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1d
comment Applying inputs on server from client
Sharing a context doesn't mean they are not 2 questions.
1d
comment How do I perform an hqx filter in XNA 4.0?
Also I thought CG was compatible w/ DirectX 9 which iirc is what XNA is based on. Try compiling one of the examples in the link as if it was an HLSL file. github.com/libretro/common-shaders/tree/master/hqx
2d
reviewed Reject suggested edit on Realtime multi-player game design principles for Node.js
Nov
14
comment How do I perform an hqx filter in XNA 4.0?
Probably of interest github.com/pdjonov/hqnx
Nov
10
reviewed Approve suggested edit on unreal-editor tag wiki excerpt
Nov
8
reviewed Approve suggested edit on Isometric 2D game without tiles. Is there a solution?
Nov
2
reviewed Reject suggested edit on Is there a way to stop caching textures at runtime?
Nov
2
reviewed Approve suggested edit on Should actors in a game be responsible for drawing themselves?
Nov
2
reviewed Approve suggested edit on Invalid coordinates returned by glutmusefunc()
Nov
2
reviewed Reject suggested edit on How to fix model matrices colliding in vertex shader?
Oct
30
comment Why is Euler integration sometimes preferred over RK4 even if RK4 is more accurate?
Question is off topic here. Maybe try emailing the creators of the library or posting on the official forums.
Oct
27
reviewed Reject suggested edit on How do you make specific collisions in Unity?
Oct
23
comment How does one make games playable before they are fully downloaded?
@Brian Look at the edit history. It asked none of those things when I wrote the answer.
Oct
23
reviewed Close Avoiding singletons for puzzle system
Oct
23
reviewed Close How to calculate ray polygon intersection?
Oct
22
awarded  Guru
Oct
22
awarded  Good Answer
Oct
21
awarded  Mortarboard
Oct
21
awarded  Enlightened
Oct
21
comment How do I get the mouse position relative to the window, not the whole screen?
Can you post a picture demonstrating your issue. Also if you are using the debugger Mouse.getState() is updated even when the application is stopped.