5,112 reputation
1129
bio website scott-franks.com
location Atlanta, GA
age 23
visits member for 3 years, 1 month
seen 5 hours ago

Recently started a blog that describes how I have dealt with XNA issues for which there wasn't much documentation for. I hope it helps others with the same problems.


Apr
23
comment Is it possible to convert file from Blender 3d to svg?
I really doubt it. I assume that you want the game to scale nicely and thats why you want SVG? If so render your scene multiple times to different resolutions and send over the size that best fit the window/graphics settings.
Apr
22
revised Changing background texture by drawing on it?
added 2 characters in body
Apr
22
answered Changing background texture by drawing on it?
Apr
18
answered Game Sprite Editting Help(PNG-XNB)
Apr
13
revised Check for bodies within a specific circle in Box2D
added details
Apr
13
comment Check for bodies within a specific circle in Box2D
@John McDonald No need to wait a frame if that's what your implying. Just have a time delta of 0 ms when you do the step. It will update collision but not move anything.
Apr
13
answered Check for bodies within a specific circle in Box2D
Apr
13
answered What is an achievable way of setting content budgets (e.g. polygon count) for level content in a 3D title?
Apr
9
comment How do I implement smooth movement in a Box2D platform game?
Well that's what you get for using a wheel. Unless the terrain demands it I suggest just using a box. Not to mention a box feels more nimble and maneuverable.
Apr
9
answered Free physics library?
Apr
6
comment JBox2D applyLinearImpulse doesn't work
Setting the velocity is fine for doing things such enforcing a max velocity.
Apr
6
comment When should one use the Abstract, Implements, or extends keywords?
The basic definition kind of defines when you use them. They are all tools used in specific situations and the situation dictates which one you use. So asking for a guide on how to chose between them demonstrates you are not aware of the "basic definition". Anyways, since this question can be interpreted as "how do I do OOP", this question can not be adequately answered without wrinting a book on the topic and many people have done so already
Apr
5
answered Anyone can suggest some Game Frameworks for GNU/Linux?
Apr
4
answered XNA: Huge Tile Map, long load times
Apr
1
comment box2d resize bodies arround point
Why would you want to scale the Box2D world? If you want to use a camera have a separate world-space from your display-space.
Mar
30
comment What is the future of XNA in Windows 8 or how will manged games be developed in Windows 8?
@Dominique I down voted you. I've used and enjoyed your product but the bit that says "So I suppose my point is, please consider MonoGame if you plan to write cross-platform games using XNA." summarizes the intent of your answer. A small amount of useful information doesn't hide that fact that its a pitch.
Mar
29
comment Can I get enough experience to get an industry job just by reading books?
Visible Experience (Released projects & Repos) > Theoretical Knowledge of Theory.
Mar
28
comment Whole map design vs. tiles array design
The main issue is memory. A texture that fills up a 1080p screen once is about 60mb. So an image uses an int per pixel, a tile uses a int per (pixel / (tilesize * tilesize)). So if the tiles are 32,32 you can represent a map 1024 times as large by using tiles vs a pixel. Also texture swapping times are going to hurt pushing that much memory around etc...
Mar
27
comment What is a good game engine for .NET (or XNA) that does 2d, tile maps, and sprites?
msdn.microsoft.com/en-us/library/bb203902.aspx
Mar
26
comment How to highlight non-rectangular hotspots?
If you have the color map couldn't you just: open it up in GIMP, select by color, and add a stroke around the selection? gimp.org/tutorials/Borders_On_Selections