| bio | website | |
|---|---|---|
| location | ||
| age | ||
| visits | member for | 1 year, 11 months |
| seen | 1 hour ago | |
| stats | profile views | 305 |
Idealist, minimalist, scientist.
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1h |
revised |
Moving Character Based on background Fixed formatting, grammar. |
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2d |
revised |
How can I mod the original The Sims? Clarified title and text. Tags++. |
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2d |
revised |
Linking error when compiling Allegro example Improved title. Code formatting. Grammar. Condensed. |
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2d |
revised |
How do I convert my XNA game to Android without using MonoGame? Extended title for the specific question. Clarified and added rel. tag. |
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May 17 |
revised |
What is a Fragment Pipe? Improved grammar. Removed redundancy. |
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May 17 |
revised |
How do I implement fog of war in a tile-based game? Split into paragraphs. Removed redundancy. |
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May 12 |
revised |
How do I animate images with OpenGL? Removed irrelevant tags. Improved title. Removed redundancy. Clarified. |
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May 12 |
revised |
What perspective is suitable for sharing a screen across a table? Improved title. More descriptive tags. |
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May 12 |
revised |
How do I create a “flying through space” effect? Rephrased from "how did Nintendo do this" to "how can *I* do this". Embedded screenshot from video. Clarified title and content. |
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May 11 |
revised |
Unity game engine javascript pickle Clarified where I could. I don't know what to do about the title. |
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May 11 |
revised |
How can a desktop Java game be distributed without a Java runtime dependency? Rearranged and clarified. |
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May 10 |
revised |
Does XNA have a built-in GUI library? Clarified. |
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May 8 |
revised |
How do I approximate the result of battle between two armies with known strengths? Descriptive title. Condensed and clarified text. |
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May 8 |
revised |
How do I keep my character centred on screen? Clarified. Improved title. |
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May 8 |
revised |
Problem switching Scenes in AndEngine Grammar. Improved title. |
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May 6 |
revised |
How do I visualize parallax layers in a level editor? Clarified. |
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May 6 |
revised |
Does it matter where I initialize Directx11's shader constant buffer? Clarified. Removed redundancy. |
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May 5 |
revised |
Pygame: circular motion with Bresenham's algorithm Embedded image. Clarified title. |
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May 5 |
revised |
KeyListener with CardLayout Retagged. Condensed. |
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May 5 |
revised |
Books on layout and space sequencing in game design Embedded image. Condensed. Improved title. |