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bio website scott-franks.com
location Richmond, VA
age 24
visits member for 3 years, 4 months
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Feb
25
comment Saving model image
There are tons of tutorials on how to do each of these 3 things readily available. Have you looked into solving the problem your self at all?
Feb
15
comment Networked Physics - Interpolation Causes Physics Engine to Explode
Is physics on both the server and client necessary? Can you just do physics on the server and resolve an collisions on the client by pushing the object upwards until it is out of the terrain?
Feb
14
comment What is the Box2D coordinates system?
"I mean when a body is dropping, Box2D will decrease its Y" You can specify the direction of gravity and so long as you are consistent it works. I use a gravity value of (0, 98.1) for my game because the top left is 0,0 and higher values of y are towards the bottom of the screen.
Feb
14
comment What is the Box2D coordinates system?
It should not matter so long as your are consistent. Just use the same one as the rendering technology you are using to avoid confusion.
Feb
11
comment moving from XNA to LWJGL
If you like XNA try MonoGame. I've seen it recommended by microsoft employees in their personal blogs and use it myself with no issues. Also personally after getting used to C#, Java is lacking in features and generally extremely simplistic to the point of being a fault.
Feb
11
answered help using image to overlay grayscale around player
Feb
7
awarded  Custodian
Feb
7
comment How (update,set, apply) dynamically color on a model of a XNA project?
Pretty sure its is always a basic effect unless you modified the content processor. Try doing (effect as BasicEffect).AmbientLightColor;
Feb
7
comment How can i scale up a bounding box in Xna?
@koss float are represented via the equation (Significant digits × base ^ exponent). Unfortunately that can only represent a finite number on values so when you tell it to represent a value that is impossible to represent (2.0) it gives you closest value it can represent (1.999999).
Feb
7
answered How (update,set, apply) dynamically color on a model of a XNA project?
Feb
5
comment XNA Game arhitecture, sharing vertices between objects
That is why I linked you to and XNA tutorial that tells you how to apply then in your situation.
Feb
5
comment XNA Game arhitecture, sharing vertices between objects
riemers.net/eng/Tutorials/XNA/Csharp/Series1/Indices.php
Jan
24
comment Getting Bodies to go “Super Fast” in Box2D
It also sounds like you may be using pixel values for distances. An easy solution might be to make everything smaller so that the ball is not moving as quickly. What is your pixel (screen space) to meters (physics space) scale?
Jan
23
comment How do I achieve one touch one shot for WP7 game?
TouchLocation have a property called state. If the state is release then the location was very recently released.
Jan
23
comment Getting Bodies to go “Super Fast” in Box2D
Box2D is designed for static scenes (as in nothing removed or created, movement is fine) and realistic simulations. Using it for something like breakout may very well be more complicated than creating your own very simple physics engine.
Jan
14
comment Why would a borderless full-screen window stutter occasionally?
In borderless windowed mode it is drawing/updating the desktop and all of the open applications. Because of this your computer will be under heavier load than going full screen. So there is no way to avoid or even mitigate a performance hit.
Jan
10
comment XNA windows phone release black textures
If you need the textures for use other than rendering the models duplicate them and add the duplicated files.
Jan
10
comment XNA windows phone release black textures
Try not adding the textures to the content project. Most model formats describe the texture locations relative to the models location and the processor is smart enough to go fetch them, so there is no need to specify them. I'm am not sure how this would break anything but its a start for identifying the issue. Its possible that possessing the image alters it in such a way that the model importer is not expecting such as pre-multiplying the alpha to the color channels or something similar.
Dec
17
comment Is there a collection of images (GUI - interface) program or web page available for programmers / developers games?
creativemarket.com
Dec
16
comment XNA When to call LoadContent
I though load content could be called multiple times? For example with a windows phone when the game is suspended then resumed because of a call or something.