604 reputation
114
bio website blog.ncrockford.com
location Ontario
age 25
visits member for 1 year, 11 months
seen Dec 13 '12 at 5:41
stats profile views 30

I'm a current student at George Brown College in the Game Programming program, and a former student at the University of Waterloo majoring in Computer Science.


Feb
26
awarded  Nice Question
Jun
19
awarded  Revival
Jun
8
awarded  Yearling
Dec
23
revised libgdx wiki excerpt
added 171 characters in body
Dec
23
revised libgdx wiki description
added 542 characters in body
Dec
23
comment How does a wow server handle which player position to set to each nearest players?
@Kylotan I'm not arguing that they do. It's still important to be aware that at least one method has been patented.
Dec
23
suggested suggested edit on libgdx tag wiki excerpt
Dec
23
suggested suggested edit on libgdx tag wiki
Dec
23
wiki created libgdx description
Dec
23
wiki created libgdx excerpt
Dec
23
comment How does a wow server handle which player position to set to each nearest players?
With regards to your third method (storing objects in a hash table), the hashing method you're describing is usually called a SimHash (similarity hash). If you're going to use that method you'll have to work around Google's patent on the algorithm.
Aug
15
awarded  Excavator
Aug
5
revised Find all Game Objects with an Input string name (not Tag)
Indented code blocks for easier reading
Aug
5
suggested suggested edit on Find all Game Objects with an Input string name (not Tag)
Aug
4
answered Random seed function for map generation?
Jul
26
revised How do I rotate a structure of hexagonal tiles on a hexagonal grid?
Clarified question and title; included linked image in question; added relevant tags
Jul
26
comment How do I rotate a structure of hexagonal tiles on a hexagonal grid?
Are you snapping rotations to the 6 edges of the pink hexagon, or are the rotation angles arbitrary? Also, which of the pink hexagons in the right-side structure are you rotating around?
Jul
26
suggested suggested edit on How do I rotate a structure of hexagonal tiles on a hexagonal grid?
Jul
18
awarded  Organizer
Jul
18
revised How do I detect pixel-level collision using andEngine?
Corrected grammar, clarified question in title, formatted methods as code