6,588 reputation
1538
bio website scott-franks.com
location Richmond, VA
age 24
visits member for 3 years, 4 months
seen 7 hours ago

Sep
25
comment Finding a vector perpendicular to a current vector
So you understanding of the involved terminology is making it incredibly hard to understand the question. It sounds like you want a vector perpendicular to the vector and the direction of the camera. If so just take the cross product of the vector and camera direction vector.
Sep
25
revised Drawing Shape in DebugView (Farseer)
edited tags
Sep
25
comment Implementing one-way platforms in Chipmunk
-1 not really an answer. I should be able to read your answer and implement a solution. If you wan't to link to a tutorial or guide please summarize the relevant parts so that the answer is useful if the link is ever broken.
Sep
24
comment Are there alternatives to multiple buffering?
Are you asking if there are alternatives that have the same benefits? If you're fine with the graphical glitches you can simply not use a buffer.
Sep
24
comment How common is arachnophobia among gamers?
What about changing the question to ask what's impact in potential audience for excluding players with severe arachnophobia? Available statistics for that and it seems to address you root issue which is that you don't want to exclude too many potential players.
Sep
24
comment How can I make backtracking interesting?
So to clarify your question doesn't seems to be about backtracking at all. Its how to get the most gameplay out of your existing levels as possible. If so tweaking your question to clarify this would allow for answers that focus on solutions other than backtracking. DA2s reuse of level geometry being one thing that comes to mind.
Sep
23
awarded  Nice Answer
Sep
23
comment Efficiently tracking active instances
@Heckel I agree.
Sep
23
answered Efficiently tracking active instances
Sep
23
comment Letting the user draw a Polygon Body and Image
andengine.org/forums/tutorials/…
Sep
23
comment Export into several files with custom XNA content pipeline?
You can also just bypass the pipeline and use the EffectProcessor to handle it yourself. Might be the easiest solution. stackoverflow.com/questions/14669686/xna-4-0-and-effect-code
Sep
23
reviewed Approve suggested edit on OpenTK GL.DrawElements is never called
Sep
21
reviewed Reject suggested edit on What 3D level development tools are available to indie developers?
Sep
19
reviewed Approve suggested edit on fbo tag wiki excerpt
Sep
18
comment Colision detection of disc (Maximum Material Condition aka “Flatness”)
You seem to be assuming there is only 1 way it can come to rest on the ground which seems like a bad assumption. And without that assumption being true I don't think your question is answerable.
Sep
18
revised Scripting Documentation
edited tags
Sep
18
comment Unity3D - How to tessellate 2D sprites?
Have you tried using a tessellation shader when drawing your sprite? docs.unity3d.com/Manual/SL-SurfaceShaderTessellation.html answers.unity3d.com/questions/583960/…
Sep
18
reviewed Leave Closed Vertical vs horizontal hex grids, pros and cons
Sep
17
answered Downloading 10 images and storing their data with WWW
Sep
17
reviewed Approve suggested edit on From 3d rotation, snap to nearest 90 directions