152 reputation
7
bio website leifandersen.net
location Utah
age 23
visits member for 2 years, 10 months
seen Dec 15 '13 at 3:50
Full time student in computer engineering at the University of Utah. Loves all forms of technology, and known to rant a lot.

Dec
15
awarded  Popular Question
Aug
11
awarded  Critic
Aug
11
accepted Why aren't linked lists more common data structures for enemies?
Aug
10
asked Why aren't linked lists more common data structures for enemies?
Jul
31
comment Why don't C++ Game Developers use the boost library?
@Joe, I thought stdlib was the C (not C++) standard library?
Jul
31
comment C# vs Java for Cross-Platform Game Dev
I really wouldn't use mono for android if you want to make games. From what I understand, it's running the mono runtime in the background, which in combination with also running the dalvikvm, on a device which is already fairly constrained, just sounds like a recipe for slow. I mean, it's probably fast enough for regular apps, and the occasional number crunch, but not so much for games.
Jul
14
accepted Loading resources in a portable manner
Jul
13
asked Loading resources in a portable manner
Jul
5
awarded  Student
Jul
5
awarded  Scholar
Jul
5
awarded  Supporter
Jul
5
accepted Determining the location of installed/on disk game assets
Jul
5
awarded  Editor
Jul
5
revised Determining the location of installed/on disk game assets
added 9 characters in body
Jul
5
comment Determining the location of installed/on disk game assets
Erm, yes, I'll fix that, I suppose that most people think of RAM, cache, or other forms of primary memory when they think of memory, rather than secondary memory.
Jul
5
asked Determining the location of installed/on disk game assets
Jun
15
awarded  Autobiographer