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bio website scott-franks.com
location Atlanta, GA
age 23
visits member for 3 years, 1 month
seen 26 mins ago

Recently started a blog that describes how I have dealt with XNA issues for which there wasn't much documentation for. I hope it helps others with the same problems.


May
14
reviewed Approve suggested edit on Box2d not showing consistent behaviour with sprites
May
13
reviewed Reject suggested edit on When does a game need an official age-rating?
May
13
comment XNA 4.0 displaying .fbx texture problem
I see no rendering problems or loss of detail on the textures. It looks like the model/textures are identical but the lighting isn't, try setting a relatively hi ambient lighting value. This should give you brighter and less washed out colors.
May
13
reviewed Reject suggested edit on Side scroller terrain generating and scrolling
May
12
reviewed Approve suggested edit on How can I display an image larger than the screen and allow the user to scroll to see more?
May
12
reviewed Reject suggested edit on Python mini RPG enemy movement. (how to have two infinite loops running at the same time)
May
10
comment Loading dynamically created files with XNA
Is this specific to the console or the phone? Other wise use the standard .net IO library.
May
10
comment Properly rendering transparent areas of textures
blogs.msdn.com/b/shawnhar/archive/2009/02/18/…
May
9
comment How can I detect the screen resolution of a Windows Phone device?
Pretty sure you can just use 'GraphicsDevice.PresentationParameters.BackBufferWidth' and 'GraphicsDevice.PresentationParameters.BackBufferHeight'.
May
9
answered Creating unfilled circle shapes using Farseer
May
8
reviewed Approve suggested edit on How to display consistent background image
May
5
comment How do I load a model through AssimpNet into Monogame?
You can install a newer VS and simply use it only for compilation of assets. No need to change your dev enviorment. Unless things have change shince I activly developed using MonoGame this is the easiest way to handle assets.
May
5
comment How do I load a model through AssimpNet into Monogame?
I've used github.com/tgjones/osiris which has additional 3rd party processors for .obj. and .3ds with few issues.
May
5
comment Why am I getting a return value of zero from my position computation function?
Yeah you're correct, I somehow completly skipped over the "px -= 128;" part.
May
5
comment How do I load a model through AssimpNet into Monogame?
"I can't install XNA since I'm on Windows 8" Yes you can. msxna.codeplex.com/…
May
5
comment Obfuscating Monogame assets
@AndrewRussell More than doubting the effectivness, I doubt the need.
May
5
comment Obfuscating Monogame assets
You can always do Texture2D.fromStream. Load up the encrypted file, decrypt it, throw it into a memory stream, and finally load it into the Texture2D via to fromStream method. Curious why this is deemed necessary though? There is little to gain in client side security. Considering its C# they can decompile your program and use it to decrypt the assets, most likely rather trivially.
May
5
comment Why am I getting a return value of zero from my position computation function?
I belive it would return 0 for all cases where (mouse.x < (window.bounds.left + 640)).
May
5
comment How do I load a model through AssimpNet into Monogame?
"From what I can see the best way to import a mesh model and 3d animations in Monogame in Windows 8 is through AssimpNet." What led you to that conclusion? I belive the normal thing to do is use the XNA content compiler.
May
3
reviewed Approve suggested edit on Separate shape in to a new object in Wings3D