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visits member for 3 years, 4 months
seen Sep 12 at 13:34

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Jun
23
asked Should I use procedural animation?
Jun
23
comment Why can we recognize game engines?
Hmmm ... what about making a game "What engine is this from" similar to "Is this part of a female body?" or "Are these breasts real?" games. :)
Jun
23
comment Why can we recognize game engines?
@Kaj but we have races so we know approximately these guys are from Asia and these from Africa...
Jun
23
comment Why can we recognize game engines?
Chronicles Of Riddick look like Doom 3 engine.
Jun
23
comment The pros and cons - DX9 moving to DX11 render?
Would You be so kind and post these videos on Youtube and add link here, thanks. :)
Jun
23
asked What are pros and cons of Voronoi shatter?
Jun
21
comment Programming the combat sequence in a role playing game
@Fendo I apologize for asking, but what site do You mean? Game Dev?
Jun
21
comment Puzzle design in Adventure games
Working backwards is great point. Another might be to add and add complexity just think about puzzles as black boxes, they have input and output and they might connect like lego bricks ...
Jun
21
answered Platform jumping problems with AABB collisions
Jun
21
answered How to detect collisions between sprite and a user generated shape of some sort?
Jun
19
answered Retrieving latest touch to interrupt another
Jun
17
awarded  Supporter
Jun
15
awarded  Teacher
Jun
14
awarded  Student
Jun
14
asked How to make game appear to run faster?
Jun
14
answered Any fixed-point portable open-source 3D physics engines?
Jun
14
answered Textual descriptions of 8-bit and 16-bit game engines
Jun
14
answered Ledge grab and climb in Unity3D