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Jun
23
comment Should I use procedural animation?
I too think that You need to be in control of the animation. At least some animations matter and You have to controll them (game has to be somewhat deterministic, even programmer would benefit from knowing possible outcomes ...), other does not so they can be simulations (I would say ragdolls usually don't matter much).
Jun
23
comment Should I use procedural animation?
Thanks. :) I wonder, is there some free or open source alternative to Euphoria?
Jun
23
asked Should I use procedural animation?
Jun
23
comment How can people recognize what engine a game uses?
Hmmm ... what about making a game "What engine is this from" similar to "Is this part of a female body?" or "Are these breasts real?" games. :)
Jun
23
comment How can people recognize what engine a game uses?
@Kaj but we have races so we know approximately these guys are from Asia and these from Africa...
Jun
23
comment How can people recognize what engine a game uses?
Chronicles Of Riddick look like Doom 3 engine.
Jun
23
comment The pros and cons - DX9 moving to DX11 render?
Would You be so kind and post these videos on Youtube and add link here, thanks. :)
Jun
23
asked What are pros and cons of Voronoi shatter?
Jun
21
comment Programming the combat sequence in a role playing game
@Fendo I apologize for asking, but what site do You mean? Game Dev?
Jun
21
comment Puzzle design in Adventure games
Working backwards is great point. Another might be to add and add complexity just think about puzzles as black boxes, they have input and output and they might connect like lego bricks ...
Jun
21
answered Platform jumping problems with AABB collisions
Jun
21
answered How to detect collisions between sprite and a user generated shape of some sort?
Jun
19
answered How can I cause the latest touch event to interrupt a prior event in Cocos2D?
Jun
17
awarded  Supporter
Jun
15
awarded  Teacher
Jun
14
awarded  Student
Jun
14
asked How to make game appear to run faster?
Jun
14
answered Any fixed-point portable open-source 3D physics engines?
Jun
14
answered Textual descriptions of 8-bit and 16-bit game engines
Jun
14
answered Ledge grab and climb in Unity3D