5,342 reputation
1231
bio website scott-franks.com
location Richmond, VA
age 24
visits member for 3 years, 2 months
seen 22 mins ago

18m
comment Is the rendering of distorted point clouds more complex?
I didn't downvote. But I would assume who ever did also though your answer was not helpful, probably for the same reasons I specified.
37m
comment Is the rendering of distorted point clouds more complex?
Your answer, while being technically correct (the best kind of correct), isn't very useful. Explaining why the rasterization behaves the same in both situations would help. Having to ask this question demonstrates that OP lacks an understanding of the underlying technologies so diving into how depth does not effect the complexity of the rasterization process would be useful for him and future visitors.
42m
revised Implications of using a single ID3DXSprite object to render multiple images
edited title
44m
answered Implications of using a single ID3DXSprite object to render multiple images
59m
comment Implications of using a single ID3DXSprite object to render multiple images
Your title is super misleading. ID3DXSprite keeps a list of instructions on how to draw sprites so it can draw them at a later time. ID3DXSprite is not a sprite or a texture.
1h
revised Is the rendering of distorted point clouds more complex?
added 6 characters in body
4h
answered Run Love2D on iphone and android
16h
reviewed Approve suggested edit on How to play animations in Cocos2d-x?
1d
comment How do I handle packet loss in a client-server network model?
I believe the correct answer is "Don't". The reason why UDP is good for something like CS/LOL/ETC... is because you are constantly sending state updates which override the previous state. Very similar to a movie stream. Its a trade off of latency vs guarantee that the server state is delivered perfectly and minimal latency seems to be the priority for you.
2d
reviewed Reject suggested edit on Regarding sprite design and resolution for tablets and phones
Aug
23
comment Box2D body rotation with setTransform
Opps I always forget about that. Thanks for expanding upon your answer.
Aug
23
comment How can I apply a “genie animation” to a CCSprite?
Use ccsprite with ccbadgenode in order fire number of frame of spite with moveto postion can change each frame interval with time .cccallfuntion is Please take the time to reword this into something a bit more readable.
Aug
23
revised How can I apply a “genie animation” to a CCSprite?
added 16 characters in body
Aug
23
comment XNA `tex2Dlod` always returns transparent black
How do you set the texture and are you sure it has LOD information?
Aug
23
reviewed Approve suggested edit on Scrolling background with changing textures
Aug
23
reviewed Reject suggested edit on importing BaseGameUtils library
Aug
23
comment importing BaseGameUtils library
Please include the actual errors as the IDE presents them.
Aug
23
comment Box2D body rotation with setTransform
Please expand on how you did the changing the global coordinate system to the box2d one bit preferably with a bit of code and then mark your answer as accepted if it resolves your issue,
Aug
23
answered Material tiling and offset in unity
Aug
23
revised Bridge made out of blocks at an angle
added 96 characters in body