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Jul
22
comment Collision 100% avoidance implementation
Even if you did have initially-moving vehicles with 100% collision avoidance, arbitrary starting conditions could still cause gridlock.
Jul
15
comment Should the engine for an eventual web-based game start as a web-service?
How many concurrent games does your engine need to handle?
Jun
7
comment Variable height jumping in side scrollers
Maybe not the game you have in mind, but in Super Mario 2 you jumped higher by ducking a bit before jumping. (Which makes a certain amount of intuitive sense, since you don't jump very far if you try to do it direct from a standing position.)