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bio website scott-franks.com
location Richmond, VA
age 24
visits member for 3 years, 7 months
seen 16 hours ago

Apr
25
comment Are there any guidelines/articles/tutorials for creating a network protocol for games?
I recommend popping into the chat with this question. Likely to get pointed to some guides relevant to your situation.
Apr
19
comment What beginner level game should I practice developing that has all the basics of game development?
I don't think this question is a good fit for this site and 4 days is an incredibly sort time to learn anything. That being said I recommend rewriting metro games; say pong, then Tetris, then a very basic Mario style platformer.
Apr
19
comment XNA texture GetData exception
You might be able to draw the texture to a RenderTarget2D of the same size who has its SurfaceFormat set to Color and then unload the Dxt texture and replace it with the Color texture.
Apr
19
comment XNA texture GetData exception
From my understanding of Dxt1 you can use 'byte[] data = new byte[(Width * Height) / 2]' to extract the data. Then you need to convert the linked to unmanaged c++ library to C#. I edited more info into the answer.
Apr
19
revised XNA texture GetData exception
More info about DXT
Apr
19
reviewed Close How can set vibration option with my game in android?
Apr
19
comment XNA texture GetData exception
He's doing Color[] data = new Color[tex.Width * tex.Height] so both lines of code will have exactly the same behavior.
Apr
19
answered XNA texture GetData exception
Apr
19
comment Input skeleton not found
You can get this error in blender if the armatures are not connected. So maybe there is an issue with the way your bones are set up.
Apr
18
comment XNA texture GetData exception
Also check and see what tex.Format returns.
Apr
18
comment XNA texture GetData exception
Try changing Color[] data = new Color[tex.Width * tex.Height]; to Color[] data = new Color[(tex.Width * tex.Height) / 2];
Apr
18
answered Are hidden stats a good idea?
Apr
17
answered XNA change a specific color of a model to another
Apr
17
comment XNA change a specific color of a model to another
Trading performance for a simplicity in regards to a one time operation in a homebrewed project may be perfectly acceptable in this situation.
Apr
17
comment XNA change a specific color of a model to another
"the pragmatically refers to using an instance of Effect and a shader" Or you could clone the texture and edit the color array.
Apr
15
comment Reading text files XNA 4.0 on Xbox 360
msdn.microsoft.com/en-us/library/bb199094.aspx
Apr
8
answered Level editors compatible with MonoGame?
Apr
8
comment Is using Box2D for simulating gravity “in space” a good idea?
It depends, if you are interested in more than just the basic planet physics simulation I would use Box2D. Box2D is a powerful tool and learning it will only benefit you. In addition adding in a physics engine makes it much much easier to cope with any sort of physical simulation you might want to add in later (bullets or shrapnel effected by gravity, ship's having realistic propulsion, ect...).
Apr
7
comment Portable buffered keyboard input for XNA / MonoGame?
Doesn't exist as a library yet. People have done it for Mac and Linux when porting my gui library to monogame and I am trying to get people to contribute their code.
Apr
5
comment Should I allow “low-level” access in my game for modders?
Competitive scenes often benefit greatly from modding tools. 80% of the maps used Starcraft are community created (Blizzard blows so hard at making maps), Halo maps where heavily altered using the forge introduces in halo 3. Dota style games are literally a mod of the original Starcraft. Almost all competitive games have strong histories of being molded by the community. I would say modding tools are a must for any competitive multiplier game, simply because multiplayer games take years to mature into something that is actually competitive.