5,382 reputation
1231
bio website scott-franks.com
location Richmond, VA
age 24
visits member for 3 years, 2 months
seen 2 hours ago

Oct
4
comment Creating models in 3ds max and exporting as .x for XNA
The same drop down you use when you selected .x or .fbx should now have a .3ds option. Click the file and look at the properties view.
Oct
4
comment Creating models in 3ds max and exporting as .x for XNA
Yes that is correct.
Oct
4
comment Creating models in 3ds max and exporting as .x for XNA
Open Osiris.csproj and build it to get osiris.dll. Open Osiris.Content.Pipeline.csproj and build it to get Osiris.Content.Pipeline.dll.Or you can add the projects to your solution and reference them by project.
Oct
4
comment Creating models in 3ds max and exporting as .x for XNA
Click the references drop down and if there are little yellow triangles remove those references and re add them.
Oct
4
comment Creating models in 3ds max and exporting as .x for XNA
Added a link to the microsoft tutorial on adding custom processors.
Oct
4
revised Creating models in 3ds max and exporting as .x for XNA
added 131 characters in body
Oct
4
comment Creating models in 3ds max and exporting as .x for XNA
XNA accepts anything there is a content processor for. XNA ships with an .x and .fbx content processors. That library adds an .3ds content processor.
Oct
4
answered Creating models in 3ds max and exporting as .x for XNA
Oct
3
comment How to discourage micromanagement in strategy games?
There is an edit button.
Oct
3
comment How to discourage micromanagement in strategy games?
This is intentionally gimping input to prevent people who are better at inputting input from being better then those who are not. Also if Mr. Crawford made any good points while discussing this why not include them in your answer? If you can convince me intentionally gimping the input is a good design decision I'll change my vote.
Oct
3
comment How to discourage micromanagement in strategy games?
You would fit right in at Nintendo.
Oct
3
comment is it possible to use c# GUI toolbox in an XNA app?
'If you are looking for a GUI library for XNA, take a look at this post from Stack Exchange" no take a look at this post which is actively maintained xboxforums.create.msdn.com/forums/t/15274.aspx.
Oct
3
revised Best way to mask 2D sprites in XNA?
Question does not address cropping which is handled in a completely different manner than masking.
Oct
3
comment Best way to mask 2D sprites in XNA?
This question is an excellent question.
Oct
3
revised Best way to mask 2D sprites in XNA?
added 83 characters in body
Oct
3
answered Best way to mask 2D sprites in XNA?
Oct
3
comment Artifacts when using SamplerState.LinearClamp in SpriteBatch
Using PointClamp or rounding camera movement to a whole number will result in the same look. If you have this issues with this the most likely answer is you are moving the camera too quickly. The effect should be much less noticeable at lower speeds. If high speeds are necessary then you can implement motion blur to ease the kinda of cross eye effect that comes from scrolling an image too fast.
Oct
2
comment Artifacts when using SamplerState.LinearClamp in SpriteBatch
Anyways point clamp is the way to go with tile maps what does "just plays horribly (IMHO)" mean?
Oct
2
comment Artifacts when using SamplerState.LinearClamp in SpriteBatch
Is it possible to move the camera by a fraction of a pixel? If so ensure any offsets are in whole numbers.
Sep
29
revised How long to display each sentence?
deleted 70 characters in body