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bio website scott-franks.com
location Atlanta, GA
age 23
visits member for 3 years, 1 month
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Recently started a blog that describes how I have dealt with XNA issues for which there wasn't much documentation for. I hope it helps others with the same problems.


Sep
13
comment Implementing a wheeled character controller
Huh that odd. Anyways what is the friction of you bodies the circle is colliding with?
Sep
13
comment Implementing a wheeled character controller
Higher or infinity? And I'll post some code after work about the second suggestion.
Sep
13
comment Implementing a wheeled character controller
Also I suggest using a polygon that tapers off towards your characters feet. More intuitive physical characteristics imo and things like the parallel plane issue are less of a problem thanks larger contact area.
Sep
13
comment Get blocky look on textures some textures
Or 1 SpriteBatch in immediate mode if you need to switch often. which is much faster then creating and destroying the SpriteBatch.
Sep
13
comment Implementing a wheeled character controller
For the slope I think it may be slipping set the friction of the wheel body to infinity. Box2D spheres are bad for terraria like games due to the single point of contact. I know of no other way to fix the parallel planes issue other than not having parallel planes.
Sep
13
revised Implementing a wheeled character controller
Added tag
Sep
10
comment making a box2d body move along a Bezier curve/ arc path
So your not sure how to fix a Cocos2D sprite over your Box2D body?
Sep
7
comment should users be asked to submit high score to leaderboard?
"its just a profile" So most likely player's friends, coworkers, or family can trace the published information back to the player. Assume the player doesn't want people to know how he is spending his time unless he gives you permission to do so.
Sep
7
comment Game development using C# or .Net technology
I think the guys upstairs might close this as a "Which tech should I use question", you can probably word it as "What is available using these technologies" and it'll pass. But anyways XNA is a very safe route to go if your goal is education. Lots of documentation, very strait forward, and cross platform thanks to Mono Game. The alternative would be SlimDX/SharpDX or OpenTK. The former a wrapper around DirectX and the latter a wrapper around OpenGL. Both significantly harder to learn and even harder to accomplish a task with.
Sep
7
comment XNA 4.0 SpriteFont not displaying all Characters
Do you mind uploading the project? I don't think this is enough information to work off of.
Sep
6
answered should users be asked to submit high score to leaderboard?
Sep
5
answered Collisions between moving ball and polygons
Sep
5
revised making a box2d body move along a Bezier curve/ arc path
Not cocos2D specific so removed tag
Sep
5
answered making a box2d body move along a Bezier curve/ arc path
Sep
5
comment Can i add friction in air?
No just once after you create the two necessary bodies.
Sep
5
comment Can i add friction in air?
Well that is a ridiculously huge value for linear damping. "Normally you will use a damping value between 0 and 0.1." You should keep this handy box2d.org/manual.html
Sep
5
comment Can i add friction in air?
@Diken updated answer
Sep
5
revised Can i add friction in air?
Added pseudocode added link to http://www.box2d.org/manual.html
Sep
5
revised Can i add friction in air?
Nothing specific to cocos2d
Sep
5
comment How to make my character slide (not bounce) off a slope
@msell "a simple vector math problem" Its never just 1 simple vector math problem. Anyways it was just a reminder that he is reinventing the wheel.