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7h
comment Create Minecraft World from STL File
Many CAD file formats exist. Could you be more specific? What have you tried so far?
7h
comment crash while debug shader
Do you have an SSCCE?
7h
comment Ports & Databases: Designing a game server architecture for many simultaneous live multiplayer games
WebSockets support is at 87.23% globally. The only browser which up-to-date version does not support it is Opera Mini. Wrappers like Socket.IO or Sockjs do feature-detection and revert to alternatives like HTTP long polling if WS aren't available.
1d
comment Javascript Game Engine for Isometric “Final Fantasy Tactics” like game
This question is confusing. "Rotating an isometric world in 3D" sounds nonsensical, assuming by "3D" you mean a perspective projection, as opposed to an isometric projection. What do you mean by doing both at the same time? I would strongly recommend doing some reading and starting with something simpler.
1d
comment How do I create a simple RPG game server?
@AbdulAhmad Yep! A client that does the minimum possible processing is called a thin client. It's a great starting point.
1d
comment Where can I find a character generator supporting “punch”/“hit” animations?
Have you considered working with someone who is good at graphics? For such a specific art request, it's probably easier than finding exactly what you need. (relevant)
1d
comment Physics not working when game is running on device Unity
What physics system are you using?
Aug
24
comment Indicate key options in a keyboard-only game
You might want to look into how other games have done “implied tutorials”. For example, Megaman X's first level is famous for it. The Sequelitis episode about it is an entertaining and useful analysis, if you don't mind some swearing.
Aug
24
comment Indicate key options in a keyboard-only game
There are some keys that players will usually discover just fine without instruction (WASD, arrow keys, 'p' for pause, that kind of thing) but for others, you're going to have to transmit that information somehow. If you can't do it through the screen, how about audio? What would a good answer look like? Why is an on-screen tutorial bad?
Aug
24
comment 2D Coordinate Based Game
possible duplicate of How do I convert the coordinates of a click to a tilemap position?
Aug
23
comment Why do my game objects jitter when moving the camera?
Don't feel bad—it happens to everyone. (Here's me a few months back.) I edited the title so people of the future can hopefully find this more easily.
Aug
23
comment Why do my game objects jitter when moving the camera?
+1 The rubber duck strikes again! :)
Aug
23
comment Loading Collada Files Quickly (three.js, OpenGL, Javascript)
The only solution to loading too much data is to load less data. Do you really need all those polygons? Have you tried compression?
Aug
23
comment How can I implement lights & shadows in a multi-layer 2d tilemap?
Are you looking for pre-baked or dynamically generated lighting? Are the “cave-like areas” shown cut-away if the player walks in, or does light need to consider the ceiling too? Do you expect each tile to be binary lit/dark, or to have some sort of fractional value?
Aug
23
comment Which stats can you view from your game when it's already published on steam?
Have you considered contacting Valve?
Aug
23
comment View Player Minecraft Skin through HTML
Voting to close as too broad. A good answer would need to basically write your project for you, and most of the work isn't game-development-specific. Just HTML and PHP aren't particularly useful for rendering a dynamic 3D object in a browser window, so a good answer would also need to teach you CSS3D, HTML-canvas, or WebGL. At that point, we'd be writing a book. (I think you should try splitting the problem into steps and asking about each step separately on an appropriate site.)
Aug
23
comment Climate / weather generation on 3d hex map
Could you be more specific about what concrete problem you're having? In what ways is your current model insufficient?
Aug
23
comment What genre games is suitable?
Agreed; this is an opinionated question. Some guidance anyway: 2D is a wise choice for beginners. Beyond that, basically everything is within reasonable reach—scrolling space shooters, puzzle games, platformers, top-down zombie survival, a weird particle-based explosion simulator thing? By far the most important thing is that you're motivated get started, and the best way to stay motivated is to work toward your own idea. What do you want to make? (If you're stuck on something specific, do ask.)
Aug
22
comment Using critical error sound as the hit sound effect
This question seems a little misdirected to me. Just because a sound is similar to the Windows critical-error sound doesn't mean it was intended to be. Perhaps it would be better to describe what the sound is like, without forcing the comparison? (Would you mind if this was edited to that effect?)
Aug
20
comment How should I store dynamic game entities for efficient area-based selection?
Have you tested that your current method is really too slow? In my experience, iterating through up to maybe a hundred or so objects is fast enough to do at interactive rates in JS on most devices.