| bio | website | |
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| age | ||
| visits | member for | 1 year, 11 months |
| seen | 2 days ago | |
| stats | profile views | 73 |
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Jul 30 |
answered | How does pathfinding in RTS games work? |
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Jul 30 |
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How does pathfinding in RTS games work? Why would A* not work in this graph? |
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Jul 30 |
answered | How does an Engine like Source process entities? |
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Jul 30 |
comment |
How does one accurately design a UI? a) it should be some gradient in GIMP or Photoshop on rounded rectangle. UI can be done with arbitrary images, only that they sometimes have transparency. b) This, Apple GUI guidelines, Gnome guidelines, Microsoft GUI guidelines ... should be a good start. |
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Jul 30 |
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How does one accurately design a UI? What is it You want? You want to know how to make buttons, or how buttons should look so they are user-friendly? |
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Jul 30 |
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How does one obtain an official Nintendo development SDK? Is it hard to get to that list? Do You have to fullfil some requirements? Do they check quality somehow if You are on this list? |
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Jul 30 |
asked | How does Half Life's covering work? |
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Jul 21 |
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How to emulate PSX's graphics with OpenGL? @Richard So it means that I have to resort to a) vertex shaders to emulate 16 bits fixed point b) not sure if glVertex3s solves it c) there are some fixed point OpenGL libraries. |
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Jul 21 |
awarded | Scholar |
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Jul 21 |
accepted | How to emulate PSX's graphics with OpenGL? |
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Jul 21 |
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How to emulate PSX's graphics with OpenGL? @Richard Texture swim? Is it partial or complete lack of perspective correction? For example Quake did perspective correction each N pixels. |
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Jul 21 |
asked | How to emulate PSX's graphics with OpenGL? |
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Jul 11 |
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Which algorithm used in Advance Wars type turn based games It might also use automated planning. |
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Jul 11 |
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Time/duration handling in strategic game @borg I just add working link |
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Jul 11 |
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Time/duration handling in strategic game In which language or game kit are You planing to make it? |
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Jul 11 |
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Time/duration handling in strategic game I was about to wrote the same solution. :) +1 |
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Jul 11 |
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Time/duration handling in strategic game By space opera You mean this? |
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Jul 11 |
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How to build a “traffic AI”? Collaborative diffusion might help You with something. It is a simple way how to solve path searching for multiple agents at the same time + agents avoiding themselves. Please, share Your experience with it somewhere, thanks. ;) |
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Jul 11 |
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How to build a “traffic AI”? Good answer! +1 |
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Jul 11 |
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How can I make bodies that do not stick to the wall in Bullet Physics? Could You post Your .blend file? |