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17/20 answers
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0s
revised How do I render a volumetrically lit spotlight?
Used the subject-specific term "volumetric light", since that's clearly what was meant here. General proofreading pass.
27m
revised How do you handle loss aversion in probability-based games?
Proofread grammar, and added links to relevant topics.
2h
revised Could triangles be used for swept-AABB checks between positions?
Retitled to reflect what seems to be the intention, and rearranged for flow.
23h
revised How can I ensure a Unity game continues to run in RAM, even if the disk it loaded from is removed?
Removed redundant wording.
23h
revised How do I correctly make character sprite direction match player inputs?
Matched title to content. Paragraph breaks by topic.
1d
revised Why does my world generation code perform poorly on large inputs?
Matched title more closely to question.
Apr
21
revised How do I handle objects with a width and height in grid-based pathfinding?
Clarified and proofread.
Apr
19
revised Is UDP still better than TCP for data-heavy realtime games?
Wording clarifications.
Apr
19
revised How do I procedurally generate a histogram from an image?
Clarified title, formatting, tags.
Apr
19
revised How do i make floors of varying height in OpenGL?
Retitled and retagged.
Apr
19
revised How do I run functional tests against my Unity3D game?
Clearer title. Changed headings to headings for benefit of e.g. screen readers.
Apr
19
revised On Android, How can I avoid FPS drops during sensor listener setup/tear down?
Some language clarifications.
Apr
19
revised Why does my Unity animator state “finish” before the visible motion does?
Clearer title.
Apr
19
revised How do I create a custom collision map for clickable areas on a map?
Clearer title. Rehosted image on i.stack.imgur.com for longevity.
Apr
19
revised How do mobile games create simple UI components?
Attempting to clarify.
Apr
19
revised In a large space simulation, why is my sun light not reaching the planets?
More specific title.
Apr
19
revised How do I correctly shift arrays on a Tetris line clear?
Clarified wording, retagged.
Mar
27
revised In Processing, why does this call to image() cause an error?
Fixed formatting.
Mar
25
revised How do I ensure a piece of code runs only once?
Clarified wording.
Feb
28
revised How can I procedurally render irregularly shaped health bars?
Conciser title; "procedural" is the word for "not based on intermediate sprites".