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May
1
reviewed Approve directx10 tag wiki
May
1
reviewed Approve microtransactions tag wiki excerpt
May
1
reviewed Approve Simple Ping Pong Game in C#
May
1
reviewed Approve World Location issues with camera and particle
Apr
23
comment Sharing Tiled Maps
I'm voting to close this question as off-topic because question is not about game development.
Apr
14
reviewed Approve Java and Eclipse setup properly, how do I install JOGL or LWJGL?
Apr
14
reviewed Approve Using HTML for interface?
Apr
11
comment How can I use XNA with Visual Studio Express 2013 for Windows?
The above worked fine for me on Windows 8. However since XNA is no longer supported I would recommend MonoGame or (My personal favorite)FNA as an alternative. Identical framework so all XNA tutorials would still be applicable. github.com/flibitijibibo/FNA
Apr
11
awarded  Enlightened
Apr
11
awarded  Nice Answer
Apr
5
comment How to get the MonoGame Templates working with Visual Studio C# 2013 Express?
Did you run the installer here monogame.net/2015/03/16/monogame-3-3-2?
Mar
22
reviewed Reject How to stop rotation every 90 degrees?
Mar
19
reviewed Approve Learning To Use C# In Both VisualStudio And Unity's Monodevelop Frameworks
Mar
19
reviewed Approve OrthographicCamera and viewport not giving expected effect
Mar
15
reviewed Approve LWJGL: getDisplayModes() on Linux with two monitors
Mar
11
comment Issue with rotating particle effects with DrawUserPrimitves
Your link is broken.
Mar
11
reviewed Edit Is there a way to use an arbitrary number of lights in a fragment shader?
Mar
11
revised Is there a way to use an arbitrary number of lights in a fragment shader?
Added note that the expensive license mentioned is now free and clarified Unity < v5 limitation
Mar
11
comment Apply shader to only a part of a sprite
@Silveor Uploading an example is awesome. I would recommend uploading it to Github since it allows people to view and reference the code w/o downloading it.
Mar
11
reviewed Close Sprite movement only works the first time, can't figure out why