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bio website scott-franks.com
location Atlanta, GA
age 23
visits member for 3 years, 1 month
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Recently started a blog that describes how I have dealt with XNA issues for which there wasn't much documentation for. I hope it helps others with the same problems.


Sep
7
comment Game development using C# or .Net technology
I think the guys upstairs might close this as a "Which tech should I use question", you can probably word it as "What is available using these technologies" and it'll pass. But anyways XNA is a very safe route to go if your goal is education. Lots of documentation, very strait forward, and cross platform thanks to Mono Game. The alternative would be SlimDX/SharpDX or OpenTK. The former a wrapper around DirectX and the latter a wrapper around OpenGL. Both significantly harder to learn and even harder to accomplish a task with.
Sep
7
comment XNA 4.0 SpriteFont not displaying all Characters
Do you mind uploading the project? I don't think this is enough information to work off of.
Sep
6
answered should users be asked to submit high score to leaderboard?
Sep
5
answered Collisions between moving ball and polygons
Sep
5
revised making a box2d body move along a Bezier curve/ arc path
Not cocos2D specific so removed tag
Sep
5
answered making a box2d body move along a Bezier curve/ arc path
Sep
5
comment Can i add friction in air?
No just once after you create the two necessary bodies.
Sep
5
comment Can i add friction in air?
Well that is a ridiculously huge value for linear damping. "Normally you will use a damping value between 0 and 0.1." You should keep this handy box2d.org/manual.html
Sep
5
comment Can i add friction in air?
@Diken updated answer
Sep
5
revised Can i add friction in air?
Added pseudocode added link to http://www.box2d.org/manual.html
Sep
5
revised Can i add friction in air?
Nothing specific to cocos2d
Sep
5
comment How to make my character slide (not bounce) off a slope
@msell "a simple vector math problem" Its never just 1 simple vector math problem. Anyways it was just a reminder that he is reinventing the wheel.
Sep
5
comment Can i add friction in air?
Inertia makes it harder to change velocity. It will not slow the player down which I believe is what the OP is asking for.
Sep
5
answered Can i add friction in air?
Sep
5
comment Why are triangle fans not supported in Direct3D 10 or later?
My understanding is that because triangle fans often result in very skinny long triangles resulting in interops causing artifacts. Also I think it requires separate draw calls to render any tries that are not connected with a fan. Where as its possible with a Strip. I don't think there is anything fans can do that strips can't do better.
Sep
5
comment How can I use WebGL to create a tile-based multi-layer scrolling platform game?
How close is OpenGL and WebGL? The tutorials make it look nearly identical if so I can show you how to do it in OpenGL and maybe you can extrapolate how to do it in WebGL from there.
Sep
4
comment How can I use WebGL to create a tile-based multi-layer scrolling platform game?
Obviously shinydemos.com/emberwind webgl.com/category/webgl-games
Sep
4
answered Intersection of player and mesh
Sep
4
comment How to make my character slide (not bounce) off a slope
How about use bulletphysics and set the restitution to 0? PS. I like physics engines.
Sep
4
comment How to make my character slide (not bounce) off a slope
Use Box2D and set the body's restitution to 0.