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bio website scott-franks.com
location Richmond, VA
age 24
visits member for 3 years, 5 months
seen 6 hours ago

1d
comment How do I avoid going through objects at high speed?
Also by smoothing do you mean graphically or do you want to know how to handle collision detection in the situation you described?
2d
awarded  Civic Duty
2d
comment How do I perform an xBR or hqx filter in XNA?
Honestly you should drop XNA support and move on. Both MonoGame and FNA would allow you to use 4_0 shaders which have much larger instruction slot cap.
Nov
24
comment Is there a way to use the ContentManager with full directory paths
Fair enough, seems you would just want to load them in with Texture2D.FromStream in that case though. Additionally since you would probably want to package the images with the map coping the images to the content directory to group them with the associated map.
Nov
24
reviewed Approve suggested edit on (2D) Detect mouse click on object with no script attached
Nov
24
reviewed Approve suggested edit on (2D) Detect mouse click on object with no script attached
Nov
24
comment Translate click on screen to point on plane in 3D space
Also the transformation matrix you are thinking of is the camera world matrix. This matrix turns the 3d representation of the world and makes it 2d on your screen. Basically for the link I mentioned its taking a ray and moving that from screen space to world space.
Nov
24
comment Translate click on screen to point on plane in 3D space
What on earth makes you think about 5 basic arithmetic operations is going to be a performance concern? Neither would cause performance issues. Only difference is point 1 only works in this specific case where as point 2 can be made more generalizable. If you want to do point 2 I would reccomend starting here msdn.microsoft.com/en-us/library/bb203905.aspx.
Nov
24
comment Is there a way to use the ContentManager with full directory paths
The resources are packaged with your game and you have no control over where its installed if you distribute it. I don't see a practical application for doing this.
Nov
21
comment Applying inputs on server from client
Sharing a context doesn't mean they are not 2 questions.
Nov
21
comment How do I perform an xBR or hqx filter in XNA?
Also I thought CG was compatible w/ DirectX 9 which iirc is what XNA is based on. Try compiling one of the examples in the link as if it was an HLSL file. github.com/libretro/common-shaders/tree/master/hqx
Nov
21
reviewed Reject suggested edit on Realtime multi-player game design principles for Node.js
Nov
14
comment How do I perform an xBR or hqx filter in XNA?
Probably of interest github.com/pdjonov/hqnx
Nov
10
reviewed Approve suggested edit on unreal-editor tag wiki excerpt
Nov
8
reviewed Approve suggested edit on Isometric 2D game without tiles. Is there a solution?
Nov
2
reviewed Reject suggested edit on Is there a way to stop caching textures at runtime?
Nov
2
reviewed Approve suggested edit on Should actors in a game be responsible for drawing themselves?
Nov
2
reviewed Approve suggested edit on Invalid coordinates returned by glutmusefunc()
Nov
2
reviewed Reject suggested edit on How to fix model matrices colliding in vertex shader?
Oct
30
comment Why is Euler integration sometimes preferred over RK4 even if RK4 is more accurate?
Question is off topic here. Maybe try emailing the creators of the library or posting on the official forums.