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seen Jul 11 at 11:41

Apr
3
comment How can I create a bomb explosion in Farseer that pushes nearby objects away?
Excellent answer :) I would add one more pro to the last method, in that you could use the pellet positions to draw some nice-looking smoke or dust.
Feb
28
awarded  Editor
Feb
28
revised Box2dWeb: setting velocity of bodies using events
added 74 characters in body
Feb
28
answered Box2dWeb: setting velocity of bodies using events
Feb
27
comment Box2D Soft Body Wheel in Unity3D
Try drawing the joints as well, might help you see what's going on.
Feb
27
comment Box2dWeb: setting velocity of bodies using events
So if you print out the velocity from inside the update() function, it never changes? How about if instead of using any variables directly inside onKeyDown, you put that stuff into a function of its own, and called that function from onKeyDown? I'm guessing that when addEventListener is called, the variable body1 might be copied instead of using a reference to it. See also: stackoverflow.com/questions/183214/javascript-callback-scope
Jun
18
awarded  Caucus
Jan
17
comment Box 2d Level Editor for AndEngine
You might like to check out this github that has a sample to load the JSON into AndEngine: github.com/LouisBHirst/AndEngineJb2dJson
Sep
16
awarded  Critic
Jun
19
comment Simple 2D Flight Physics with Box2D
This reminds me of a question about simulating paper fluttering... could be overkill for what you're doing, but fyi box2d.org/forum/viewtopic.php?f=6&t=7718&p=33405
Jun
4
comment Box2D physics editor for complex bodies
ah, well that sounds reasonable - I was imagining a huge list of options in the save dialog where you could choose csv, xml, bson etc. But exposing every facet of the Box2D world to script is not a trivial undertaking either... I just spent six months doing exactly that (see the 'pro' version linking from the page above, it allows for exporters to be written in script like you are talking about).
Jun
4
comment Box2D physics editor for complex bodies
This might be useful: iforce2d.net/b2deditor although I have to say, asking to save in 'whatever format you want to' is a pretty tall order :)
Nov
1
answered Box2D Raycast - Getting position / angle of edge hit
Nov
1
answered Looking for the reference tutorials for the joints in the Box2D for iphone
Aug
2
awarded  Supporter
Aug
2
awarded  Teacher
Aug
2
answered Why are my objects becoming permanently stuck to walls using Box2D?