| bio | website | |
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| age | ||
| visits | member for | 1 year, 11 months |
| seen | Jul 27 '11 at 21:45 | |
| stats | profile views | 0 |
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Jul 22 |
comment |
Collision 100% avoidance implementation Even if you did have initially-moving vehicles with 100% collision avoidance, arbitrary starting conditions could still cause gridlock. |
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Jul 15 |
comment |
Should the engine for an eventual web-based game start as a web-service? How many concurrent games does your engine need to handle? |
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Jun 7 |
comment |
Variable height jumping in side scrollers Maybe not the game you have in mind, but in Super Mario 2 you jumped higher by ducking a bit before jumping. (Which makes a certain amount of intuitive sense, since you don't jump very far if you try to do it direct from a standing position.) |