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1d
revised How do I query a LibGDX Box2DLights “light” and “dark” regions?
Language clarifications. Moved important bits to top. Some relevant tags.
1d
revised How do I implement a sparse voxel octree?
Embedded link, split question & attempt paragraphs.
Jul
25
revised How do I implement a retro-style password-based “savegame” system?
Clarified: "Retro-style" is unclear to people who haven't played retro games. Some other small clarifications.
Jul
25
revised How do I implement a retro-style password-based “savegame” system?
Added a link to Mega Man X password stuff, since it was specifically mentioned in the question, and the write-up was quite good.
Jul
21
revised DX11 Mixing 2D and 3D
Retitled to be more descriptive, and rewrote to bring out the essence of the question.
Jul
21
revised How can I improve the efficiency of my procedural terrain generation and smoothing?
Removed duplication and condensed to essentials. Moved most important parts to start.
Jul
5
revised Do >2-state cellular automata exist?
Clarified first sentence to better match with the question's new phrasing.
Jul
5
revised How do I pick tiles from an isometric map with slopes?
Clarified title; moved OpenGL constraint to first paragraph.
Jul
5
revised Do >2-state cellular automata exist?
Clarified wording ("2 states" are multiple states; what was meant is "more than 2"). Some further grammar things. This seems to have nothing to do with game design, so I dropped that tag.
Jul
1
revised How do I check for collision between transparent textures?
Small language clarifications.
Jun
30
revised In Unity, how do I make separate mute buttons for sound-effects and music?
Clearer title.
Jun
30
revised TiledMap blocks makes Animation invisible
Re-indented stuff between begin/end, since that does add a visual cue for what stuff is batched.
Jun
27
revised Xcode project runs on device, but not simulator
Turned arrows into Unicode. Some clarifying formatting.
Jun
22
revised Using Java on mobile, should I avoid object construction to reduce GC overhead?
More specific title. Reduced duplication. Some appropriate links.
Jun
18
revised How are the Unreal Development Kit (UDK) and Unreal Engine 4 (UE4) related?
Expanded names in title. Conciser body text.
Jun
17
revised How can I calculate the future position of my moving object?
Retitled to be more descriptive. Formatted code to reduce horizontal scrolling.
Jun
9
revised How do I make an AI that stays at a distance from the player act correctly when cornered?
Split paragraphs properly. Clearer title.
Jun
7
revised How should I license my game so others may not distribute copies?
Clarified intent and linked to CC. Tags.
Jun
5
revised How do I create this type of mixed 2D/3D character model?
Quick screencap to get the point across for people without a Flash plugin, and in case the link goes down. Clarified the text. Generalised, since the general concept seemed more important than an implementation in a specific language. Some handy tags.
Jun
4
revised How do I calculate the forces exerted by a taut wire wrapping 2D objects?
Clearer title. Rehosted image to SE.