7,727 reputation
52651
bio website github.com/anko
location United Kingdom
age
visits member for 3 years, 8 months
seen 58 mins ago

Engineer/artist; data visualisation specialist.


1d
comment Looking for a point to start (Tutorial or something)
What specifically about the game do you want to replicate?
1d
comment Java game runs slower and slower as game runs longer
The issue that I think the downvotes meant to point out is that it's difficult to understand what problem the question is representing, except by reading the answers. There are very many reasons that a game might slow down over time and the question on its own doesn't give enough detail to debug it.
1d
comment Arrange Jumble Word into English Word
I don't understand the question. Are you trying to make a crossword puzzle?
1d
comment Why does this impulse not affect the body?
OK. Unless it logs errors, I think the force should be applying then. Hmm. Potential clue: Box2D's maths are tuned for "moving objects roughly between 0.1 and 10 meters" (the manual § 1.7 Units). You might want to reduce the currently 50f-meter radius of the dynamicCircle just in case the applied force is getting discarded by an approximation.
1d
comment Why does this impulse not affect the body?
Is world.step called?
Jan
23
comment Easiest way to create game avatars
This question is huge. Wikipedia has a big list of modeling software; pick your poison. If you're using Unity, the Asset Store has a bunch of ready-made stuff. Otherwise maybe OpenGameArt. Do you have a more specific definitely answerable question?
Jan
22
comment How to render apart blocks of a cone
What's an "arc of a block"?
Jan
18
comment Better ways to parse text adventure commands?
How complex are your commands? Do you ever need to parse "hit the troll in the back of the neck while doing a backflip over the fence"?
Jan
15
comment What is the most effective way to create a set of collision points for an aribitrary mesh?
@congusbongus I think that question asks for tools—this one for technique. (Definitely related though.)
Jan
13
comment Are sockets required when developing a browser based MMOG?
You could use a library that abstracts over different transports, like sock.js?
Jan
9
comment How can I check if a player-drawn line follows a path?
@Android The orange "error margins" are for that. You could reject lines that go outside them: like this for example.
Jan
5
comment Moving through isometric tile map via dragging
The last paragraph sounds like you already know what to do. You can check both directions (horizontal, vertical) for newly visible tiles separately, right?
Jan
5
comment UDK: Animating characters with weapons
@MephistonX You should make that an answer, since it seems to have been just the thing.
Jan
5
comment How can I do optimal pathfinding for a Tetris piece?
Which rotation system and DAS should we assume?
Jan
5
comment How should I store a city map on disk?
@lvictorino I did a back-of-the-envelope calculation for Manhattan Island in New York which is very densely populated. There are (roughly) 44,000 street intersections on the island. Without "features", that would require a few megabytes of data, which would take only moments to load, even in full. However, I don't know how many features you're intending to store in addition. If you expect a larger-than-memory dataset, a lightweight database system like SQLite might be more appropriate.
Jan
5
comment How to Render an xml tile grid in java
What does the Value mean?
Jan
4
comment LibGDX ShapeRenderer graphical glitches
Is dz in radians?
Jan
4
comment client-server network model for top-down WASD game
The only question I can see is at the end and it seems to be essentially "how do I implement client-side prediction". Is that your question?
Jan
3
comment How can I find the minimal texture size so the texture requires no pixel interpolation when transformed by a given matrix?
If anyone can think of a shorter title that describes the question well, I'd appreciate it. :)
Jan
2
comment How can I check if a player-drawn line follows a path?
How are you storing the path that the player's drawn line should follow? Is that what the sprite is?