821 reputation
59
bio website
location Chemnitz, Germany
age 27
visits member for 3 years, 3 months
seen Aug 28 at 16:14

May
8
answered OpenGL noob: Using VBO to draw a colored triangle
May
2
answered glBufferSubData and offset alignment?
Jul
2
answered How to create OpenGL (ES 1.0) texture programmatically?
May
31
answered Triangles in a C++ STL Vector as an Objective-C member sometimes draws incorrectly in OpenGL ES
Apr
30
answered VBO triangle not rendered using Freeglut Opengl 3.x, not understanding the weird fixes
Mar
8
answered Which is worst: Too many VertexShader instructions, or FragmentShader instructions?
Jan
25
answered How to decide to use OpenGL ES 1.0 or 2.0 for Android?
Dec
11
answered How do I extract a translation vector from a dual quaternion?
Sep
12
answered For voxel rendering, what is more efficient: pre-made VBO or a geometry shader?
Sep
8
answered moving glDepthMask into a shader
Sep
6
answered gluLookAt vs glTranslate + glRotate and camera transformation matrices
Aug
31
answered Framebufferobject crashes when I do pop without resetting the framebuffer to the original
Aug
30
answered computing gl_FragDepth
Aug
26
answered GLSL - Rewriting shaders from #330 to #130
Aug
25
answered Why is programmable pipeline( GLSL ) faster than fixed pipeline?
Aug
25
answered How can I reduce aliasing in my outline glow effect?
Aug
22
answered What is a reasonable OpenGL version baseline for a mid-range 3D game?
Aug
22
answered What is causing these texture edge artifacts on some video cards?