6,083 reputation
1235
bio website scott-franks.com
location Richmond, VA
age 24
visits member for 3 years, 4 months
seen 1 hour ago

Jan
10
comment XNA windows phone release black textures
Try not adding the textures to the content project. Most model formats describe the texture locations relative to the models location and the processor is smart enough to go fetch them, so there is no need to specify them. I'm am not sure how this would break anything but its a start for identifying the issue. Its possible that possessing the image alters it in such a way that the model importer is not expecting such as pre-multiplying the alpha to the color channels or something similar.
Dec
17
comment Is there a collection of images (GUI - interface) program or web page available for programmers / developers games?
creativemarket.com
Dec
16
comment XNA When to call LoadContent
I though load content could be called multiple times? For example with a windows phone when the game is suspended then resumed because of a call or something.
Dec
13
comment Improving SpriteBatch performance for tiles
For the case of only 1 graphics state being needed Deferred is significantly faster. Immediate allows you to change state within a Begin/End pair. Only in the case is saves you multiple Begin/End pairs can immediate be faster.
Dec
13
comment Improving SpriteBatch performance for tiles
Nope. Used to be but not anymore, forget which version this changed.
Dec
12
answered Where i must put .xnb files in mono game project using VS2010?
Dec
12
revised Improving SpriteBatch performance for tiles
added 2 characters in body
Dec
12
revised Improving SpriteBatch performance for tiles
added 2 characters in body
Dec
12
revised Improving SpriteBatch performance for tiles
added 238 characters in body
Dec
12
answered Improving SpriteBatch performance for tiles
Dec
12
awarded  xna
Dec
11
comment Sprites rendering blurry with velocity
So your saying that you have a position vector p and a velocity vector v, add them such as p += v, then create a copy of p using rounded values. And that this yeild different values then having a position that is the same as the previous p += v despite the draw calls being identical? Because that makes no sense.
Dec
11
comment Sprites rendering blurry with velocity
What do you mean by the object is in motion? XNA has no notion of motion it draws things where you tell it too. Its a series of stationary snapshots. Also try using the Rectangle overloads since you are rounding to a rectangle anyways.
Dec
11
answered Sprites rendering blurry with velocity
Dec
7
answered Input/Output console window in XNA
Dec
6
comment Render graphics using Doubles in Graphics2D
How do you intend to light a fraction of a pixel on your computer monitor?
Dec
6
comment How can I model a pendulum blade?
No problems things like this take an approach that really isn't encouraged by most modelers UIs. I recommend watching some tutorials even if they don't apply to your situation. Watching how a skilled veteran approaches using Blender as a tool really helped me understand how to model more efficiently.
Dec
6
comment How can I model a pendulum blade?
You are thinking about this in an incredibly odd way. I'm sure blender has a polygon tool and a way to import reference images. Import a reference image for a pendulum and then use primitives where the object is actually a primitive and use a polygon tool to out line the blade and then the edge. Use the move tool to make the edge and just mirror it around an axis. Starting from a primitive isn't necessary or even a good thing. Models are made up from points and triangles or more generically polygons. Using a tool to outline parts of the object as polygons is usually easiest.
Nov
29
comment Alpha From PNGs Butchered
Its depends if the file is being loaded though the content processor or not. If it is BlendState.AphaBlend is the one he wants as by default the processor will pre-multiplies the alpha for you irregardless of the file type.
Nov
29
revised Alpha From PNGs Butchered
added tag