6,820 reputation
1538
bio website scott-franks.com
location Richmond, VA
age 24
visits member for 3 years, 5 months
seen 9 hours ago

Oct
13
answered Varying spritefont quality depending on string
Oct
13
comment Varying spritefont quality depending on string
How are you centering the text? Make sure your x,y are whole numbers and see if that resolves the issue.
Oct
13
answered How can I get a 4x4 matrix from a bullet quaternion?
Oct
11
comment Why do my Box2D bodies occasionally get stuck and separate forcibly?
How do you update/control the positions of the bodies?
Oct
10
reviewed Reject suggested edit on Working with lots of cubes. Improving performance?
Oct
10
answered Portable buffered keyboard input for XNA / MonoGame?
Oct
10
answered How to handle input in Monogame
Oct
9
comment ConcurrentDictionary as a main container for game objects?
You are constantly creating and destroying things. This creates garbage. The Garbage Collector (GC) spends time freeing this space. Creating and destroying things more quickly typically doesn't help performance compared improving your memory management so that the GC called less. You might want to look into pools or something similar.
Oct
9
comment ConcurrentDictionary as a main container for game objects?
From the times I've had to really optimize code if performance is enough of an issue that having optimally concurrent insertions and removals into a collection is impactful the number of GC calls is going to be a massive issue unless you have a huge memory allowance.
Oct
9
answered nodejs game server timer
Oct
8
reviewed Reject suggested edit on How to preserve topology for penetration correction?
Oct
8
comment How do I calculate the z-coordinate for a perspective-camera in 2D?
Obvious solution being why not compute the scale value from the z-position? Don't pick your camera based on how you want to do scaling. Pick it based on the visual you want to achieve.
Oct
6
reviewed Approve suggested edit on How do we detect keypresses in a sequence?
Oct
6
reviewed Reject suggested edit on Atmospheric scattering and sky geometry
Oct
6
reviewed Reject suggested edit on Should I use textures that are the size of the object?
Oct
6
reviewed Approve suggested edit on Combination Keypad in Unity
Oct
6
reviewed Reject suggested edit on Sending POST data with WWW in Unity C#
Oct
6
reviewed Approve suggested edit on Do I have to compile Unreal 4's source myself in order to make games with it?
Oct
6
reviewed Approve suggested edit on Where does my .sav file default to in XNA 4.0 when using the StorageDevice class?
Oct
2
comment Is it Possible to create one equipment piece, and handle the manipulation programatically
Are you wanting something like Terraria or Starbound have? wscont2.apps.microsoft.com/winstore/1x/…