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Mar
27
answered How can I create a bomb explosion in Farseer that pushes nearby objects away?
Mar
12
comment Size of modern games
Art assets such as images, video, and audio use up a ton of space. Exspecialy when only losslessly compressed. Anyways this isn't a question about how to do gamedev and will probably be closed. If you want a dicussion and some insight into exactly where some of those GBs go had on over to the GDSE chat.
Mar
12
comment Box2d stopping the movement of an object
Have you tried setting the velocity to 0,0?
Mar
6
comment Using gluUnProject to transform mouse position to world coordinates (LWJGL)?
I would recommend a title that summarizes your problem succinctly. This will allow people knowledgeable about topic to quickly realize they are able to help.
Jan
23
awarded  Nice Answer
Dec
28
comment XNA Render Targets Depth Testing
check the value of "GraphicsDevice.DepthStencilState.DepthBufferEnable" using the debugger. As mentioned it is off be default, so if you didn;t do it explicitly its off.
Dec
28
comment XNA Render Targets Depth Testing
The depth buffer is disabled by default, do you enable it anywhere? stackoverflow.com/questions/3763475/…
Dec
28
awarded  Necromancer
Dec
26
awarded  Enlightened
Dec
26
awarded  Nice Answer
Dec
26
comment Rendering a lot of Models at once with XNA
@MattDeKrey Thanks for the heads up.
Dec
26
revised Rendering a lot of Models at once with XNA
added 5 characters in body
Sep
3
comment Box2D strange collisions (jitter) on sharp edges
Joints have tension. I think what is happening is that when the front wheel is pulling the object into the geometry its stretching the joint which pushes it very hard into the geometry which causes it to bounce off so violently. Try changing the joining location for the front wheel to the front of the cart.
Aug
26
comment How to use elapsed game time for timing
I like using timers with callbacks personally. xnawiki.com/index.php/Event_Driven_Timer
Aug
23
comment Texture2D can't find my sprite - how to setup the content directory in XNA
What are the property settings for spr_lives? Right click in solution explorer and click properties.
Aug
14
comment XNA changing color alpha
@Ofir See how msdn.microsoft.com/en-us/library/… has an op_Multiply function? This is why color * float works. There is no op_Division but this should work color = color * (1 / .15).
Aug
14
comment XNA changing color alpha
This is wrong because it is not taking into account the fact that he is using XNA and thus premultiplied alpha.
Aug
9
awarded  Custodian
Aug
9
reviewed Reopen Analysis of Mario game Physics
Aug
9
reviewed Close Is Ada suitable for game development?