Jul
7
reviewed Close How to hook into a game written in C++
Jul
2
comment Increasing speed of circle over time as linear with Box2d
Box2d is best when want to run simulations. The more tightly you want to control things the worse it is. At your point I would just do the math yourself. Not to mention Box2D is kinda built around forces and there is nothing linear about how forces effect thigns.
Jul
2
revised How do I make good guy attacks only hit bad guys and vice versa?
Better words
Jul
2
revised How do I make good guy attacks only hit bad guys and vice versa?
added 422 characters in body
Jul
2
comment How do I make good guy attacks only hit bad guys and vice versa?
@tieTYT sure check again in 5 mins
Jun
28
comment Spritesheet filesize gets huge after compiling
I don't belive this is true. Do you have a source?
Jun
28
comment Efficient Way to Draw Grids in XNA
Also I think its a duplicate of gamedev.stackexchange.com/questions/45429/….
Jun
28
comment Efficient Way to Draw Grids in XNA
See gamedev.stackexchange.com/questions/45429/… gamedev.stackexchange.com/questions/15612/… gamedev.stackexchange.com/questions/9277/…
Jun
28
comment Which is better a computer science degree or a Software engineer degree?
@JoshPetrie If all of the old questions are going to abide by the current rules you have a ton of clean up on your hands. Make more sense to me to accept the desision to close or not made when the question was asked.
Jun
28
comment Which is better a computer science degree or a Software engineer degree?
@JoshPetrie The question is from 2010 :/ Probably better to protect then close.
Jun
27
comment Why is Farseer not working in Windows Phone 7/8?
@Bryan Glad you found it, work apparently blocks pastebin and I do most of my GDSE at work so sorry about not getting to it.
Jun
26
comment Sensor based vs. AABB based collision
But anyways it is kinda hard to answer your question because you are asking for a comparison between a way to represent shaps and how a shape should interect with the world. If you ask what are sensors and how to use them for 2d platformer physics I'm sure you can get an excelent answer. If you want to know how the math behind AABB search around a bit and if you find no such question (I seem to remeber a few though) alter your question to ask that.
Jun
26
comment Sensor based vs. AABB based collision
Sensors are often AABB or Spheres, the terminoligy is in reference to how they are treated in a physics simulator such as Box2D. Often people will use multiple smaller boxes to make a more accurate representation of a larger box. Sensors are used with physics simulators because they don't respond to contact and simply pass though things only change thier state of no collsion or collision. This can be used to alter the players positioning to push them out of walls for very basic collsion handling instead of a simulated responce.
Jun
26
comment What should I consider when selecting a field-of-view (FOV) for a space game?
@HolgerL "What are some gameplay considerations that I should weigh when selecting a field-of-view (FOV) for such a game?" I didn't realize the question was about how to select the FOV. You might want to edit to make that more clear.
Jun
26
revised Sharing the effect
Has nothing to do with DX11
Jun
26
answered How do I make good guy attacks only hit bad guys and vice versa?
Jun
25
comment XNA Rendering vertices that only appear within the cameras view
Select as the answer please if you found it to be one. @user1157885
Jun
25
comment Why is Farseer not working in Windows Phone 7/8?
Upload all of your csproj file on pastbin or something. There simply isnt enough info to debug it from what you are providing.
Jun
25
revised xna wiki description
Added XNA wiki
Jun
25
suggested approved edit on xna tag wiki