| bio | website | scott-franks.com |
|---|---|---|
| location | Atlanta, GA | |
| age | 22 | |
| visits | member for | 1 year, 11 months |
| seen | 4 hours ago | |
| stats | profile views | 278 |
Recently started a blog that describes how I have dealt with XNA issues for which there wasn't much documentation for. I hope it helps others with the same problems.
My XNA 4.0 GUI Library
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May 1 |
comment |
How can I update Display settings from an Options screen without restarting? I don't think the issue is related to Allegro and its capabilities. "My question is, how can I change my design so that a change in the OptionsMenu doesn't require a restart, but is changed immediately?" The restart is because the "OptionsScreen currently cannot access the Game class" and has to load them from the setting file if I understand correctly. |
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May 1 |
revised |
When and why is a Pool class needed to hold objects? added 1 characters in body |
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May 1 |
reviewed | Approve suggested edit on When and why is a Pool class needed to hold objects? |
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May 1 |
answered | Pac-Man - Public Domain? |
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May 1 |
answered | When and why is a Pool class needed to hold objects? |
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Apr 29 |
reviewed | Approve suggested edit on 2D Scrolling Background on XNA |
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Apr 29 |
comment |
Why are my game snapshots sometimes all black? Very likely the XNA stuff is working correctly but you have a bug on your end such as you are actually drawing a black screen every once in a while. Try to identify a pattern for when you get a black screen and find a way to make the bug reproducible. |
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Apr 29 |
answered | Displaying possible movement tiles |
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Apr 28 |
comment |
What is realism? Good point I will try and get to it sometime over this week. |
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Apr 28 |
comment |
How can I draw an Xbox Avatar? msdn.microsoft.com/en-us/library/… |
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Apr 26 |
comment |
Issues upscaling pixel art with SampleState.PointClamp Scaling the left most sprite by 2x in gimp yields imgur.com/rUXKaOs. |
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Apr 26 |
comment |
Issues upscaling pixel art with SampleState.PointClamp I'm pretty sure that the way you are calculating spriteWidth spriteHeight is flipped. Could you post that code? |
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Apr 26 |
comment |
XNA WP7 Texture memory and ContentManager Call red.Dispose and see if it give you can already disposed error. |
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Apr 25 |
comment |
Issues upscaling pixel art with SampleState.PointClamp As mentioned you are not using a whole number. |
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Apr 25 |
comment |
Issues upscaling pixel art with SampleState.PointClamp The same thing can be caused for the exact the same reasons by having the texture be drawn using non whole numbers when specifying screen coordinates. |
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Apr 25 |
comment |
Issues upscaling pixel art with SampleState.PointClamp Please do with writing the image using the Texture2D save functionality and include your rendering code too please. |
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Apr 25 |
comment |
Issues upscaling pixel art with SampleState.PointClamp I think its the artifacts caused by rounding such as the outline causing squares on the shoulder. |
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Apr 25 |
answered | Issues upscaling pixel art with SampleState.PointClamp |
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Apr 25 |
reviewed | Close How do indie game developers make money? |
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Apr 25 |
reviewed | Close touchDragged how to move a sprite |