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10,930
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210/100 score
17/20 answers
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 Necromancer
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~194k people reached

Apr
19
reviewed Close Legal issues with nba player names, profiles, logos ?
Apr
19
reviewed Close Drawing a gradient triangle with depth in mind
Apr
19
reviewed Close Unity RaycastHit2D sprites error C#. Figured out that this code only works on 3D colliders so how do I change it so that I can use it on 2D colliders?
Apr
19
reviewed Edit How do I procedurally generate a histogram from an image?
Apr
19
reviewed Close Storing Card List for TCG
Apr
19
reviewed Close Exception in thread “Thread-0” java.lang.IllegalArgumentException: input == null!
Apr
19
reviewed Edit How do i make floors of varying height in OpenGL?
Apr
19
reviewed Edit How do I run functional tests against my Unity3D game?
Apr
19
reviewed Close Simple way to serialize save game data whilst allowing for future features
Apr
19
reviewed Leave Open Creating a Board Game Strictly Using Windows Forms
Apr
19
reviewed Close A* pathfinding takes too long, shortcuts needed
Apr
19
reviewed Close Fastest way to neutralize scale in the transform matrix?
Apr
19
reviewed Close How do you chase a changing value with ease in and ease out
Apr
19
reviewed Reviewed Overriding CoRoutine doesn't execute base code
Apr
19
reviewed Leave Closed Unity, how do I pause the Audio in the Level?
Apr
19
reviewed Leave Closed How to encrypt Save Files without using a key?
Apr
16
reviewed Close 3D Game Ready Models
Apr
16
reviewed Close Collectiion was modified(monogame)
Apr
16
reviewed Leave Open How can I generate a 2d navigation mesh in a dynamic environment at runtime?
Apr
16
reviewed Leave Open Procedural Generation, Game Updates, & Butterfly Effect