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2d
comment How can i create a 2 player turn-based board game on a separate android device using unity?
I don't understand. Are you asking about synchronising the game state between the players? Is this a P2P architecture or do you have an authoritative server?
2d
comment Should I use secure WebSockets for a game?
Also, encrypting even trivial stuff makes everything more secure—an attacker can't distinguish between what data is important and what isn't, so even if they're able to throw some datacenters at some random SSL packets and crack some of it eventually, the more those packets just contain unimportant web game update packets, the less they'll feel like continuing doing that.
Feb
2
comment How do I turn an image into a Box2D physics object?
@NauticalMile I have no Windows machine handy to test on, but I'd be very interested in the results: do ask if you get stuck. The code could definitely use some more comments. :)
Feb
2
comment How do I turn an image into a Box2D physics object?
@NauticalMile I tested this in Linux, but all of the programs I used are also available for Windows, including make.
Feb
1
comment Bukkit - Loading chunks in a new world
@Lolums Modding is on-topic. We just have a fairly small base of Bukkit users…
Jan
23
comment How could we use trigonometry for moving around a 3D World?
Could you explain more clearly what you're trying to do? This is all about how you're trying to do it, which is quite unclear without the context of a goal.
Jan
15
comment How to avoid Gimbal Lock on Rubik's Cube
@Draco18s These questions helped me understand them: What is a quaternion? and Why do people use quaternions? and How can you visualize a quaternion?
Jan
15
comment In a 2D physics engine, how do I avoid useless collision resolutions when objects come to a rest?
@DMGregory That sounds like a good answer. Add it?
Jan
15
comment When do I copyright a game?
@AlexandreVaillancourt You don't even need the ⓒ-symbol: under the Berne Convention you automatically gain copyright when you create a work. The symbol is just a clarification.
Jan
14
comment how to pin down a sprite partly in unity?
How about 2 variables current_angle and target_angle and a line of code in your update loop that moves current_angle some small fraction of the way toward target_angle? Then tapping the buttons could just change the target_angle, and the current_angle would change to it over time. I still don't understand what you mean by "pinning".
Jan
14
comment how to pin down a sprite partly in unity?
I don't understand. Is the degree of rotation supposed to be proportional to how far left or right the person touched?
Jan
7
comment How to make a bar showing the “percentage” of a maximum
Also relevant: creating a circular loading bar
Jan
2
comment Can I legally call ninja techniques “jutsus” in a game?
Hand seals are also common ninja folklore, used previously in other games too. I'd say you're OK. It's mostly actually the opposite danger you should watch out for: these tropes have been riffed on so much that they've largely worn to cliches. Make sure to add a new twist!
Dec
25
comment How to implement constant velocity and collisions without gravity
There seem to be 2 questions here: about implementing constant velocity in Box2D and about... whether Box2D works?
Dec
24
comment Java Rectangle Collision Glitch
Have you tried stepping through it with the debugger, or printing diagnostics, or writing unit tests?
Dec
23
comment Problem with Collision Detection
According to your comment, the crash occurs on a line which is instantiating an object and adding it to a list. Why do you think the collision detection is to blame? Do you get any further stack trace in the error?
Dec
21
comment How can I implement lights & shadows in a multi-layer 2d tilemap?
I don't have the mindspace right now to digest it into an answer, but I just stumbled on this blog post about line-of-sight determination for heightmap terrain. It sounds just like what you're looking for.
Dec
20
comment I want to drop a platform after I land on it
It's fine to answer your own question, by the way. Could you write up your final solution?
Dec
19
comment Which font does Crossy Road use?
@Alayric Post an answer.
Dec
19
comment Which font does Crossy Road use?
In such a narrow context, they might have used a custom font. What game is it?