7,360 reputation
42550
bio website github.com/anko
location United Kingdom
age
visits member for 3 years, 5 months
seen 12 hours ago

Engineer/artist; data visualisation specialist.


12h
comment How to create a game animated guide?
This is really vague. What have you tried and what precisely are you having trouble with? Do you know how to make your game objects animate? (You can edit the question to clarify.)
1d
comment How do I implement one-way platforms in AndEngine and Box2D?
I edited to center the question on "how do I do this generally" rather than on fixing your code. I hope I've managed to include what you meant. (Previous versions are still in the revision history of course.)
Nov
22
comment Should I use Box2D for collision-detection only (not simulating physics)?
Don't you have to call b2World.Step (which simulates physics) to get your contact listener to fire? (I'm also curious why you're not using Box2D's physics.)
Nov
22
comment Should I use Box2D for collision-detection only (not simulating physics)?
Ah, I get it now! I made some edits to clarify.
Nov
22
comment Normal Mapped Models Render with render target background color acting as transparency and lighting Problem
It's OK to add your own answer with the final solution and mark it as accepted. That makes it easier for future readers to find it.
Nov
22
comment Should I use Box2D for collision-detection only (not simulating physics)?
I don't understand. What would you use Box2D for if not physics? What do you mean by "precise shape description"?
Nov
16
comment Placement Shader
I'd call it an "outline shader". We've got a question on how to make one too. Is that what you mean?
Nov
16
comment How do I choose where to position a mini-map in the HUD?
"Most common" doesn't mean "best", since the best choice depends on the game. After Lærne's edit, this question looks promising and useful though. It's in the reopen-vote-queue.
Nov
16
comment How do “procedural” and “random” generation differ?
@hobblygobbly Cool! I edited to highlight the most important parts. You can see previous versions in the revision history and can of course edit further. :)
Nov
12
comment Configuring eclipse exporting - export res folder into jar's /res
This doesn't seem game-development-specific. Should we flag it for moving to StackOverflow?
Nov
12
comment How do “procedural” and “random” generation differ?
This is a good question, but it could be an order of magnitude shorter. The example seems unnecessarily detailed. Would you mind some aggressively-pruning edits?
Nov
10
comment How to design drawing order?
Is there something with your approach that you think could be improved? "Most used" doesn't imply anything about being a good method in your particular situation.
Nov
10
comment How can I place the player into a 360° video in UE4?
Attempting to summarise: You'd like the player to be able to wind backward and forward in time in that 360°-video with their movement controls and use the mouse to look around?
Nov
7
comment How do I convince my team to use less VO?
This sounds like a rant about your narrow situation disguised as a question. Did you mean to ask "How can I make VO less annoying?"
Nov
6
comment How can I securely send information about player completion from a Unity game?
What have you tried and how did it fail? Here's the Unity documentation on GUI elements, if that's what you're stuck on.
Nov
4
comment Should I check SDL_Event for NULL?
An argument in favour of sanity-checking in general: The check serves as documentation that a null-value is unexpected here, which might make your code easier to read later and make bugs totally obvious. You could wrap the check as an assert or #ifdef, to exclude it from a production build.
Oct
26
comment How do I procedurally generate a different animal randomly with object oriented programming in C++?
Isn't this the same as this question though?
Oct
26
comment How do I procedurally generate a different animal randomly with object oriented programming in C++?
The most helpful resources I know of are this review of popular maze generation algorithms and these visual analyses of their differences.
Oct
24
comment How do I make a 2D race car turn smoothly?
Definitely ask your teacher too, or a math teacher at your school. When I was learning vectors and trigonometry, it really helped to have someone around who could draw pictures of them and talk through what they were doing. Your teachers also know you better than we do, so they can tune their explanation to your current understanding. (There are also great Khan Acedemy courses on vectors and trig!)
Oct
24
comment How to deal with extremly big numbers in javascript?
This seems a general programming problem not specific to game development. There's already a question on StackOverflow about it.