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Mar
11
reviewed Leave Open What is the better way to speed up gameplay as the level rises?
Mar
11
reviewed Approve Only 1 side is rendered
Mar
10
answered Strategy for keeping a primitive facing the viewport?
Mar
10
reviewed Approve Calculating distance for Gauss Map optimized SAT
Mar
10
reviewed Approve How to programmatically disable sprite renderer and mesh renderer in Unity3D?
Mar
9
comment How do I implement realistic recovery from weapon recoil?
@FrontEnd From a few minuets of googling it appears both COD and BF use an acceleration based system for both the recoil and the recovery so I would assume the unit is radians/(seconds^2). Also the recovery acceleration increases over time though it never quite matches the recoil acceleration.
Mar
4
answered Wrong distance in Depth-buffer
Mar
3
reviewed Close What's a good Open Source game to learn from?
Mar
3
reviewed Approve zigfu tag wiki
Mar
3
reviewed Approve zigfu tag wiki excerpt
Mar
3
reviewed Leave Open Bullet Physics - scaling
Mar
3
reviewed Close On mobile, where should I save game expansions' assets when purchased in-app?
Mar
3
reviewed Leave Open What are 'physically-based' lighting/rendering/materials?
Mar
3
reviewed Close drift/skid in topdown racer with libgdx/java
Mar
2
comment Is sidescroller movement just offsetting the background?, MonoGame/XNA
david-gouveia.com/portfolio/…
Feb
26
reviewed Approve Unity PolygonCollider2D acts different on iOS Device
Feb
25
reviewed Reject How can you merge the geometries of cloned objects in Three.JS?
Feb
25
revised Changing the texture filtering methodology within the same SpriteBatch Begin/End pair
Added clarification to title and body from comments and fixed formatting.
Feb
25
comment Changing the texture filtering methodology within the same SpriteBatch Begin/End pair
@William'MindWorX'Mariager That works only if the sort mode is SpriteSortMode.Immediate.
Feb
25
answered Changing the texture filtering methodology within the same SpriteBatch Begin/End pair