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Apr
3
reviewed Reject How can I draw a shadow under my character?
Apr
2
comment MonoGame - 2x2 texture scaling issue
Welcome to MonoGame be prepared to learn enough to have a basic understanding of all the underlying technoligies so you can fix the many platform dependent bugs throughout the library.
Apr
1
comment Box2D—how make character tilt
Applying forces are pretty much what Box2D is built around.
Mar
31
comment gap when drawing string with xna
Try reverting the render states to the defaults before drawwing the text. blogs.msdn.com/b/shawnhar/archive/2010/06/18/…
Mar
31
comment Box2D—how make character tilt
Apply a light force to the bottom of the object in the opposite direction?
Mar
31
comment How can I determine the contact point of a collision?
iforce2d.net/b2dtut/collision-anatomy See Collision points and the normal
Mar
30
reviewed Approve How to outline a 3D object with a cartoon style stroke?
Mar
30
reviewed Approve Exception in thread “LWJGL Application”
Mar
28
awarded  Nice Answer
Mar
28
comment How can I create a bomb explosion in Farseer that pushes nearby objects away?
@self Box2D allows you to add liner damping to an object which slows it down lineally at a certain rate, this is the technique used in the gif.
Mar
27
comment How can I create a bomb explosion in Farseer that pushes nearby objects away?
It is trivial to effect all the physical aspects of the particles, the most relevant being density, velocity, and the damping. Cranking the density way up and setting a high velocity would let you make a comically violent explosion.
Mar
27
comment How can I create a bomb explosion in Farseer that pushes nearby objects away?
Forces are for when you want to influence an object over time which isn't the situation here. It would be more correct to apply an impulse.
Mar
27
answered How can I create a bomb explosion in Farseer that pushes nearby objects away?
Mar
12
comment Size of modern games
Art assets such as images, video, and audio use up a ton of space. Exspecialy when only losslessly compressed. Anyways this isn't a question about how to do gamedev and will probably be closed. If you want a dicussion and some insight into exactly where some of those GBs go had on over to the GDSE chat.
Mar
12
comment Box2d stopping the movement of an object
Have you tried setting the velocity to 0,0?
Mar
6
comment Using gluUnProject to transform mouse position to world coordinates (LWJGL)?
I would recommend a title that summarizes your problem succinctly. This will allow people knowledgeable about topic to quickly realize they are able to help.
Jan
23
awarded  Nice Answer
Dec
28
comment XNA Render Targets Depth Testing
check the value of "GraphicsDevice.DepthStencilState.DepthBufferEnable" using the debugger. As mentioned it is off be default, so if you didn;t do it explicitly its off.
Dec
28
comment XNA Render Targets Depth Testing
The depth buffer is disabled by default, do you enable it anywhere? stackoverflow.com/questions/3763475/…
Dec
28
awarded  Necromancer