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bio website scott-franks.com
location Atlanta, GA
age 23
visits member for 3 years, 1 month
seen 7 mins ago

Recently started a blog that describes how I have dealt with XNA issues for which there wasn't much documentation for. I hope it helps others with the same problems.


Jun
23
reviewed Reject suggested edit on How to Calculate Velocity in a 2D space game
Jun
23
comment Tons of stuttering in XNA?
What is your platform? Sounds like the XBox GC being called too often.
Jun
23
revised Best way to mask 2D sprites in XNA?
Rewrote for my blog figured I'd update here
Jun
20
comment Box2d - Attaching a fired arrow to a moving enemy
iforce2d.net/b2dtut/sticky-projectiles
Jun
19
awarded  Yearling
Jun
19
awarded  c#
Jun
18
comment XNA - Making 2D Hexagons Connect With Each Other
redblobgames.com/grids/hexagons/#coordinates
Jun
17
reviewed Approve suggested edit on 4x tag wiki excerpt
Jun
16
reviewed Reject suggested edit on What is an optimum failure rate that will keep people coming back to my game?
Jun
14
reviewed Approve suggested edit on How to get location of sprite placed on rotating circle in Cocos2d android?
Jun
13
comment Tool to simulate color blindness
@ashes999 Erps. I'll add that bit back in when I can find it the one I remember seeing.
Jun
13
revised Tool to simulate color blindness
deleted 236 characters in body
Jun
13
comment Tool to simulate color blindness
@AndonM.Coleman "color blindness is not entirely physical" Source on that? My understanding was that it is a physical phenomenon.
Jun
13
answered Tool to simulate color blindness
Jun
12
revised XNA 4: RenderTarget2D textures getting transparent on fullscreen
deleted 235 characters in body
Jun
12
reviewed Reject suggested edit on Can these game be fully coded in html5/javascript?
Jun
11
comment Without using a pre-built physics engine, how can I implement 3-D collision detection from scratch?
How does that not help in the case of "Think two shaded, OpenGL cubes that are moved next to each other with a simple OpenGL rendering context and keyboard events."?
Jun
11
answered XNA 4: RenderTarget2D textures getting transparent on fullscreen
Jun
8
comment Why was my Facebook game rejected with the note that “your app icon must not overlap with content in your cover image?”
Facebook forces the icon and cover image to overlap. Anyways the error is "Your app icon must not overlap with content in your cover image".
Jun
8
comment Why was my Facebook game rejected with the note that “your app icon must not overlap with content in your cover image?”
The words seems to describe the issue clearly. The content in your cover image (the cloud) is overlapped by the bunny icon.