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bio website scott-franks.com
location Richmond, VA
age 24
visits member for 3 years, 4 months
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Sep
18
comment Unity3D - How to tessellate 2D sprites?
Have you tried using a tessellation shader when drawing your sprite? docs.unity3d.com/Manual/SL-SurfaceShaderTessellation.html answers.unity3d.com/questions/583960/…
Sep
18
reviewed Leave Closed Vertical vs horizontal hex grids, pros and cons
Sep
17
answered Downloading 10 images and storing their data with WWW
Sep
17
reviewed Approve suggested edit on From 3d rotation, snap to nearest 90 directions
Sep
17
comment Tilemap collision problem
There is not enough information in you question to answer it. Additionally please don't just dump the rest of you code on us but explain conceptually what you wish to accomplish and why your method failed. Also I would recommend looking at the XNA platformer example and this question gamedev.stackexchange.com/questions/13954/….
Sep
17
answered What kind of gaming experiences does hiding game play stats and formulas cultivate?
Sep
17
comment Box2d bodies that are really close together, are getting “stuck”
I use this method frequently. Using the polygon tool to create the collision surfaces is very simple and quite quick. The impact to your amount of time it will take to create new levels will be very minimal. The alternative is to make something like a fill algorithm that merges the boxes together. Altering the behavior for Box2d to allow sliding/rolling smoothly across the a surface composed of squares is a task I have not seen anyone perform successfully.
Sep
17
answered Box2d bodies that are really close together, are getting “stuck”
Sep
17
comment What kind of gaming experiences does hiding game play stats and formulas cultivate?
@PatrickHughes Don't see how a discussion is needed? Seems answering the question as stated would be the end of it. Op seems to want to know how explicitly stating the stats and formulas that comprise the game mechanics would alter how the player approaches the game. GDSE does include game design, its not just for how to code various mechanics.
Sep
12
comment Is it possible or not to share a geometry among many meshes and applied a different shaderMaterial for each?
Oops not nodejs I meant threejs
Sep
12
comment 2D Vector Graphics in XNA
Possibly a duplicate of gamedev.stackexchange.com/questions/2196/…?
Sep
12
comment Is it possible or not to share a geometry among many meshes and applied a different shaderMaterial for each?
Its a know bug. Try using the DEV branch of Node.j iirc its fixed there.
Sep
12
comment Is this way of making an XNA game window borderless safe to use for various Windows PCs?
@PetrAbdulin Thanks and fixed :)
Sep
12
revised Is this way of making an XNA game window borderless safe to use for various Windows PCs?
deleted 48 characters in body
Sep
11
reviewed Approve suggested edit on Why are character-classes used in game design?
Sep
11
comment Is this way of making an XNA game window borderless safe to use for various Windows PCs?
I would assume people flagged it because "Yeah I think you're good" is a poor answer.
Sep
11
answered Is this way of making an XNA game window borderless safe to use for various Windows PCs?
Sep
11
reviewed Approve suggested edit on Why are my target-following objects rotated the wrong way?
Sep
9
comment Ways to improve player retention
What type of game is it and what sort of payment model? Answers will be different if its FTP vs traditional.
Sep
9
comment Canvas - darken sprites rendered by drawImage
stackoverflow.com/questions/2688961/…