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visits member for 3 years, 4 months
seen Sep 12 at 13:34

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Jul
31
comment How does Half Life's covering work?
On the other had You can mean, that every cover is precomputed and they just select from it. But I do not think they would insert cover places directly into code ...
Jul
31
comment How does Half Life's covering work?
Yes, it is scripted. But difference btw scripted and non-scipted is that one is former is not direct. So I do not understand what You mean.
Jul
30
answered How does Navigation Mesh path-finding work?
Jul
30
comment Real Time Dynamic Pathfinding?
What about extending A*? Extending what is stored in the nodes of it's open/closed sets by what You want and extending A* to consider it.
Jul
30
comment Node-Based pathfinding vs A* and others
Since when A* does not use nodes? A* is graph search algorithm, graph is defined by nodes and edges.
Jul
30
answered How does pathfinding in RTS games work?
Jul
30
comment How does pathfinding in RTS games work?
Why would A* not work in this graph?
Jul
30
answered How does an Engine like Source process entities?
Jul
30
comment How does one accurately design a UI?
a) it should be some gradient in GIMP or Photoshop on rounded rectangle. UI can be done with arbitrary images, only that they sometimes have transparency. b) This, Apple GUI guidelines, Gnome guidelines, Microsoft GUI guidelines ... should be a good start.
Jul
30
comment How does one accurately design a UI?
What is it You want? You want to know how to make buttons, or how buttons should look so they are user-friendly?
Jul
30
comment How does one obtain an official Nintendo development SDK?
Is it hard to get to that list? Do You have to fullfil some requirements? Do they check quality somehow if You are on this list?
Jul
30
asked How does Half Life's covering work?
Jul
21
comment How to emulate PSX's graphics with OpenGL?
@Richard So it means that I have to resort to a) vertex shaders to emulate 16 bits fixed point b) not sure if glVertex3s solves it c) there are some fixed point OpenGL libraries.
Jul
21
awarded  Scholar
Jul
21
accepted How to emulate PSX's graphics with OpenGL?
Jul
21
comment How to emulate PSX's graphics with OpenGL?
@Richard Texture swim? Is it partial or complete lack of perspective correction? For example Quake did perspective correction each N pixels.
Jul
21
asked How to emulate PSX's graphics with OpenGL?
Jul
11
comment Which algorithm used in Advance Wars type turn based games
It might also use automated planning.
Jul
11
comment Time/duration handling in strategic game
@borg I just add working link
Jul
11
comment Time/duration handling in strategic game
In which language or game kit are You planing to make it?