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2h
revised How do I prevent raycast car wheels sliding sideways?
Inlined link. Minor language clarifications.
1d
revised How do I create a simple RPG game server?
Clarified title, removed fluff to concentrate on the main question.
1d
revised In Unity, how do I handle very short mouse drags as click events?
More specific title.
Aug
24
revised How do I convert the coordinates of a click to a tilemap position?
Retitled to express the more general problem.
Aug
23
revised Why do my game objects jitter when moving the camera?
Retitled to hopefully clarify for future readers.
Aug
20
revised How should I store dynamic game entities for efficient area-based selection?
Clearer title. Some grammar. Relevant tags.
Aug
19
revised What is adaptive super-sampling?
Clarified title. Removed redundant statements. Highlighted questions.
Aug
19
revised What advantages does multisampling have over supersampling?
Title grammar.
Aug
19
revised How do I implement anti-aliasing in OpenGL?
Condensed. More descriptive title.
Aug
19
revised Should I implement anti-aliasing by rendering large and scaling down?
More descriptive title. Split paragraph.
Aug
19
revised What causes aliasing?
Condensed by removing "this might not be the right place / this is a question"-redundancy. Fixed grammar and tags.
Aug
15
revised What is the difference between “dynamic generation” and “procedural generation”?
Condensed title. Added terminology tag.
Aug
9
revised How do I convert a panorama image into a skybox?
Inlined links.
Aug
9
revised In the Unity Editor, how do I find prefabs containing a specific component?
Embed corrections rather than appending them. Bunch of grammar.
Aug
9
revised Are polygon normals really shadeable?
Clarified which part is the quote. Linked to a source.
Aug
9
revised Should I use textures not sized to a power of 2?
Retitled to capture full generality. Wording tweaks for conciseness and clarity.
Aug
7
revised Why are my Hello World Box2D project's collisions off by twice the size of my boxes?
Clearer title—a little more informative for future searchers now that we understand the problem. Reduced tags, since this isn't a C++- or OpenGL-specific problem and happens in any Box2D implementation.
Aug
7
revised How do I calculate the position of a vehicle moving between tiles, over time?
Ooops, meant scalar.
Aug
7
revised How do I calculate the position of a vehicle moving between tiles, over time?
Clearer title. Some tags.
Aug
5
revised May I distribute a game engine that is based on textbook examples?
Condensed language. Some grammar.