| bio | website | leifandersen.net |
|---|---|---|
| location | Utah | |
| age | 22 | |
| visits | member for | 1 year, 11 months |
| seen | Apr 7 at 20:37 | |
| stats | profile views | 16 |
Full time student in computer engineering at the University of Utah. Loves all forms of technology, and known to rant a lot.
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Aug 11 |
awarded | Critic |
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Aug 11 |
accepted | Why aren't linked lists more common data structures for enemies? |
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Aug 10 |
asked | Why aren't linked lists more common data structures for enemies? |
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Jul 31 |
comment |
Why don't C++ Game Developers use the boost library? @Joe, I thought stdlib was the C (not C++) standard library? |
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Jul 31 |
comment |
C# vs Java for Cross-Platform Game Dev I really wouldn't use mono for android if you want to make games. From what I understand, it's running the mono runtime in the background, which in combination with also running the dalvikvm, on a device which is already fairly constrained, just sounds like a recipe for slow. I mean, it's probably fast enough for regular apps, and the occasional number crunch, but not so much for games. |
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Jul 14 |
accepted | Loading resources in a portable manner |
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Jul 13 |
asked | Loading resources in a portable manner |
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Jul 5 |
awarded | Student |
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Jul 5 |
awarded | Scholar |
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Jul 5 |
awarded | Supporter |
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Jul 5 |
accepted | Determining the location of installed/on disk game assets |
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Jul 5 |
awarded | Editor |
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Jul 5 |
revised |
Determining the location of installed/on disk game assets added 9 characters in body |
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Jul 5 |
comment |
Determining the location of installed/on disk game assets Erm, yes, I'll fix that, I suppose that most people think of RAM, cache, or other forms of primary memory when they think of memory, rather than secondary memory. |
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Jul 5 |
asked | Determining the location of installed/on disk game assets |
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Jun 15 |
awarded | Autobiographer |