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May
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awarded  Yearling
Oct
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answered What is a game development portfolio?
Oct
18
awarded  Good Question
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awarded  Famous Question
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awarded  Notable Question
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accepted What are the app file size limitations for different smartphone OSes & carriers?
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awarded  Nice Question
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awarded  Popular Question
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awarded  Popular Question
Oct
20
comment What are the most commonly used programming languages?
Quite a few of the top-ranked mobile games are also written in C++ with an Objective-C/Java wrapper (both iOS and Android allow for that.) XNA (C#) is useful for working with Windows Phone 7 as well as the indie market on XBox.
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awarded  Yearling
May
27
accepted Workaround to losing the OpenGL context when Android pauses?
May
27
comment Workaround to losing the OpenGL context when Android pauses?
After trying various approaches to circumventing this, I've decided the best solution is just to recode the app to recreate the context. This is such a wasteful approach but it doesn't look like there's any good solution code.google.com/p/android/issues/detail?id=12774
May
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awarded  Critic
May
23
comment Workaround to losing the OpenGL context when Android pauses?
I'm porting an C++ game to the Android NDK which isn't designed to reload the context easily, so at least for me it is somewhat difficult. Difficulties aside, reloading textures will introduce a delay which isn't present on our other devices (iPhone, PSP, DS, etc..) Glad to hear honeycomb fixes this but unfortunately we need to support 2.1+
May
23
asked Workaround to losing the OpenGL context when Android pauses?
Apr
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asked What are the app file size limitations for different smartphone OSes & carriers?
Mar
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awarded  Scholar