191 reputation
146
bio website stackoverflow.com/users/…
location Finland
age 26
visits member for 3 years, 9 months
seen 2 days ago

Jan
5
comment What are the pros and cons of Lua vs. Python as a scripting language for XNA/C# platform?
Both of them are popular, professionally used and definitely capable of doing the scripting part. It's just a matter of taste for 99% of the applications. Python has a better standard library and in my opinion is more user-friendly language.
Jun
20
comment How are trajectories calculated and transmitted to other players in Multi-Player?
@giulio: The trajectory is usually transmitted to all players (whether they see it or not), because it is usually client's responsibility to calculate visibility (as it would require too much resources from the server). The obvious weakness in this is that all kinds of wall hacks are possible.
Mar
16
comment To sell or give for free
@AttackingHobo My mistake. Edited accordingly.
Mar
16
comment Porting Ruby/NCruses Rogue-Like to .NET and FlatRedBall
This might help journal.stuffwithstuff.com/2010/06/11/…
Jul
22
comment What are typical pitfalls when writing games with a managed Language like C#?
Neither C# nor Java are compiled to native machine code. C# compiles to MSIL and Java to bytecode. Garbage collection won't give any "long" pauses, but it may give "hiccups".