7,360 reputation
42550
bio website github.com/anko
location United Kingdom
age
visits member for 3 years, 6 months
seen 5 hours ago

Engineer/artist; data visualisation specialist.


1d
revised How do I fill a shape with a texture in Libgdx?
Removed Box2d from title and tags, as it's only tangentially related here. Quick grammar pass.
1d
revised How can I share high scores on Facebook from a desktop libgdx game?
Condensed and checked grammar.
Nov
24
revised How do I implement one-way platforms in AndEngine and Box2D?
Framed question more generally: Debugging your specific code is off-topic, but how to implement this idea generally is on-topic and much more useful for everyone. Fixed some grammar and improved sentence structure and flow. Reduced code indentation level and removed an extraneous assignment.
Nov
22
revised Should I use Box2D for collision-detection only (not simulating physics)?
Language clarifications.
Nov
22
revised Given seams, how do I unfold a mesh?
Grammar and tags.
Nov
22
revised How can I implement a futuristic “barrier field” that reacts to hits?
Clearer title. Condensed and improved grammar. A tag.
Nov
16
revised How do I perform an xBR or hqx filter in XNA?
Shorter title. Linked to Wikipedia's article on hqx. Better tags.
Nov
16
revised Build-time GLSL syntax validation
Embedded links.
Nov
16
revised How can randomly paired players fairly select a map?
Clarified by embedding later edit into question. Grammar and word order pass. Some relevant tags.
Nov
16
revised How do I crop a camera's viewport?
Grammar.
Nov
16
revised How do I choose where to position a mini-map in the HUD?
Clarified title. Little grammar things.
Nov
16
revised How do I choose an optimal texture size for a mobile Unity game?
Grammar and general clarifications.
Nov
16
revised How do “procedural” and “random” generation differ?
Condensed and clarified by rearranging and removing duplication or unnecessary detail. Split sections with horizontal rules. Clearer title and a relevant tag.
Nov
11
revised How do C# and JavaScript differ in Unity development?
Condensed and clarified. Removed the opinionated and time-specific questions.
Nov
11
revised How can I create the illusion of a 3D object moving around in a static background?
Framed more clearly as conceptual question. Retagged to match. Grammar and sentence structure pass.
Nov
10
revised How can I place the player into a 360° video in UE4?
Embedded image. Some language clarifications.
Nov
7
revised How do I calculate the z-coordinate for a perspective-camera in 2D?
More descriptive title and tags. Code-formatted function names.
Nov
6
revised How do I lerp between values that loop (such as hue or rotation)?
Linked to normalisation as in comments. (This may well be the first readers hear of vectors, so a word-definition reference is probably good.)
Oct
29
revised In OpenGL, what is “zero state” rendering?
Switched flow-interrupting bold to italics. Inlined links. Paragraphed second section on attribute-less.
Oct
29
revised How can I full-screen a Facebook canvas game?
Title clarification and minor body clarifications. Some relevant tags.