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bio website scott-franks.com
location Atlanta, GA
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Recently started a blog that describes how I have dealt with XNA issues for which there wasn't much documentation for. I hope it helps others with the same problems.

http://scott-franks.com/

My XNA 4.0 GUI Library

http://xnagui.codeplex.com/


May
1
comment How can I update Display settings from an Options screen without restarting?
I don't think the issue is related to Allegro and its capabilities. "My question is, how can I change my design so that a change in the OptionsMenu doesn't require a restart, but is changed immediately?" The restart is because the "OptionsScreen currently cannot access the Game class" and has to load them from the setting file if I understand correctly.
May
1
revised When and why is a Pool class needed to hold objects?
added 1 characters in body
May
1
reviewed Approve suggested edit on When and why is a Pool class needed to hold objects?
May
1
answered Pac-Man - Public Domain?
May
1
answered When and why is a Pool class needed to hold objects?
Apr
29
reviewed Approve suggested edit on 2D Scrolling Background on XNA
Apr
29
comment Why are my game snapshots sometimes all black?
Very likely the XNA stuff is working correctly but you have a bug on your end such as you are actually drawing a black screen every once in a while. Try to identify a pattern for when you get a black screen and find a way to make the bug reproducible.
Apr
29
answered Displaying possible movement tiles
Apr
28
comment What is realism?
Good point I will try and get to it sometime over this week.
Apr
28
comment How can I draw an Xbox Avatar?
msdn.microsoft.com/en-us/library/…
Apr
26
comment Issues upscaling pixel art with SampleState.PointClamp
Scaling the left most sprite by 2x in gimp yields imgur.com/rUXKaOs.
Apr
26
comment Issues upscaling pixel art with SampleState.PointClamp
I'm pretty sure that the way you are calculating spriteWidth spriteHeight is flipped. Could you post that code?
Apr
26
comment XNA WP7 Texture memory and ContentManager
Call red.Dispose and see if it give you can already disposed error.
Apr
25
comment Issues upscaling pixel art with SampleState.PointClamp
As mentioned you are not using a whole number.
Apr
25
comment Issues upscaling pixel art with SampleState.PointClamp
The same thing can be caused for the exact the same reasons by having the texture be drawn using non whole numbers when specifying screen coordinates.
Apr
25
comment Issues upscaling pixel art with SampleState.PointClamp
Please do with writing the image using the Texture2D save functionality and include your rendering code too please.
Apr
25
comment Issues upscaling pixel art with SampleState.PointClamp
I think its the artifacts caused by rounding such as the outline causing squares on the shoulder.
Apr
25
answered Issues upscaling pixel art with SampleState.PointClamp
Apr
25
reviewed Close How do indie game developers make money?
Apr
25
reviewed Close touchDragged how to move a sprite