8,481 reputation
63054
bio website github.com/anko
location United Kingdom
age
visits member for 4 years, 1 month
seen 3 hours ago

Hacker, visualiser, open source enthusiast tiny glider

Tools: Node|io.js/LS, C, d3, zsh, git, make, Arch, evilvte, i3, uzbl, neovim, GIMP, Inkscape, MyPaint.


2d
revised How do I check for collision between transparent textures?
Small language clarifications.
Jun
30
revised In Unity, how do I make separate mute buttons for sound-effects and music?
Clearer title.
Jun
30
revised TiledMap blocks makes Animation invisible
Re-indented stuff between begin/end, since that does add a visual cue for what stuff is batched.
Jun
27
revised Xcode project runs on device, but not simulator
Turned arrows into Unicode. Some clarifying formatting.
Jun
24
revised Is the libgdx g3d model format really most efficient?
Split into paragraphs. Moved main question to top. Proofreading pass.
Jun
22
revised Using Java on mobile, should I avoid object construction to reduce GC overhead?
More specific title. Reduced duplication. Some appropriate links.
Jun
18
revised How are the Unreal Development Kit (UDK) and Unreal Engine 4 (UE4) related?
Expanded names in title. Conciser body text.
Jun
17
revised How can I calculate the future position of my moving object?
Retitled to be more descriptive. Formatted code to reduce horizontal scrolling.
Jun
9
revised How do I make an AI that stays at a distance from the player act correctly when cornered?
Split paragraphs properly. Clearer title.
Jun
7
revised How should I license my game so others may not distribute copies?
Clarified intent and linked to CC. Tags.
Jun
5
revised How do I create this type of mixed 2D/3D character model?
Quick screencap to get the point across for people without a Flash plugin, and in case the link goes down. Clarified the text. Generalised, since the general concept seemed more important than an implementation in a specific language. Some handy tags.
Jun
4
revised How do I calculate the forces exerted by a taut wire wrapping 2D objects?
Clearer title. Rehosted image to SE.
Jun
4
revised In XNA, how do I dynamically load parts of a large 2D world map?
Title and content clarifications. Rehosted images from Imageshack to SE.
Jun
4
revised Implementing a wrapping wire (like the Worms Ninja Rope) in a 2D physics engine
Rehosted image on StackExchange to guard against possible dead link later.
Jun
4
revised Implementing a wrapping wire (like the Worms Ninja Rope) in a 2D physics engine
Rehosted image on StackExchange to guard against possible dead link later.
Jun
4
revised In Cocos2D, how do I check for collisions against an arbitrary user-drawn shape?
Clarified title. Removed fluff. Rehosted image on StackExchange to guard against possible future dead link.
Jun
4
revised How can I ease the work of getting pixel coordinates from a spritesheet?
Rehosted image to StackExchange server to reduce possibility of dead link in the future. Some appropriate styling.
May
31
revised In Unity, how do I render a chromatic aberration effect?
Some rearrangements for clarity.
May
31
revised My sprites are spwaning on top of each other with a new class?
Fixed code formatting. (Seriously good job given you were on a phone though!)
May
28
revised In Unity3D, how do I create an efficient scratch card effect?
Grammar clarifications. Integrated edit into rest of the post. Tags.