| bio | website | |
|---|---|---|
| location | ||
| age | ||
| visits | member for | 1 year, 11 months |
| seen | May 16 at 11:00 | |
| stats | profile views | 73 |
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Dec 25 |
awarded | Popular Question |
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Jul 19 |
comment |
How do I get level design practice? @KarlosZafra Sketchup was used to make levels in Uncharted 2. |
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Jul 19 |
comment |
Play game by coding your strategy André: first link is broken. |
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Jun 14 |
awarded | Yearling |
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May 25 |
answered | How to make a character jump? |
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Apr 2 |
awarded | Nice Question |
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Feb 12 |
comment |
How does A* pathfinding work? -1 wikipedia has article on A* with explanation, source code, visualization and .... Some of the answers here have External Links from that wiki page. |
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Nov 16 |
comment |
Circular Bullet Spread not Even +1 True. He should compute period = 2 * pi of sin/cos functions and then interval = period / BULLETS_PER_WAVE. |
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Nov 16 |
comment |
Circular Bullet Spread not Even +1 cool, I like this idea. Thanks. |
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Nov 16 |
awarded | Citizen Patrol |
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Nov 15 |
comment |
Circular Bullet Spread not Even Does Alice move between frames? |
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Nov 10 |
comment |
C++ or C for Indie Dev C++, beceause the templates makes it easier to work with data structures, rather than reimplementing data structures all the time like in C. |
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Nov 10 |
comment |
Deterministic replay in a modern game Doom, Wolf3D, Quake has it. They also come with source code. But they are not 1-2 years old. :) There are action replays in Need For Speed (in few I played You could replay any part of record like a VCR) and in smaller way in beat-them-ups ... |
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Nov 10 |
comment |
How is this glowing with colors radiating outward 2D effect accomplished? It might also be a Manhattan Distance. |
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Oct 29 |
comment |
Optimizing a mesh for voxel cube landscapes Why polygonal mesh? Voxel can be rendered quite efficiently just like they are. For one voxel cube You need 3 floats (x,y,z), for 1 box You need around 8*3 floats (8 vertices), and that in case You have implicit edges and polygons. Maybe Unity is not the tool for this voxel problem. |
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Oct 26 |
asked | Very easy game builders? |
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Oct 26 |
comment |
Is flash game development not considered 'proper' game development? Is game development considered game development? |
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Oct 25 |
revised |
How could I improve this random map? to help indexing and aid to figure out what the link is |
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Oct 24 |
suggested | suggested edit on How could I improve this random map? |
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Oct 24 |
comment |
Vector games (Wireframe, Elite-like) theory and implementations? Did not they draw Bresenham lines (or DDA lines) for projected points(can be derived on similar triangles)? |