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1d
comment How do I clear the previous frames of a canvas animation?
@AlexandreDesbiens That's an answer. Post it! :)
2d
comment Unit, Map Decoupling Proper OO Practice in an RTS Game
All possible things are possible. Doing each of them may or may not make sense depending on your project. Could you explain more about what you want to do? This question is very broad and opinionated right now.
Jul
29
comment Can I legally remove the default Unity splash screen by removing it from the APK?
Josh's earlier answer references the Unity EULA which seems to make it quite clear that your suggestion isn't legally defensible. (It might suck that that's the way it is, but that's not really an answer to this question.)
Jul
27
comment How to create objects having attributes from differents java class
Sounds like a mixin.
Jul
27
comment How do I implement a sparse voxel octree?
Could you be more specific about what you're stuck on? This question is very broad as it is—it's about a thorough implementation walkthrough of a pretty complex datastructure.
Jul
27
comment How do I implement a sparse voxel octree?
In case someone else also doesn't know what a sparse voxel octree even is, here's a question about that‌​.
Jul
27
comment show different color areas of image on touch
How many colors are in the image? What do you define as a "color"? (For example, are dark blue, blue and teal different colors for your purposes?)
Jul
25
comment How to find the point on a hypotenuse divinging triangle into two right triangles?
I'm voting to close this question as off-topic because is about non-gamedev-specific mathematics.
Jul
25
comment How do I implement a retro-style password-based “savegame” system?
Passwords spreading on the internet can be good. Cheating can be fun, and in a single-player game, players only cheat themselves.
Jul
25
comment How do I find the closest points(thereby forming a polygon) enclosing a particular point?(see image)
@nilspin Inkscape.
Jul
21
comment Error in Xcode: Missing Context for method declaration in iOS game
This is a mess. Please describe clearly what error you're getting and how you've tried fixing it. An sscce would be great. Consider code formatting.
Jul
21
comment How can I improve the efficiency of my procedural terrain generation and smoothing?
Why do you think your algorithm is inefficient?
Jul
13
comment How can L-system detect intersections between two lines
Is there something about L-systems that's special with regards to line intersection? Here's a question just about line intersection.
Jul
12
comment How to get a pleasant path accelerating to a point
Needs clarification for "natural" and "human-like". Nobody agrees on their meanings.
Jul
11
comment How does Minecraft render chunks?
I'm voting to close this question as off-topic because it is about a specific closed-source game's implementation details.
Jul
7
comment Implement an efficent voxel storage in Octrees
It sounds like you're worried about performance, but I don't understand what exactly. A balanced tree's depth grows logarithmically with number of nodes, so it should scale nicely for most purposes. If that's not what you meant, please elaborate.
Jul
5
comment finding a path from one point to another with obstacles help
While this link may answer the question, it is better to include the essential parts of the answer here and provide the link for reference. Link-only answers can become invalid if the linked page changes.
Jul
5
comment How do games such as aa Game have high levels in the structure of their code
What's an "aa Game"?
Jul
5
comment C# comparing alot of elements
Even with those clarifications, I don't understand the problem. If you want to have every spell type interact in an exactly-defined way with every other spell type, you're going to have to define all of those interactions. What substitute do you see?
Jul
5
comment How do I pick tiles from an isometric map with slopes?
The example tile sheet looks like two copies of one tile sheet. Could the second half be safely cropped for the purposes of this question?