1,725 reputation
414
bio website gplus.to/dlras2/about
location Grayslake, IL
age 22
visits member for 1 year, 11 months
seen May 16 at 18:37
stats profile views 136

Software engineering graduate from UIUC with real-world business experience in Microsoft technologies such as C# and ASP.NET MVC, as well as an academic interest in databases, algorithms, and procedural content generation.


Apr
29
comment Is Free2Play w/ cash shop “non-commercial”?
Being hard to enforce and being legal are two different things... but it's a valid point.
Apr
29
comment Is Free2Play w/ cash shop “non-commercial”?
In other words "games that can be obtained free of charge are considered non-commercial" is completely wrong. If any money is made - from players, ads, or selling email addresses - it is commercial. This is typically true.
Sep
23
awarded  Nice Answer
Jul
5
awarded  Nice Answer
Jun
8
awarded  Yearling
Apr
3
awarded  Guru
Feb
2
suggested suggested edit on What is a fair price to pay for music licensing for a commercial game?
Nov
10
comment Check if an object is facing another based on angles
+1 for the whiteboard.
Nov
3
answered What is the most common art creation process?
Oct
30
comment How can I modify how my scene is drawn to make it look like it's taking place at different times of day?
(Any explanation for a downvote?)
Oct
30
comment How can I modify how my scene is drawn to make it look like it's taking place at different times of day?
@W.N. - "[N]obody here can tell you what colors to use to make your game look good." That includes myself. See Nicol Bolas' answer for why this isn't possible.
Oct
30
answered How can I modify how my scene is drawn to make it look like it's taking place at different times of day?
Sep
27
awarded  Enthusiast
Sep
25
answered Enemy class architecture
Sep
14
comment All Pairs Shortest Paths in Weighted Undirected Graph
Sorry, I didn't mean to say it's off topic here, I just was suggesting that another stack may get you better responses.
Sep
14
comment All Pairs Shortest Paths in Weighted Undirected Graph
I'm not sure this belongs on Game Dev... this is a programming theory problem, and just because you're using it in a game doesn't mean you need to ask it here.
Sep
11
comment Spawning units in a world made by Perlin noise?
Does the map move around with the player, or does the player move around in the map? That is, will the map be changing? If not, I'd suggest filling in all the non-reachable points at generation, so that you don't need to worry about them.
Sep
7
comment A way to store potentially infinite 2D map data?
I lost sight of it, sorry! I'd still like to get it cleaned up, but I'm slowly reworking some of the code between class and homework, so that won't be for a while. For now, the old, un-pretty demo is here: j.mp/qIwKYt By un-pretty, I partially mean it requires a lot of explanation, so don't forget to read the README and feel free to ask questions here or via email.
Sep
7
awarded  Autobiographer
Sep
2
comment How are voxel terrain engines made?
@Dan the Man - I can't help feeling like you're looking for something more. Your question is extremely broad, since you're asking for a method rather than a solution to a specific problem. You've got two nice answers here already (that's not just an opinion - we've got the badges to prove it!) and if you want less general answers, it might help to start implementing your system and asking questions when you run into problems or big decisions. We're not here to write your game for you - the answers here should be more than enough to get you started!