7,508 reputation
42651
bio website github.com/anko
location United Kingdom
age
visits member for 3 years, 6 months
seen 8 hours ago

Engineer/artist; data visualisation specialist.


16h
comment Could multiple plugins cause some problems? (Unity)
Why have you concluded that the problem is with the manifest file?
16h
comment NullPointer calling scrollpane draw from a libgdx application
Have you used the debugger or a printout to determine which of your variables are null?
16h
comment php page inside other page-ogame like
@rootlocus What I meant is that a description of what you want to do is better than a description of the game you want to do it like. And yes, you're right, arrgh, I pasted the wrong link. Better HTML reference.
19h
comment php page inside other page-ogame like
What's Ogame? It sounds like you're looking for HTML—not PHP or JavaScript...
19h
comment creating auto fill texture for a mesh?
What does "automatically filled by the texture with accuracy" mean? Do you mean bit where he moves the platform around and its texture stretches to cover the new position? If it's that, do you mean how the rendering, the interaction or the new position calculation is done?
20h
comment How to modify graph ingame?
You definitely should be able to add your own answer... If it's somehow not working, report the symptoms on Meta.
20h
comment inheritance and state machine with flyweight pattern
This sounds like it should be two questions and maybe on Stack Overflow instead.
1d
comment AI in Car game using Coordinate System
"coordinate system"—which coordinate system specifically? "stuck with the AI"—which part specifically? Also, what have you tried and in what way did your solution fail?
1d
comment Update a line based on BPM
As a result of all of the amendments in response to answers in comments, this question has gotten really unclear. I can't tell which of the many questions in it it should be edited down to...
1d
comment Broken World Generation
In your addOres method, the for-loop's condition 1 < chanceToSpawn will always evaluate to true with your passed-in value of chanceToSpawn, causing an infinite loop. You probably meant i, not 1.
1d
comment AndEngine - Making the game loop
Could you describe what you're doing rather than how you're doing it? How have you tried debugging this on your own?
1d
comment Flat Terrain Generation OpenGL (so close)
Have you tried debugging this on your own? How about rendering only that first problematic square and printing out the coordinates it thinks it's rendering at?
1d
comment Perspective based Isometric Projection
Perhaps this question on an isometric view helps?
1d
comment Perspective based Isometric Projection
It sounds like you're confused with some basic 3D projection concepts. You can't have a perspective projection and an isometric projection at the same time.
Dec
18
comment Path constraing (Spline,LineSegment)
Some suggestions for editing: When you say "out of a path", what do you mean exactly? What type of spline are you talking about?
Dec
17
comment How would I go about merging two models together in-game to create a new model?
What do you mean by "merge"?
Dec
15
comment How can I Separate model parts when I click on it
What do you mean by "differentiate"? What's the use-case?
Dec
15
comment Unity alternative?
Some other sites that accept open-ended questions are listed here too.
Dec
15
comment Making a line/rope follow the character
There are lots of loose points in this question. If you intend to have multiple ropes which shouldn't pass through each other, edit that into the question. Are you using a particular engine and want the answers to target that? If there are obstacles in the way, how should the rope behave?
Dec
15
comment box2d rendering performance degrading extremely even with sleeping bodies?
You're right that Box2D uses spatial partitioning; many static objects shouldn't be much of a problem. Sleeping is meant to improve performance by reducing work per update. You seem to assume that Box2D is the problem, but you also talk about rendering. Have you profiled it? Is it Box2D or your rendering that's slowing stuff down?