| bio | website | blog.ncrockford.com |
|---|---|---|
| location | Ontario | |
| age | 25 | |
| visits | member for | 1 year, 11 months |
| seen | Dec 13 '12 at 5:41 | |
| stats | profile views | 30 |
I'm a current student at George Brown College in the Game Programming program, and a former student at the University of Waterloo majoring in Computer Science.
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Feb 26 |
awarded | Nice Question |
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Jun 19 |
awarded | Revival |
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Jun 8 |
awarded | Yearling |
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Dec 23 |
revised |
libgdx wiki excerpt added 171 characters in body |
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Dec 23 |
revised |
libgdx wiki description added 542 characters in body |
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Dec 23 |
comment |
How does a wow server handle which player position to set to each nearest players? @Kylotan I'm not arguing that they do. It's still important to be aware that at least one method has been patented. |
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Dec 23 |
suggested | suggested edit on libgdx tag wiki excerpt |
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Dec 23 |
suggested | suggested edit on libgdx tag wiki |
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Dec 23 |
wiki | created libgdx description |
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Dec 23 |
wiki | created libgdx excerpt |
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Dec 23 |
comment |
How does a wow server handle which player position to set to each nearest players? With regards to your third method (storing objects in a hash table), the hashing method you're describing is usually called a SimHash (similarity hash). If you're going to use that method you'll have to work around Google's patent on the algorithm. |
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Aug 15 |
awarded | Excavator |
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Aug 5 |
revised |
Find all Game Objects with an Input string name (not Tag) Indented code blocks for easier reading |
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Aug 5 |
suggested | suggested edit on Find all Game Objects with an Input string name (not Tag) |
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Aug 4 |
answered | Random seed function for map generation? |
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Jul 26 |
revised |
How do I rotate a structure of hexagonal tiles on a hexagonal grid? Clarified question and title; included linked image in question; added relevant tags |
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Jul 26 |
comment |
How do I rotate a structure of hexagonal tiles on a hexagonal grid? Are you snapping rotations to the 6 edges of the pink hexagon, or are the rotation angles arbitrary? Also, which of the pink hexagons in the right-side structure are you rotating around? |
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Jul 26 |
suggested | suggested edit on How do I rotate a structure of hexagonal tiles on a hexagonal grid? |
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Jul 18 |
awarded | Organizer |
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Jul 18 |
revised |
How do I detect pixel-level collision using andEngine? Corrected grammar, clarified question in title, formatted methods as code |