7,174 reputation
1740
bio website scott-franks.com
location Washington, D.C.
age 24
visits member for 3 years, 10 months
seen 11 hours ago

Mar
9
comment How do I implement realistic recovery from weapon recoil?
@FrontEnd From a few minuets of googling it appears both COD and BF use an acceleration based system for both the recoil and the recovery so I would assume the unit is radians/(seconds^2). Also the recovery acceleration increases over time though it never quite matches the recoil acceleration.
Mar
4
answered Wrong distance in Depth-buffer
Mar
3
reviewed Close What's a good Open Source game to learn from?
Mar
3
reviewed Approve zigfu tag wiki
Mar
3
reviewed Approve zigfu tag wiki excerpt
Mar
3
reviewed Leave Open Bullet Physics - scaling
Mar
3
reviewed Close On mobile, where should I save game expansions' assets when purchased in-app?
Mar
3
reviewed Leave Open What are 'physically-based' lighting/rendering/materials?
Mar
3
reviewed Close drift/skid in topdown racer with libgdx/java
Mar
2
comment Is sidescroller movement just offsetting the background?, MonoGame/XNA
david-gouveia.com/portfolio/…
Feb
26
reviewed Approve Unity PolygonCollider2D acts different on iOS Device
Feb
25
reviewed Reject How can you merge the geometries of cloned objects in Three.JS?
Feb
25
revised Changing the texture filtering methodology within the same SpriteBatch Begin/End pair
Added clarification to title and body from comments and fixed formatting.
Feb
25
comment Changing the texture filtering methodology within the same SpriteBatch Begin/End pair
@William'MindWorX'Mariager That works only if the sort mode is SpriteSortMode.Immediate.
Feb
25
answered Changing the texture filtering methodology within the same SpriteBatch Begin/End pair
Feb
25
comment Changing the texture filtering methodology within the same SpriteBatch Begin/End pair
Create a second SpriteBatch Begin/End combo...
Feb
25
comment Why are Texture2d arrays so expensive?
Does testTextureArray[i] reference the same texture that testTexture1 references? Anyway if you don't mind releasing the project with the test case I'm sure one of us can figure out what exactly is happening.
Feb
17
reviewed Approve Importing code from unityscripts
Feb
8
comment How to handle transparent pixels in a spritesheet
Is this a problem if the sprites are all the same size and aligned properly before the packing?
Feb
8
answered Clearing a libGDX pixmap