7,173 reputation
1740
bio website scott-franks.com
location Washington, D.C.
age 24
visits member for 3 years, 10 months
seen 2 hours ago

Jul
19
comment How can shears/reflections/enlargements be represented by 4x4 matrices?
@SeanMiddleditch I disagree. "Would a professional game developer give me a better/different/more specific answer to this question than other programmers?" Even if we change programmers to something more general I doubt many mathematicians have a more practical understanding of matrices designed to transform 3d coordinates spaces than a game developer.
Jul
18
comment Methodologies for deciding the number of characters a design should have?
I would also add that the number of character should depend on how long it takes to iterate though a character. In an MMO it takes a very long time to explore a character capabilities while in LoL it takes maybe a week of games to grasp the mechanics.
Jul
18
comment Methodologies for deciding the number of characters a design should have?
@Carter81 For example asking why multiple characters in an MMO or EverQuest is more overwhelming than many many characters in LoL or Dark Age of Camelot would be a good question on its own. Personally I belive I could provide some insite on that.
Jul
18
comment Methodologies for deciding the number of characters a design should have?
@Carter81 The SE sites are focused being archivable way to map a single question to a single comunity accepted answer. A dicussion undermines this and mutiple small question that lead to a larger question undermine this too. This can be frusterating at times but makes sure the site is useful mapping of problem to solution even to non comunity members.
Jul
18
comment Methodologies for deciding the number of characters a design should have?
I made a relatively major edit to your post which I think makes it suitable for the site. Feel free to revert if you disagree.
Jul
18
revised Methodologies for deciding the number of characters a design should have?
added 11 characters in body; edited title
Jul
17
comment Is there a way to write a camera class without matrix-transformation?
I recomend reading the below tutorial by David Gouveia. Reading what David Gouveia writes instantly raises your IQ. david-gouveia.com/2d-camera-with-parallax-scrolling-in-xna
Jul
16
comment How do I make my camera follow a Box2D object?
You shouldn't have your drawing logic tied to your physics data. The drawing data should simply pull positional data from Box2D but be able to render if Box2D didn't exist. Box2D is designed as a simulator and the further you get away from that (teleporting objects around and back to draw them) the more issues you are going to run into. Having both your objects and the Box2D ones are best with your objects simply pulling from the simulated ones Box2D is handling.
Jul
15
comment Is creating vertex/index buffer optimized this way?
+1 Did not know about the vertex cache.
Jul
15
comment Does the gender of a game's protagonist affect sales?
So this would be closed an unanswerable and all the people running around yelling about linking to hard data should think about how on earth that data is supposed to be obtained. If they can figure that out they probably should contact Activation or EA get their millions of dollars and drive to MIT to get their honorary PHD.
Jul
15
comment Does the gender of a game's protagonist affect sales?
"I am looking for hard facts and data." Well you are not going to find any. Hard data would require isolating the variables and altering the independent one which is the protagonist's gender. This isolation would be impossible there are too many things making a huge impact on sales, game play, hype, the developer’s reputation. If you can’t isolate the variables you have one other option I know of which is to normalize by using a large sample set. Good luck with that. You can’t run a proper experiment to get any meaningful statistical data from.
Jul
15
comment Can you move items made in the Skyrim Creation Kit on PC to the Xbox version?
It is he just needs to google around a bit.
Jul
15
comment For 2D games, is there any reason NOT to use a 3D API like Direct3D or OpenGL?
@Iain Here is a XNA implimentation in DirectX11 written by the XNA authors xnatoolkit.codeplex.com.
Jul
15
comment Can you move items made in the Skyrim Creation Kit on PC to the Xbox version?
Hacking an XBox is easy and there is nothing to worry about as long as you don't connect to XBL. Never tried altering Skyrim though I'm quite sure it’s possible and would be surprised if there is not already a community dedicated to doing it.
Jul
11
comment MonoGame Mac installation instructions
+1 for writing an answers and not posting a link.
Jul
9
awarded  Custodian
Jul
9
reviewed Close How not to break licence laws?
Jul
9
reviewed Leave Open How to handle a Tile Map Scrolling
Jul
8
comment How do I draw 2D textures with Direct3D 11.1?
I really recomend you look at Allen Pestaluky's answer. An author of the XNA library ported sprite batch to D3D11 which would prably help you immensly.
Jul
8
comment Simulating pressure in a grid based liquid simulation
I was working on a game which required this problem to be solved and did a ton of theroycrafting but never actually put it to the test. If interested I can post my ideas though I don't really consider it an answer.