6,841 reputation
42145
bio website
location United Kingdom
age 22
visits member for 3 years, 1 month
seen 17 hours ago

Engineer/artist.


21h
revised How do I change the relative origins of a Box2D World and a TiledMap in Libgdx?
Clarified. Removed thankyous. More descriptive tags.
21h
revised What is “ping pong” in the context of graphics rendering?
Grammar. Removed thankyous.
Jul
17
revised Creating A TickRate Class
Grammar and code formatting.
Jul
17
revised How do I find the tile I'm standing on?
Fixed code formatting.
Jul
17
revised How do I find the tile I'm standing on?
Grammar. Removed repetition and irrelevant tag.
Jul
16
revised Unity: stop/play only background music
Fixed grammar. Split code onto 2 lines to avoid overflow scroll. Code formatting for variable names in text.
Jul
15
revised How do I resolve a sphere-triangle collision in a given direction?
Made a GIF of it.
Jul
15
revised How do I resolve a sphere-triangle collision in a given direction?
Improved grammar. Better-matching tags. Tried to clarify title to show how this is different from basic sphere-triangle collision resolution.
Jul
14
revised Why isn't my Blender FBX not appearing in XNA?
Clarified grammar.
Jul
14
revised How do I create a knockback-movement?
Fixed some grammar.
Jul
13
revised How do I make my camera follow a Box2D object?
Better fitting title. Grammar. Introduced code indentation and spacing, and made comment line lengths reasonable.
Jul
11
revised Why are my Box2D wheels slipping on ground?
Improved grammar and flow.
Jul
8
revised How should I plan RPG battle mechanics?
Clarified wording.
Jul
8
revised Can the Shuriken particle system create particles with random shapes and sizes?
Shortened by removing repetition. Clarified wording.
Jul
8
revised Help with Collision of spawned object(postion fixed) with objects that there are translating on screen
Removed comment about code formatting now that it's been fixed. Also, fixed code formatting, ironically. :D
Jul
8
revised How do I efficiently collide and match groups of coloured circles?
Edited second question back in, so as to not shortchange the existing answer. The two questions *are* somewhat connected.
Jul
8
revised How do I efficiently collide and match groups of coloured circles?
Improved grammar and flow. Clarified title. Removed second question.
Jul
7
revised Why do I need a local server for HTML5 game development?
Clarified difference between Python versions 2 and 3.
Jul
7
revised Fit a bounding box in the scene modifying FOV
Colour-inverted and embedded diagram. Clarified wording appropriately.
Jul
7
revised How do I avoid removal from Play Store due to copyright infringement?
Fixed grammar and clarified title.