391 reputation
1410
bio website offbitstudios.com
location San Diego, CA
age 36
visits member for 4 years, 5 months
seen Oct 8 at 20:44

I've worked in C#.NET and Perl for about ten years in the business sector (healthcare, financial, management software.) I recently switched to the mobile games industry working for a company where I do Android porting of their iOS titles and I still maintain and support .NET software (keeps me from getting too rusty.) I also have my own company, Offbit Studios, where I put out little mobile games for iOS and Android. Just a side thing but fun.


Oct
18
answered What is a game development portfolio?
Oct
18
awarded  Good Question
Sep
11
awarded  Famous Question
Jan
21
awarded  Notable Question
Apr
3
accepted What are the app file size limitations for different smartphone OSes & carriers?
Apr
2
awarded  Nice Question
Mar
8
awarded  Notable Question
Mar
6
awarded  Popular Question
Oct
21
awarded  Popular Question
Oct
20
comment What are the most commonly used programming languages?
Quite a few of the top-ranked mobile games are also written in C++ with an Objective-C/Java wrapper (both iOS and Android allow for that.) XNA (C#) is useful for working with Windows Phone 7 as well as the indie market on XBox.
Sep
10
awarded  Nice Question
Jul
23
awarded  Yearling
May
27
accepted Workaround to losing the OpenGL context when Android pauses?
May
27
comment Workaround to losing the OpenGL context when Android pauses?
After trying various approaches to circumventing this, I've decided the best solution is just to recode the app to recreate the context. This is such a wasteful approach but it doesn't look like there's any good solution code.google.com/p/android/issues/detail?id=12774
May
24
awarded  Critic
May
23
comment Workaround to losing the OpenGL context when Android pauses?
I'm porting an C++ game to the Android NDK which isn't designed to reload the context easily, so at least for me it is somewhat difficult. Difficulties aside, reloading textures will introduce a delay which isn't present on our other devices (iPhone, PSP, DS, etc..) Glad to hear honeycomb fixes this but unfortunately we need to support 2.1+
May
23
asked Workaround to losing the OpenGL context when Android pauses?
Apr
4
asked What are the app file size limitations for different smartphone OSes & carriers?
Mar
31
awarded  Scholar
Mar
31
comment Faster way to scale images than gluScaleImage?
The design isn't mine (it's a port) but I did start replacing calls to the gluScaleImage and the performance is much better. Thanks