| bio | website | scott-franks.com |
|---|---|---|
| location | Atlanta, GA | |
| age | 22 | |
| visits | member for | 2 years |
| seen | 19 mins ago | |
| stats | profile views | 290 |
Recently started a blog that describes how I have dealt with XNA issues for which there wasn't much documentation for. I hope it helps others with the same problems.
My XNA 4.0 GUI Library
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5h |
answered | How to grab textures from a texture atlas to be applied to 3d objects |
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12h |
comment |
XNA Texture2D positioning problem Also its a whole lot easier to debug graphical issues when there are images of whats occuring. |
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13h |
awarded | Constituent |
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Jun 11 |
awarded | Caucus |
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May 18 |
awarded | Revival |
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May 13 |
answered | XNA spritebatch.Draw: Which part gets colored by the color parameter? |
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May 13 |
answered | Farseer: Ball is not getting slower |
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May 12 |
comment |
Avoiding constant IF checks for loops I'm confused, it seems the obvious answer is that he should use a state machine. |
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May 7 |
comment |
How to use a physics engine for collision detection? There are tons of online tutorials for both libraries. If you need help getting started Google around for a tutorial. If you need help with a specific problem that is when you should ask here. |
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May 7 |
answered | How do I use Content.Load() with raw XML files? |
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May 6 |
revised |
Using GraphicsDevice.Viewport.Project with a small farPlaneDistance added 3 characters in body |
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May 6 |
comment |
Using GraphicsDevice.Viewport.Project with a small farPlaneDistance My bad its Vector2.Multiply. |
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May 6 |
answered | Using GraphicsDevice.Viewport.Project with a small farPlaneDistance |
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May 5 |
awarded | Enlightened |
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May 5 |
awarded | Nice Answer |
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May 4 |
comment |
How to pack the game files into one without using any file compressor? You can simply use a standard zip library such as dotnetzip.codeplex.com to combine everything. It also support fetching individual files out of the archive. Note that zip is not a compressed file format. |
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May 2 |
comment |
When and why is a Pool class needed to hold objects? Yes that exactly the sort of situation pools were designed for. |
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May 2 |
comment |
Screen effects and antialiasing Eh sorta kinda. There is a whole lot more to it though and simply down scaling is a not really an acceptable solution. |
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May 2 |
comment |
Refactoring an XNA map redraw Yes that should work in most circumstances. |
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May 2 |
comment |
Refactoring an XNA map redraw Ah I believe I know exactly what is wrong. If you take the normal of a vector of length 0 it returns not a number (NaN). This is because it is mathematically impossible to take normal of an length 0 vector. |