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Recently started a blog that describes how I have dealt with XNA issues for which there wasn't much documentation for. I hope it helps others with the same problems.

My XNA 4.0 GUI Library

http://xnagui.codeplex.com/


Mar
31
comment gap when drawing string with xna
Try reverting the render states to the defaults before drawwing the text. blogs.msdn.com/b/shawnhar/archive/2010/06/18/…
Mar
31
comment Box2D—how make character tilt
Apply a light force to the bottom of the object in the opposite direction?
Mar
31
comment How can I determine the contact point of a collision?
iforce2d.net/b2dtut/collision-anatomy See Collision points and the normal
Mar
30
reviewed Approve suggested edit on How to outline a 3D object with a cartoon style stroke?
Mar
30
reviewed Approve suggested edit on Exception in thread “LWJGL Application”
Mar
28
awarded  Nice Answer
Mar
28
comment How can I create a bomb explosion in Farseer that pushes nearby objects away?
@self Box2D allows you to add liner damping to an object which slows it down lineally at a certain rate, this is the technique used in the gif.
Mar
27
comment How can I load an SVG file and create a shape and collision data from it?
So I am making some assumptions about how things work here but this is how I would approach the problem. Draw 2 images. One that is the are and one that only leverages the polygon element. The SVG format is fairly simple. Open up the file and use the polygon for collision detecting. This will allow you to leverage the many polygon based collision libraries.
Mar
27
comment How can I create a bomb explosion in Farseer that pushes nearby objects away?
It is trivial to effect all the physical aspects of the particles, the most relevant being density, velocity, and the damping. Cranking the density way up and setting a high velocity would let you make a comically violent explosion.
Mar
27
comment How can I create a bomb explosion in Farseer that pushes nearby objects away?
Forces are for when you want to influence an object over time which isn't the situation here. It would be more correct to apply an impulse.
Mar
27
answered How can I create a bomb explosion in Farseer that pushes nearby objects away?
Mar
12
comment Size of modern games
Art assets such as images, video, and audio use up a ton of space. Exspecialy when only losslessly compressed. Anyways this isn't a question about how to do gamedev and will probably be closed. If you want a dicussion and some insight into exactly where some of those GBs go had on over to the GDSE chat.
Mar
12
comment Box2d stopping the movement of an object
Have you tried setting the velocity to 0,0?
Mar
6
comment Using gluUnProject to transform mouse position to world coordinates (LWJGL)?
I would recommend a title that summarizes your problem succinctly. This will allow people knowledgeable about topic to quickly realize they are able to help.
Jan
23
awarded  Nice Answer
Dec
28
comment XNA Render Targets Depth Testing
check the value of "GraphicsDevice.DepthStencilState.DepthBufferEnable" using the debugger. As mentioned it is off be default, so if you didn;t do it explicitly its off.
Dec
28
comment XNA Render Targets Depth Testing
The depth buffer is disabled by default, do you enable it anywhere? stackoverflow.com/questions/3763475/…
Dec
28
awarded  Necromancer
Dec
26
awarded  Enlightened
Dec
26
awarded  Nice Answer