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bio website scott-franks.com
location Atlanta, GA
age 22
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seen 19 mins ago
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Recently started a blog that describes how I have dealt with XNA issues for which there wasn't much documentation for. I hope it helps others with the same problems.

http://scott-franks.com/

My XNA 4.0 GUI Library

http://xnagui.codeplex.com/


5h
answered How to grab textures from a texture atlas to be applied to 3d objects
12h
comment XNA Texture2D positioning problem
Also its a whole lot easier to debug graphical issues when there are images of whats occuring.
13h
awarded  Constituent
Jun
11
awarded  Caucus
May
18
awarded  Revival
May
13
answered XNA spritebatch.Draw: Which part gets colored by the color parameter?
May
13
answered Farseer: Ball is not getting slower
May
12
comment Avoiding constant IF checks for loops
I'm confused, it seems the obvious answer is that he should use a state machine.
May
7
comment How to use a physics engine for collision detection?
There are tons of online tutorials for both libraries. If you need help getting started Google around for a tutorial. If you need help with a specific problem that is when you should ask here.
May
7
answered How do I use Content.Load() with raw XML files?
May
6
revised Using GraphicsDevice.Viewport.Project with a small farPlaneDistance
added 3 characters in body
May
6
comment Using GraphicsDevice.Viewport.Project with a small farPlaneDistance
My bad its Vector2.Multiply.
May
6
answered Using GraphicsDevice.Viewport.Project with a small farPlaneDistance
May
5
awarded  Enlightened
May
5
awarded  Nice Answer
May
4
comment How to pack the game files into one without using any file compressor?
You can simply use a standard zip library such as dotnetzip.codeplex.com to combine everything. It also support fetching individual files out of the archive. Note that zip is not a compressed file format.
May
2
comment When and why is a Pool class needed to hold objects?
Yes that exactly the sort of situation pools were designed for.
May
2
comment Screen effects and antialiasing
Eh sorta kinda. There is a whole lot more to it though and simply down scaling is a not really an acceptable solution.
May
2
comment Refactoring an XNA map redraw
Yes that should work in most circumstances.
May
2
comment Refactoring an XNA map redraw
Ah I believe I know exactly what is wrong. If you take the normal of a vector of length 0 it returns not a number (NaN). This is because it is mathematically impossible to take normal of an length 0 vector.