6,895 reputation
1638
bio website scott-franks.com
location Richmond, VA
age 24
visits member for 3 years, 6 months
seen 20 hours ago

Sep
30
awarded  Explainer
Sep
30
comment How can I avoid having many singletons in my game architecture?
This doesn't really help the issue. It's essentially lots of singletons merged into one giant singleton. None of the underlying structural issues are fixed or even addressed, the code still stinks its just prettier now.
Sep
30
reviewed Reject Mesa: Howto enable OpenGL 3.x functionality via extensions?
Sep
29
reviewed Leave Open Converting time of day into a smooth day/night variable?
Sep
29
reviewed Close Is there an FBX file/model viewer for Mac OS X?
Sep
29
comment How do I maintain game balance while promoting interaction between dead and alive players?
"How do I maintain game balance while promoting interaction between dead and alive players?" Requires an in depth knowledge of the game mechanics and is too specific and should be closed imo. @Crosscounter can you clarify? Additionally the answers seem to be answering the original question not the clarification. I think the question should be edited to focus on motivation and retention part. The balance part that has developed though discussion in the comments dilutes the original question and makes the answers seem off topic.
Sep
29
comment How do I maintain game balance while promoting interaction between dead and alive players?
@Anko Hmm didn't see that. The summary seems to clash with the content of the question though. Personally I think "How do you motivate players to be content with randomly selected roles that are often complex to play and differ drastically in playstyle (AND to stick around till the end of game)?" is a good question since it has a general enough scope and there should be solid psychology and history to draw from to create good answers.
Sep
29
comment How do I maintain game balance while promoting interaction between dead and alive players?
@Anko "How do you motivate players to be content with randomly selected roles that are often complex to play and differ drastically in playstyle (AND to stick around till the end of game)?" Until you changed the title the question seems pretty cut and dry. You seems to have read in a new question from his contextual information.
Sep
28
reviewed Reject Realtime multi-player game design principles for Node.js
Sep
28
comment How can I make a swinging rope?
"If I create the rope solely from RopeJoints I get a nice swinging rope." The why not do this? The fact is RevoluteJoint are simply incapable of handling what you are trying to do with them. Each one tries to resolved the forces upon them individually and you get strange non expected behaviors. If you issue is you character acts unexpected when attached to a rope from RopeJoints you should edit your question to make that more clear.
Sep
28
awarded  Proofreader
Sep
28
reviewed No Action Needed Algorithm to verify if a shape is inside another
Sep
28
reviewed Close XNA: Working with primitives and tessellation
Sep
28
reviewed Reject Realtime multi-player game design principles for Node.js
Sep
27
comment Tiled map editor with support for Cavalier Oblique projection
@Philipp Find me a meta post that proves you correct and I'll vote to reopen.
Sep
26
reviewed Close Tiled map editor with support for Cavalier Oblique projection
Sep
26
comment Tiled map editor with support for Cavalier Oblique projection
@Philipp That's not true. Asking for a library is off topic and falls under "which technology to use".
Sep
26
reviewed Close Understanding implementation of glu.PickMatrix()
Sep
26
reviewed Leave Open Finding a vector perpendicular to a current vector
Sep
26
reviewed Approve gradle tag wiki