Dec
26
revised Rendering a lot of Models at once with XNA
added 5 characters in body
Sep
3
comment Box2D strange collisions (jitter) on sharp edges
Joints have tension. I think what is happening is that when the front wheel is pulling the object into the geometry its stretching the joint which pushes it very hard into the geometry which causes it to bounce off so violently. Try changing the joining location for the front wheel to the front of the cart.
Aug
26
comment How to use elapsed game time for timing
I like using timers with callbacks personally. xnawiki.com/index.php/Event_Driven_Timer
Aug
23
comment Texture2D can't find my sprite - how to setup the content directory in XNA
What are the property settings for spr_lives? Right click in solution explorer and click properties.
Aug
14
comment XNA changing color alpha
@Ofir See how msdn.microsoft.com/en-us/library/… has an op_Multiply function? This is why color * float works. There is no op_Division but this should work color = color * (1 / .15).
Aug
14
comment XNA changing color alpha
This is wrong because it is not taking into account the fact that he is using XNA and thus premultiplied alpha.
Aug
9
awarded  Custodian
Aug
9
reviewed Reopen Analysis of Mario game Physics
Aug
9
reviewed Close Is Ada suitable for game development?
Aug
9
comment Windows 8 C# Compile spritefonts for MonoGame without XNA
"The issue is however, as you may be aware, XNA is very incompatible with Windows 8 without a very ridiculous amount of tweaking(even the installer its self has issues)." Not true I have XNA on my Win 8 laptop and it works fine and was easy to set up. blogs.msdn.com/b/astebner/archive/2012/02/29/10274694.aspx
Aug
6
comment What is the best way to follow this book using XNA 4.0 instead of XNA 2.0
2 to 3 isn’t hard 3 to 4 is much more of a pita. The way rendering states are handled completely changed.
Aug
6
comment What is the best way to follow this book using XNA 4.0 instead of XNA 2.0
nelxon.com/resources/xna-3-1-to-xna-4-0-cheatsheet.php
Aug
6
answered Web single player 2d top-down RPG - background image, sprites, and new level loading
Aug
2
reviewed No Action Needed How to get the angle to an object from angle you are facing
Aug
2
comment Will there be any more books in the Game Programming Gems series?
Really confused as to why I cant vote for an off-topic question to get closed just because there is a bounty.
Jul
31
comment Is my social game technical solution viable?
@Davidesan Send it to the server and block until there is a response. If the "standard solution" doesn't apply it doesn't apply. Either way my answer to "I can't allow a communication to be longer than 200 ms" remains that it is debilitating impractical and restrictive to have this restriction.
Jul
31
comment What are levels made of in games?
Bastion simply uses 2d images. Anyways your question makes little sense. You can make level out of whatever you can draw which is models and textures. You can even have both.
Jul
31
comment Masking an area inside/outside a line strip
catalinzima.com/samples/dynamic-2d-shadows
Jul
31
comment Is my social game technical solution viable?
Point is technically you can’t guarantee 200 ms round trip even with no server load. Blocking to wait for validation will be disruptive so simply allow the game to proceed and only disrupt if an illegal move occurs.
Jul
31
comment Is my social game technical solution viable?
I'm suggesting both. Let the client do what ever with the server verifying after every move. However, there is no point in blocking to wait for verification. If the server ever notices an invalid move it knows that there is request spoofing and can send back the last valid board state and repremand the spoofer.