8,413 reputation
52954
bio website github.com/anko
location United Kingdom
age
visits member for 3 years, 11 months
seen 8 hours ago

Hacker, visualiser, open source enthusiast tiny glider

Tools: Node|io.js/LS, C, d3, zsh, git, make, Arch, evilvte, i3, uzbl, neovim, GIMP, Inkscape, MyPaint.


17h
comment Partially colorizing a sprite in XNA
This sounds like premature optimisation. Have you profiled twice the sprites and found them to be too slow?
17h
comment Making an organized rendering class
I don't understand the question. If you're asking how to learn OpenGL, that's too broad. What exactly are you having trouble with?
1d
comment Would flipping a sprite depending on direction be too inhibitive for modders?
Depends on your game. Manyland does what you describe and is pretty successful.
1d
comment How does Unity's Entity-Component System Work In Practice?
The title seems to be asking "how does it work", but the body reads more like a rant, or asking why it should be used.
2d
comment How do I create a server for an existing game I don't have the source for?
Needs detail. How does one capture and "understand" packets? How do you get a game client to connect to your server when you don't have the source code?
2d
comment In XNA, how do I access a model's dimensions with code?
Is this 2D or 3D?
Apr
30
comment Body gets recreated
Just checking: Are you removing the bullet from a list of bullets within a loop that iterates through that list? That can cause similar strange behaviour when indices stop matching up. (If so, try storing bullets to be removed in another list, then remove them from the original list in a second loop.)
Apr
30
comment Create an online flight sim network
Could you be more specific?
Apr
28
comment Sprite Kit - keeping character level with the terrain 2d endless runner
I'm still a bit unclear on what the problem is. What does "collide with the ground without being pushed back" mean? Could you explain the particular situation where it's not working how you expect?
Apr
28
comment Multiplayer game (Building Real Time Games)
Websockets are supported in most modern versions of common browsers. What exactly is your problem here though? Have you tried websockets, or something else? Did they not work?
Apr
27
comment Best way to calculate city influence maps similar to civilisation?
Having never played Civilisation, this question is quite unclear to me. How does this "influence" thing work?
Apr
27
comment Creating 2D billiard game with realistic movement
Why is 3D mentioned at all? What precisely does "realistic movement" mean here?
Apr
26
comment HTML Multiplayer and Hiding Information
Really confused. What are you afraid of exactly? Are you asking about hiding data sent over WebSockets, or hiding your JavaScript code? What the heck is a "server desktop application"?
Apr
26
comment Gamesparks Vs PlayFab… Which to pick?
Vague. What concretely are the problems you see with either system?
Apr
26
comment Modern OpenGL Texture Displaying Incorrectly
Have you considered starting with a "known good" example? It's usually much easier to keep it working than to try to figure out how it broke.
Apr
24
comment unity3d - Instantiate and fire bullet realtive to player rotation in 3D
Needs more debugging. Does the bullet work if you fire it from some location independent of the player? If you log all bullet collisions, what do you get?
Apr
23
comment Programatically find out which app store install came from?
Did you mean echo instead of cat?
Apr
23
comment In a 2D top-down game, how can I create projectiles that have a height?
Does anyone happen to have a link to that game? Apparently there are tons of games called Deer Hunter, so Google is yielding nothing.
Apr
23
comment Trying to get reference to Button in Javascript Unity3d
Consider reporting the bug.
Apr
22
comment How is RTS Local Avoidance Done?
This was in the close votes queue as "too broad"—I'm inclined to agree. Attempting to narrow: What have you tried? What "undesirable effects" are you looking to avoid? Am I right in saying you want units to stay in formation?