| bio | website | virtuoza.com |
|---|---|---|
| location | Bulgaria | |
| age | 31 | |
| visits | member for | 1 year, 11 months |
| seen | Jan 22 at 1:32 | |
| stats | profile views | 1 |
Software Developer, Entrepreneur
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Jan 20 |
comment |
Approaches for storing grid-like information Thousands of objects is not a problem at all. A compiled statically typed language like C# on a modern PC can cope with creating tens of millions of objects per second. My guess would be you will not have problems with hundred thousands of similar objects. |
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Jan 19 |
awarded | Teacher |
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Jan 18 |
answered | Approaches for storing grid-like information |
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Jan 9 |
comment |
HTML5 - Does it have the power to handle a large 2D game with a huge world? Two of the most financially successful mobile games are 45mb each. 'Clash of Clans' and 'Hay Day'. The two together earn $500K/day. 2GB for your game is too big. |
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May 17 |
awarded | Supporter |
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Jun 8 |
awarded | Autobiographer |