primitives and tessellation
Sep
28
reviewed Reject suggested edit on Realtime multi-player game design principles for Node.js
Sep
27
comment Tiled map editor with support for Cavalier Oblique projection
@Philipp Find me a meta post that proves you correct and I'll vote to reopen.
Sep
26
reviewed Close Tiled map editor with support for Cavalier Oblique projection
Sep
26
comment Tiled map editor with support for Cavalier Oblique projection
@Philipp That's not true. Asking for a library is off topic and falls under "which technology to use".
Sep
26
reviewed Close Understanding implementation of glu.PickMatrix()
Sep
26
reviewed Leave Open Finding a vector perpendicular to a current vector
Sep
26
reviewed Approve suggested edit on gradle tag wiki
Sep
26
reviewed Approve suggested edit on gradle tag wiki excerpt
Sep
26
answered (Three.js) - What object3D properties are required to make rayCaster.intersectObjects() work?
Sep
26
comment Merging geometry/mesh without losing benefits
Very nicely done.
Sep
25
comment Finding a vector perpendicular to a current vector
For this sort of 3d stuff adding a picture of what you are talking about can be very helpful.
Sep
25
comment Finding a vector perpendicular to a current vector
So you understanding of the involved terminology is making it incredibly hard to understand the question. It sounds like you want a vector perpendicular to the vector and the direction of the camera. If so just take the cross product of the vector and camera direction vector.
Sep
25
revised Drawing Shape in DebugView (Farseer)
edited tags
Sep
25
comment Implementing one-way platforms in Chipmunk
-1 not really an answer. I should be able to read your answer and implement a solution. If you wan't to link to a tutorial or guide please summarize the relevant parts so that the answer is useful if the link is ever broken.
Sep
24
comment Are there alternatives to multiple buffering?
Are you asking if there are alternatives that have the same benefits? If you're fine with the graphical glitches you can simply not use a buffer.
Sep
24
comment How common is arachnophobia among gamers?
What about changing the question to ask what's impact in potential audience for excluding players with severe arachnophobia? Available statistics for that and it seems to address you root issue which is that you don't want to exclude too many potential players.
Sep
24
comment How can I make backtracking interesting?
So to clarify your question doesn't seems to be about backtracking at all. Its how to get the most gameplay out of your existing levels as possible. If so tweaking your question to clarify this would allow for answers that focus on solutions other than backtracking. DA2s reuse of level geometry being one thing that comes to mind.