6,895 reputation
1638
bio website scott-franks.com
location Richmond, VA
age 24
visits member for 3 years, 6 months
seen 11 hours ago

Nov
21
comment How do I perform an xBR or hqx filter in XNA?
Also I thought CG was compatible w/ DirectX 9 which iirc is what XNA is based on. Try compiling one of the examples in the link as if it was an HLSL file. github.com/libretro/common-shaders/tree/master/hqx
Nov
21
reviewed Reject Realtime multi-player game design principles for Node.js
Nov
14
comment How do I perform an xBR or hqx filter in XNA?
Probably of interest github.com/pdjonov/hqnx
Nov
10
reviewed Approve unreal-editor tag wiki excerpt
Nov
8
reviewed Approve Isometric 2D game without tiles. Is there a solution?
Nov
2
reviewed Reject How can I stop Substance's runtime texture caching?
Nov
2
reviewed Approve Should actors in a game be responsible for drawing themselves?
Nov
2
reviewed Approve Invalid coordinates returned by glutMouseFunc()
Nov
2
reviewed Reject How to fix model matrices colliding in vertex shader?
Oct
30
comment Why is Euler integration sometimes preferred over RK4 even if RK4 is more accurate?
Question is off topic here. Maybe try emailing the creators of the library or posting on the official forums.
Oct
27
reviewed Reject How do you make specific collisions in Unity?
Oct
23
comment How does one make games playable before they are fully downloaded?
@Brian Look at the edit history. It asked none of those things when I wrote the answer.
Oct
23
reviewed Close Avoiding singletons for puzzle system
Oct
23
reviewed Close How to calculate ray polygon intersection?
Oct
22
awarded  Guru
Oct
22
awarded  Good Answer
Oct
21
awarded  Mortarboard
Oct
21
awarded  Enlightened
Oct
21
comment How do I get the mouse position relative to the window, not the whole screen?
Can you post a picture demonstrating your issue. Also if you are using the debugger Mouse.getState() is updated even when the application is stopped.
Oct
21
answered TypeLoadException when running a Monogame Windows Phone 8 game