5,382 reputation
1231
bio website scott-franks.com
location Richmond, VA
age 24
visits member for 3 years, 2 months
seen 1 hour ago

Aug
7
reviewed Approve suggested edit on Algorithm to modify a color to make it less similar than background
Aug
7
answered Orthographic Camera and Raycasting in Three.js
Aug
7
comment Gradually reduce speed
sol.gfxile.net/interpolation
Aug
5
awarded  Nice Answer
Aug
5
reviewed Reject suggested edit on Does `yield return false;` have special meaning in Unity3d C# scripts?
Aug
4
reviewed Approve suggested edit on Emscripten code and three.js
Aug
2
reviewed Approve suggested edit on Creating a Wave Motion(ZigZag) on Projectile Motion in LibGDX
Aug
2
reviewed Reject suggested edit on HLSL - can't get texture to wrap or mirror
Aug
1
comment (XNA) Possible to hide, compress, or rename .XNB files?
social.msdn.microsoft.com/Forums/en-US/…
Aug
1
comment How do I measure a string that will be drawn with SpriteBatch?
As a note, the width is what you would expect, the edge of the left most character to the edge of the right most character. However, the height is the line height which means it is not dependent on the characters in the string. for example measuring 'a', 'g', or 'I' all would return the same height although the widths would be different.
Jul
31
reviewed Reject suggested edit on 2D collisions between 2 arrays
Jul
31
reviewed Approve suggested edit on scene2d tag wiki
Jul
29
comment XNA graphics.PreferredBackBufferWidth's new value doesn't immediately change window size
As trivial of an answer that is it is still one. I'd recommend adding it as an answer.
Jul
27
reviewed Approve suggested edit on How to write “Hello World” for N64 purely from scratch?
Jul
27
reviewed Reject suggested edit on How can I create a random “world” in a tile engine?
Jul
25
reviewed Approve suggested edit on LibGDX - Check if currently on Android/Desktop
Jul
24
reviewed Approve suggested edit on 2D Rectangle Collision
Jul
24
comment Conditional Defines and HLSL
Do you mind uploading a minimalistic project that has the issue?
Jul
22
comment Ethical F2P monetisation methods
@JoshPetrie I think there is a slight difference between asking a site of game developers to list reasons why games are the way they are and summoning the psychology, philosophy, and economy triple majors to share their anecdotal evidence. I'll bring it up in meta tomorrow though. Too late now.
Jul
22
reviewed Reject suggested edit on What should I be considering when designing an Event Manager System?