7,350 reputation
42450
bio website github.com/anko
location United Kingdom
age
visits member for 3 years, 5 months
seen 5 hours ago

Engineer/artist; data visualisation specialist.


Nov
16
revised How do I perform an hqx filter in XNA 4.0?
Shorter title. Linked to Wikipedia's article on hqx. Better tags.
Nov
16
revised Build-time GLSL syntax validation
Embedded links.
Nov
16
revised How can randomly paired players fairly select a map?
Clarified by embedding later edit into question. Grammar and word order pass. Some relevant tags.
Nov
16
revised How do I crop a camera's viewport?
Grammar.
Nov
16
revised How do I choose where to position a mini-map in the HUD?
Clarified title. Little grammar things.
Nov
16
revised How do I choose an optimal texture size for a mobile Unity game?
Grammar and general clarifications.
Nov
16
revised How do “procedural” and “random” generation differ?
Condensed and clarified by rearranging and removing duplication or unnecessary detail. Split sections with horizontal rules. Clearer title and a relevant tag.
Nov
11
revised How do C# and JavaScript differ in Unity development?
Condensed and clarified. Removed the opinionated and time-specific questions.
Nov
11
revised How can I create the illusion of a 3D object moving around in a static background?
Framed more clearly as conceptual question. Retagged to match. Grammar and sentence structure pass.
Nov
10
revised How can I place the player into a 360° video in UE4?
Embedded image. Some language clarifications.
Nov
7
revised How do I calculate the z-coordinate for a perspective-camera in 2D?
More descriptive title and tags. Code-formatted function names.
Nov
6
revised How do I lerp between values that loop (such as hue or rotation)?
Linked to normalisation as in comments. (This may well be the first readers hear of vectors, so a word-definition reference is probably good.)
Oct
29
revised In OpenGL, what is “zero state” rendering?
Switched flow-interrupting bold to italics. Inlined links. Paragraphed second section on attribute-less.
Oct
29
revised How can I full-screen a Facebook canvas game?
Title clarification and minor body clarifications. Some relevant tags.
Oct
26
revised How do I procedurally generate a maze puzzle?
Clarified title and condensed contents.
Oct
25
revised In XNA 4, how can I access SpriteBatch's transformMatrix in my shader?
Rearranged a little for clarity. Split long line to avoid horizontal scrolling.
Oct
25
revised How can I use CCClippingNode to trim the top and bottom from a CCTableView?
Light editing pass for grammar, spelling and word order. Some relevant tags too. (And welcome to the site! :))
Oct
25
revised How do I create the visual effect of transitioning between night and day?
Preciser title. Various language clarifications.
Oct
24
revised How do I make a 2D race car turn smoothly?
Word order and general language clarifications to title and contents. Collapsed code into single-line conditionals for easier reading and to take up less space. (It still does exactly the same thing; just formatted differently.)
Oct
24
revised How do I find the shape of Tiled's circles or ellipses in libGDX?
Clarified title. Some grammar and word order in contents. Removed thankyous and calls for help, since those are implicitly clear.