191 reputation
146
bio website stackoverflow.com/users/…
location Finland
age 27
visits member for 4 years, 2 months
seen Apr 22 at 19:27

Jun
19
awarded  Caucus
Jun
19
awarded  Constituent
Jan
25
awarded  Nice Answer
Jan
5
comment What are the pros and cons of Lua vs. Python as a scripting language for XNA/C# platform?
Both of them are popular, professionally used and definitely capable of doing the scripting part. It's just a matter of taste for 99% of the applications. Python has a better standard library and in my opinion is more user-friendly language.
Jul
28
awarded  Yearling
Jul
28
answered Multiplayer synchronization and pathfinding
Jun
20
comment How are trajectories calculated and transmitted to other players in Multi-Player?
@giulio: The trajectory is usually transmitted to all players (whether they see it or not), because it is usually client's responsibility to calculate visibility (as it would require too much resources from the server). The obvious weakness in this is that all kinds of wall hacks are possible.
Apr
22
awarded  Electorate
Mar
28
answered MMOs based on .Net?
Mar
16
comment To sell or give for free
@AttackingHobo My mistake. Edited accordingly.
Mar
16
revised To sell or give for free
added 252 characters in body
Mar
16
answered To sell or give for free
Mar
16
answered Game mechanics patterns database?
Mar
16
comment Porting Ruby/NCruses Rogue-Like to .NET and FlatRedBall
This might help journal.stuffwithstuff.com/2010/06/11/…
Jan
18
awarded  Civic Duty
Aug
20
awarded  Enthusiast
Jul
25
awarded  Teacher
Jul
24
answered What tools do you use for 2D art/sprite creation?
Jul
22
comment What are typical pitfalls when writing games with a managed Language like C#?
Neither C# nor Java are compiled to native machine code. C# compiles to MSIL and Java to bytecode. Garbage collection won't give any "long" pauses, but it may give "hiccups".
Jul
22
awarded  Supporter