| bio | website | |
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| location | ||
| age | ||
| visits | member for | 1 year, 11 months |
| seen | May 16 at 11:00 | |
| stats | profile views | 73 |
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Jul 19 |
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How do I get level design practice? @KarlosZafra Sketchup was used to make levels in Uncharted 2. |
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Jul 19 |
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Play game by coding your strategy André: first link is broken. |
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Feb 12 |
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How does A* pathfinding work? -1 wikipedia has article on A* with explanation, source code, visualization and .... Some of the answers here have External Links from that wiki page. |
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Nov 16 |
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Circular Bullet Spread not Even +1 True. He should compute period = 2 * pi of sin/cos functions and then interval = period / BULLETS_PER_WAVE. |
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Nov 16 |
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Circular Bullet Spread not Even +1 cool, I like this idea. Thanks. |
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Nov 15 |
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Circular Bullet Spread not Even Does Alice move between frames? |
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Nov 10 |
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C++ or C for Indie Dev C++, beceause the templates makes it easier to work with data structures, rather than reimplementing data structures all the time like in C. |
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Nov 10 |
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Deterministic replay in a modern game Doom, Wolf3D, Quake has it. They also come with source code. But they are not 1-2 years old. :) There are action replays in Need For Speed (in few I played You could replay any part of record like a VCR) and in smaller way in beat-them-ups ... |
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Nov 10 |
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How is this glowing with colors radiating outward 2D effect accomplished? It might also be a Manhattan Distance. |
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Oct 29 |
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Optimizing a mesh for voxel cube landscapes Why polygonal mesh? Voxel can be rendered quite efficiently just like they are. For one voxel cube You need 3 floats (x,y,z), for 1 box You need around 8*3 floats (8 vertices), and that in case You have implicit edges and polygons. Maybe Unity is not the tool for this voxel problem. |
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Oct 26 |
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Is flash game development not considered 'proper' game development? Is game development considered game development? |
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Oct 24 |
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Vector games (Wireframe, Elite-like) theory and implementations? Did not they draw Bresenham lines (or DDA lines) for projected points(can be derived on similar triangles)? |
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Oct 19 |
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Rotating an object at the user specified speed in corona Can You link to a picture of what You are trying to do? |
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Oct 18 |
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How can I determine the first visible tile in an isometric perspective? Use some of Polygon Intersection (or Polygon Clipping) algorithms (or use library) to create intersection. Then map these points to Your map. |
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Oct 13 |
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How can I determine the first visible tile in an isometric perspective? Have You considered making the map into polygons and rendering it with OpenGL? This might avoid whole problem. :) 1.) Note that, GL can be accelerated by hardware, is easy to use, supports things like lighting, fog, color blending, transparency ... new version even shaders. 2.) You can use GL for now, work on other parts of Your work, after You are more experienced You can go back and make the rendering work the way You want it. |
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Oct 13 |
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How can I determine the first visible tile in an isometric perspective? a) Upload image to image hosting site and insert its url there. b) Multiple image urls can be on one pastebin url. c) Insert textual link "Text is on on pastebin with suffix Lxzygtv9". You can that image later; or somebody else who can add images right now can (I seem to have the rights to edit and insert image). |
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Oct 12 |
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Multiplayer card game using PHP/Ajax and mysql Make tables in database (2) for active players, store their properties; properties which capture necessary gamestate. In PHP get/set data from/to database + needed processing based on requests (2). I would use ajax to do these requests (1), based on player's actions, timers ... js -> php "joe says hi" ... php-> database "add this message" ... php->js "message added" |
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Oct 12 |
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How do I implement a subclass of CCSprite? @Joe He is a newbie, he'll get subclassing (...) after some time. |
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Oct 12 |
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How can I determine the first visible tile in an isometric perspective? Have You tried to solve it with formulas in Isometric Projection on wiki? |
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Oct 6 |
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Any fixed-point portable open-source 3D physics engines? Aff Universe switched to fixed point (fully?). You might ask them for more details. |