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bio website scott-franks.com
location Richmond, VA
age 24
visits member for 3 years, 6 months
seen 11 mins ago

Dec
14
comment Make camera move constantly upwards in box2d world
I'm referring to the camera.
Dec
12
comment C# Monogame & Farseer Physics: Collisions
Dont use a physics engine if you don't want to simulate physics. Basic Rectangle/Sphere collision is trivial. Calculating the reflection angle is trival. It will be less work to make your own than to try and force Box2D to do something it wasn't made to do.
Dec
12
answered Saving Scores on iOS and Android devices using Monogame
Dec
12
comment Make camera move constantly upwards in box2d world
Why use physics bodies to control something that does not interact with anything physically?
Dec
12
comment Texture2D.SetData Method Overload
Yes but only if that minimap layer exists, it will not create one for you.
Dec
12
answered Texture2D.SetData Method Overload
Dec
11
reviewed Reject Anything like AutoLayout for Processing?
Dec
8
comment Monogame: Unsupported Landscape Screen Orientation on iOS 8.0
I assume you created an issue on the GitHub page?
Dec
8
comment Alpha blending sometimes gives the wrong color?
Pretty sure those ints need to be unsigned.
Dec
1
comment How to deform 2D tileable texture in XNA/MonoGame
Looks like you could simply use a spline to define the top area and sample from the texture to fill in the the gap between the spline and a set bottom. Will cause stretching/compression but thats kinda unavoidable.
Dec
1
comment Must light helper be added directly in scene?
Which version of Three.JS? Also please create a jsfiddle recreating the issue.
Nov
26
comment How do I avoid going through objects at high speed?
Also by smoothing do you mean graphically or do you want to know how to handle collision detection in the situation you described?
Nov
26
awarded  Civic Duty
Nov
26
comment How do I perform an xBR or hqx filter in XNA?
Honestly you should drop XNA support and move on. Both MonoGame and FNA would allow you to use 4_0 shaders which have much larger instruction slot cap.
Nov
24
comment Is there a way to use the ContentManager with full directory paths
Fair enough, seems you would just want to load them in with Texture2D.FromStream in that case though. Additionally since you would probably want to package the images with the map coping the images to the content directory to group them with the associated map.
Nov
24
reviewed Approve (2D) Detect mouse click on object with no script attached
Nov
24
reviewed Approve (2D) Detect mouse click on object with no script attached
Nov
24
comment Translate click on screen to point on plane in 3D space
Also the transformation matrix you are thinking of is the camera world matrix. This matrix turns the 3d representation of the world and makes it 2d on your screen. Basically for the link I mentioned its taking a ray and moving that from screen space to world space.
Nov
24
comment Translate click on screen to point on plane in 3D space
What on earth makes you think about 5 basic arithmetic operations is going to be a performance concern? Neither would cause performance issues. Only difference is point 1 only works in this specific case where as point 2 can be made more generalizable. If you want to do point 2 I would reccomend starting here msdn.microsoft.com/en-us/library/bb203905.aspx.
Nov
24
comment Is there a way to use the ContentManager with full directory paths
The resources are packaged with your game and you have no control over where its installed if you distribute it. I don't see a practical application for doing this.