5,748 reputation
21842
bio website
location United Kingdom
age 22
visits member for 2 years, 10 months
seen 8 hours ago

Engineer/artist.


8h
comment Custom rotateTowards function and rotating only around two axises
I would edit to split up that huge paragraph, but it's staring at me like it wants to fight...
9h
comment Updating view of MVC game
This question might be a duplicate -- it's also about implementing a puzzle game view, in the MVC sense. Is that what you're asking?
9h
comment How to use Unity3D Social for OSX?
If your old code still works but new code doesn't, then at some level you must be calling a different procedure, or else you broke causality. Without some tangible demonstration of how the problem manifests (i.e. something that I could hypothetically use as a test-case to see if my solution works), you're still pretty much saying "it doesn't work".
9h
comment Determine speed of sprite
So your bg moves 2 pixels every .004 seconds and your star moves... uh, half its width (?) every second, then you could convert them to pixels per second and compare. Is that it? Am I missing something obvious?
9h
comment How can I implement a third-person camera in an SC2 map?
@Jari I think this should stay open as long as game modding is on-topic here and SC2 has an active community. The SC2: Heart of the Swarm expansion is only a year old.
1d
comment Is a responsive dimension game worth it?
@Zach Keep it concrete and objective. Whether a technique or feature is worth it is dependent on the game in question, your skill at implementing it and on your subjective definition of worth. Hence effectively only you can answer it. "How do I implement a resolution-independent UI with technology X for a game Y" would be answerable. However, there are a huge amount of resources on responsive web development already and we have a question for doing it on Android.
2d
comment Is a responsive dimension game worth it?
@Mr Overgrowth's cutscene editor shows safe-zones for stuff that might get cropped at different aspect ratios. (Not a complete antidote of course, just an interesting related thing.)
2d
comment Collision detection with multiple polygons simultaneously
possible duplicate of Collision resolution in case of collision with multiple objects
2d
comment Render scene twice in OpenGL, overlay second render with tranparency
I'm confused too. What is this mysterious "final overlay process" and why isn't it part of the rendering if it's... rendering?
Apr
14
comment How do I improve my game's economy?
What are you doing now and why is it not working?
Apr
13
comment Behavior for a line with different angels
I don't understand. If you draw it, would that help?
Apr
11
comment Storing rigid body collision shapes in local or world coordinates
Hmm, maybe it's Rule of Economy in action? ("Conserve programmer time over machine time.")
Apr
10
comment Is game development a super elite club?
@rio The reason for the many edits is that anyone can edit any StackExchange post and are strongly encouraged. I'm not a moderator either; just someone who wants to help keep the site top quality. Among the top 50 editors, I've made only 6% of the edits and try hard to make them good. We're much smaller than SO (~0.2% the number of questions) and cover a smaller area of expertise, hence it's easier to maintain things.
Apr
9
comment Is game development a super elite club?
Why the rollback? Did my edit miss something crucial?
Apr
9
comment How big a transition from programmer to modeler/level designer/creator
You sound like you need to try it. 10 years ago, I started both programming and drawing. Programming clicked and... well, now I immensely respect people who can draw! (More so every day!) Trying to generalise the necessary learning curves is nonsensical though, as they depend on everything.
Apr
9
comment Are jobs in demand?
To get hired, prove you're good. A degree says "I can think about hard problems." A successful game of your own says "I'm independent and competent." High StackExchange rep says "I'm knowledgeable and explain well, and maybe spend too much time on the internet." What do you want to prove?
Apr
9
comment How do I split a texture into differently shaped pieces with libgdx?
This is a nice conceptual overview to what I thought was an implementation question.
Apr
8
comment Are game engines usually plain code or compiled code?
I dislike the idea of "usual method", because when told what it is, mediocre programmers tend to just do it without thinking for themselves.
Apr
8
comment How do I add a method to a class without editing the source file?
Would reflection work? (I've used it sparingly in Java coursework when told "don't change the given source".)
Apr
8
comment How do I port this 3D AI script to 2D?
"Fix this code for me." "No."