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Feb
3
awarded  Generalist
Jan
25
comment XNA's GameTime.ElapsedGameTime.TotalSeconds isn't working as expected
"The correct way to structure pretty much any game is to have a strict separation between drawing and updating code. Both share the same state information, but their responsibilities are very different: Update reads inputs, modifies the game state, and never touches the graphics device. Draw reads but does not modifiy the game state, and has no access to inputs" Also credited to Shawn Hargreaves.
Jan
25
comment XNA's GameTime.ElapsedGameTime.TotalSeconds isn't working as expected
blogs.msdn.com/b/shawnhar/archive/2007/07/25/…
Jan
25
comment XNA's GameTime.ElapsedGameTime.TotalSeconds isn't working as expected
It sounds like you are putting logic code in the Draw function instead of the Update function. The update function gets called a set number of times (as dictated by the TargetElapsedTime) even if that requires dropping Draw calls.
Dec
15
answered How to draw a sprite at a floating point xy coordinate with interlaced drawing?
Dec
14
comment XNA Advanced font rendering (outline, shadows, etc)
The best thing to do (unless you need the effect to be dynamic) is to use a sprite texture and just edit the image directly. See dylanwilson.net/bmfont-rendering-with-monogame-extended.
Dec
8
awarded  Good Answer
Nov
23
comment Can I use a BlendState object to emulate a draw call's blending color?
Additive blending should do what you are trying to achieve.
Aug
31
reviewed Reject realtime tag wiki
Jul
31
reviewed Approve Right-side weapon rotate to face the mouse target
Jul
29
comment Check if body is on the ground
Box2D calls them sensors.
Jul
21
comment How to get rid of jerky movement in scrolling? C# / XNA
Try graphics.IsFullScreen = true; otherwise the issue is most likely due to the GPU being shared.
Jul
20
awarded  Revival
Jul
16
reviewed Approve How can I implement a short-cut grass effect?
Jul
16
reviewed Approve unity-editor tag wiki
Jul
16
reviewed Approve unity5 tag wiki excerpt
Jul
16
reviewed Approve unity-editor tag wiki excerpt
Jul
16
reviewed Approve unity5 tag wiki
Jul
13
awarded  Nice Answer
Jul
10
comment Isometric Tile Selection with rectangular bounding boxes
possible duplicate of Isometric rendering and picking?