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location Verone, Italy
age 32
visits member for 2 years, 10 months
seen 17 hours ago

17h
comment Move a 2D point to a target (first accelerate towards the target, then decelerate)
how the acceleration vector is costrained?
1d
comment Move a 2D point to a target (first accelerate towards the target, then decelerate)
Is the target still?
1d
comment Physics like asteroides
mmh look to my code and tell me what is wrong... not so sure this is the right place for such.
Mar
25
revised How do I generate a torus mesh?
edited body
Feb
25
reviewed Edit suggested edit on Using LibGDX within Android Fragment
Feb
25
revised Using LibGDX within Android Fragment
fixed function name
Feb
11
answered How can I project a vector on another vector?
Feb
6
comment How control probability of win-lose in tile-matching games?
@Thomas Right, I'm a frequentist here but not here->xkcd.com/1132
Feb
6
reviewed Reject suggested edit on What is the correct Order of Operations on OpenGL 2.0 Loading Texture in condense format?
Jan
24
answered How control probability of win-lose in tile-matching games?
Jan
24
comment How control probability of win-lose in tile-matching games?
@Philipp the assumption that the number of moves is bound directly to the difficulty is not true in general case.
Jan
21
comment GameServer UDP or TCP Java
@Loki You should evaluate pros and cons of both for your case and then decide; you should not just try and say "good" because you may (will) have surprises in future. Regarding "evangelist", TCP and UDP are both tools not deity, again you can use a flathead screwdriver for a cross head screw if you have to but you sould not say that flathead will rule all screwdrivers :)
Jan
20
revised check if there are planets in the vicinity
added 377 characters in body
Jan
20
comment Android local multiplayer
@Thebluefish this should be the in answer...
Jan
20
answered check if there are planets in the vicinity
Jan
20
comment How can I drag a polygon based on a mouse-moved event?
oh, you are right, I missed that; Anyway I dont understand why update position then delta vs update delta from starting position
Jan
15
answered How can I handle merging and splitting lots in a city block?
Jan
15
answered How can I compute the common points when spheres intersect?
Jan
15
comment How can I drag a polygon based on a mouse-moved event?
I would avoid to track previous position if you are not interested into computing an approximation of "how much pixel you have traveled so far". I would instead record the mouse position when down and nulling when up, then computing a displacement vector between current mouse position and the position the mouse was when down.
Jan
15
revised How does one prevent homing missiles from orbiting their targets?
added 723 characters in body