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bio website scott-franks.com
location Washington, D.C.
age 24
visits member for 3 years, 11 months
seen 2 hours ago

Jun
27
comment Why is Farseer not working in Windows Phone 7/8?
@Bryan Glad you found it, work apparently blocks pastebin and I do most of my GDSE at work so sorry about not getting to it.
Jun
26
comment Sensor based vs. AABB based collision
But anyways it is kinda hard to answer your question because you are asking for a comparison between a way to represent shaps and how a shape should interect with the world. If you ask what are sensors and how to use them for 2d platformer physics I'm sure you can get an excelent answer. If you want to know how the math behind AABB search around a bit and if you find no such question (I seem to remeber a few though) alter your question to ask that.
Jun
26
comment Sensor based vs. AABB based collision
Sensors are often AABB or Spheres, the terminoligy is in reference to how they are treated in a physics simulator such as Box2D. Often people will use multiple smaller boxes to make a more accurate representation of a larger box. Sensors are used with physics simulators because they don't respond to contact and simply pass though things only change thier state of no collsion or collision. This can be used to alter the players positioning to push them out of walls for very basic collsion handling instead of a simulated responce.
Jun
26
comment What should I consider when selecting a field-of-view (FOV) for a space game?
@HolgerL "What are some gameplay considerations that I should weigh when selecting a field-of-view (FOV) for such a game?" I didn't realize the question was about how to select the FOV. You might want to edit to make that more clear.
Jun
26
revised Sharing the effect
Has nothing to do with DX11
Jun
26
answered How do I make good guy attacks only hit bad guys and vice versa?
Jun
25
comment XNA Rendering vertices that only appear within the cameras view
Select as the answer please if you found it to be one. @user1157885
Jun
25
comment Why is Farseer not working in Windows Phone 7/8?
Upload all of your csproj file on pastbin or something. There simply isnt enough info to debug it from what you are providing.
Jun
25
revised xna wiki description
Added XNA wiki
Jun
25
suggested approved edit on xna tag wiki
Jun
25
answered XNA Rendering vertices that only appear within the cameras view
Jun
25
comment Reloading Resources on Resume
"cause whole game graphics get loaded" Is this bahavior forced or did you do this voluntarily?
Jun
25
comment Reloading Resources on Resume
Do you have to unload the texture?
Jun
25
answered What should I consider when selecting a field-of-view (FOV) for a space game?
Jun
25
awarded  Outspoken
Jun
24
awarded  Informed
Jun
24
comment OpenGL: Attempt to allocate a texture too big for the current hardware
Rey calling System.out.println(GL11.glGetInteger(GL11.GL_MAX_TEXTURE_SIZE)); before you call allocate the memory for any textures and see if the value changes.
Jun
24
comment Tutorial to port XNA game to MonoGame on iOS?
@Potato Post that as an answer because even though its a very simple answer it is the correct one and should be accepted.
Jun
21
comment Unable to create suitable graphics device?
Try adding 'GraphicsGevice.GraphicsDeviceInformation.PresentationParameters.FullScreenRefre‌​shRateInHz = 60;'
Jun
21
comment Error in destroying object in Box2D/LibGDX
When this occures I think the only 3 possiblities are that you are destroying the body already before you call "body.getWorld().destroyBody(body);", you are destroying it while the step is occuring, or you are destroying it during a listener. Need more code to know for sure though.