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bio website scott-franks.com
location Richmond, VA
age 24
visits member for 3 years, 4 months
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Apr
25
comment Issues upscaling pixel art with SampleState.PointClamp
I think its the artifacts caused by rounding such as the outline causing squares on the shoulder.
Apr
25
answered Issues upscaling pixel art with SampleState.PointClamp
Apr
25
reviewed Close How do indie game developers make money?
Apr
25
reviewed Close touchDragged how to move a sprite
Apr
25
reviewed Leave Open Collision Detection Problems
Apr
25
reviewed Close How does one go about building Alien Swarm?
Apr
25
reviewed Close Slick2d Particles loading xml returning null
Apr
25
reviewed Close XNA rendertarget sprite batch problem
Apr
25
comment Are there any guidelines/articles/tutorials for creating a network protocol for games?
I recommend popping into the chat with this question. Likely to get pointed to some guides relevant to your situation.
Apr
24
comment Unexpected viewport location using monogame
Neither of you images will load for me. Also is your window taller than your screen?
Apr
19
comment What beginner level game should I practice developing that has all the basics of game development?
I don't think this question is a good fit for this site and 4 days is an incredibly sort time to learn anything. That being said I recommend rewriting metro games; say pong, then Tetris, then a very basic Mario style platformer.
Apr
19
comment XNA texture GetData exception
You might be able to draw the texture to a RenderTarget2D of the same size who has its SurfaceFormat set to Color and then unload the Dxt texture and replace it with the Color texture.
Apr
19
comment XNA texture GetData exception
From my understanding of Dxt1 you can use 'byte[] data = new byte[(Width * Height) / 2]' to extract the data. Then you need to convert the linked to unmanaged c++ library to C#. I edited more info into the answer.
Apr
19
revised XNA texture GetData exception
More info about DXT
Apr
19
reviewed Close How can set vibration option with my game in android?
Apr
19
comment XNA texture GetData exception
He's doing Color[] data = new Color[tex.Width * tex.Height] so both lines of code will have exactly the same behavior.
Apr
19
answered XNA texture GetData exception
Apr
19
comment Input skeleton not found
You can get this error in blender if the armatures are not connected. So maybe there is an issue with the way your bones are set up.
Apr
18
comment XNA texture GetData exception
Also check and see what tex.Format returns.
Apr
18
comment XNA texture GetData exception
Try changing Color[] data = new Color[tex.Width * tex.Height]; to Color[] data = new Color[(tex.Width * tex.Height) / 2];