8,134 reputation
52953
bio website github.com/anko
location United Kingdom
age
visits member for 3 years, 10 months
seen 1 hour ago

Hacker, visualiser, open source enthusiast tiny glider

Tools: Node|io.js/LS, C, d3, zsh, git, make, Arch, evilvte, i3, uzbl, neovim, GIMP, Inkscape, MyPaint.


2d
comment How to model cars in Blender automatically?
Here's a list of sites welcoming open-ended game dev questions.
2d
comment Deploy game server with limited number of connections (100 per running process)
We've decided that "which tech to use"-questions are off-topic because they're too open-ended; they tend to be opinionated and to produce a list of "maybes", rather than a correct answer. We've got this list of other sites that welcome open-ended questions though.
Mar
29
comment Simple OpenGL ES Cube
With graphics, keeping it working is usually much easier than trying to fix it when it's not rendering, because it's really hard to do that. What's the last version of your code that worked?
Mar
29
comment Licensed Vs Made Engine
Depends on everything. Do you like writing engines? Do you want to write it in an obscure Lisp dialect? Are you making a massively multiplayer online first-person puzzle platformer collectible card game for which no sensible engine exists? Do you like pistachio ice cream? If yes to any, you might want to write your own engine, but even so only maybe. (What I'm saying is that this question is very opinion-based. Do you have a specific use-case in mind?)
Mar
29
comment How can I do automated tests for a cocos2d-js browser game?
I think this question is very broad right now. Could you explain further what you're trying to test for? (Based on your other comments, unit tests of game logic aren't enough.) Is your game rendered to canvas, SVG, WebGL, the DOM or a combination of all of them?
Mar
29
comment How To Modal Something In Unity
Blender is a 3D modelling tool, Unity isn't. Could you be more specific?
Mar
29
comment How to let the player choose between starting from last high score or from beginning
Are you essentially asking how to create a button?
Mar
29
comment Unity Character jumping to the direction of the key pressed and not moving in any other until grounded
What's are the values of moveDir.x and .y inside if (jump)? By your problem description, probably 0.
Mar
28
comment Rendering of a minimized / out of focus directx game is slow
I'm voting to close this question as off-topic because it's about the technicalities of a specific game's rendering implementation, only answerable by that game's developers.
Mar
26
comment Why are my Haxeflixel animations not playing?
Some ideas to test: Could it be that your door-opening-animation is missing some of its frames? Or maybe it's playing so fast that it's skipping some of the frames?
Mar
25
comment How to prevent the “Too awesome to use” syndrome
I think this question should be reopened because it's a good subjective question‌​. A post notice with the "we're looking for in-depth answers" template would be welcome though, to make it super clear what we're looking for.
Mar
25
comment libGDX fix timestep
@user2714605 Please edit the question with those clarifications. What do you mean by "little frame stuck"? What do you mean by "fixing" a time-step? (Do you mean it in the sense of improvement or place definitely?)
Mar
25
comment Why are my Haxeflixel animations not playing?
Could you narrow this to a minimal example?
Mar
23
comment How do I show damage to an enemy?
Could you describe what you've tried, or what specifically about it you're having trouble with?
Mar
23
comment Rushing river water
What have you tried and in what way was it insufficient? (I think the question is too broad as it stands.)
Mar
21
comment 2.5D Game - Using overlay as map
The terminology in this question is quite confusing: Isometric and 2.5D are different beasts. As for the core question: Am I right to summarise that you want to use a flat 2D-plane as a collision map, then render the actual world as a 3D extrusion of that?
Mar
21
comment Random, Infinite Terrain Generation
This is quite a broad question. Could you indicate a little more precisely what sort of effect you're looking for? What have you tried, and in what way was it insufficient?
Mar
20
comment SpriteKit - Sea Surface from above perspective with Swift in iOS
This could use some clarification: Are you having trouble with the artistic or technical aspect of making a water surface? What does "flying from a plan" mean? You mention you'd like to simulate floating objects; what level of detail are you asking about here?
Mar
20
comment Rotate Camera around GameObject in Unity
re "give me links": Google result #1 for "Unity documentation" looks promising. Please explain what you've tried and where you're stuck exactly.
Mar
20
comment A* pathfinding not finding shortest path with weird behavior
Some code comments would help.