7,174 reputation
1740
bio website scott-franks.com
location Washington, D.C.
age 24
visits member for 3 years, 11 months
seen 1 hour ago

Mar
19
reviewed Approve OrthographicCamera and viewport not giving expected effect
Mar
15
reviewed Approve LWJGL: getDisplayModes() on Linux with two monitors
Mar
11
comment Issue with rotating particle effects with DrawUserPrimitves
Your link is broken.
Mar
11
reviewed Edit Is there a way to use an arbitrary number of lights in a fragment shader?
Mar
11
revised Is there a way to use an arbitrary number of lights in a fragment shader?
Added note that the expensive license mentioned is now free and clarified Unity < v5 limitation
Mar
11
comment Apply shader to only a part of a sprite
@Silveor Uploading an example is awesome. I would recommend uploading it to Github since it allows people to view and reference the code w/o downloading it.
Mar
11
reviewed Close Sprite movement only works the first time, can't figure out why
Mar
11
reviewed Leave Open What is the better way to speed up gameplay as the level rises?
Mar
11
reviewed Approve Only 1 side is rendered
Mar
10
answered Strategy for keeping a primitive facing the viewport?
Mar
10
reviewed Approve Calculating distance for Gauss Map optimized SAT
Mar
10
reviewed Approve How to programmatically disable sprite renderer and mesh renderer in Unity3D?
Mar
9
comment How do I implement realistic recovery from weapon recoil?
@FrontEnd From a few minuets of googling it appears both COD and BF use an acceleration based system for both the recoil and the recovery so I would assume the unit is radians/(seconds^2). Also the recovery acceleration increases over time though it never quite matches the recoil acceleration.
Mar
4
answered Wrong distance in Depth-buffer
Mar
3
reviewed Close What's a good Open Source game to learn from?
Mar
3
reviewed Approve zigfu tag wiki
Mar
3
reviewed Approve zigfu tag wiki excerpt
Mar
3
reviewed Leave Open Bullet Physics - scaling
Mar
3
reviewed Close On mobile, where should I save game expansions' assets when purchased in-app?
Mar
3
reviewed Leave Open What are 'physically-based' lighting/rendering/materials?