6,841 reputation
42145
bio website
location United Kingdom
age 22
visits member for 3 years, 2 months
seen 8 hours ago

Engineer/artist.


Jul
15
reviewed Reviewed Replace each white spot of image to radial gradient
Jul
15
reviewed Reviewed How do I resolve a sphere-triangle collision in a given direction?
Jul
15
reviewed Reviewed Is C# different in Unity?
Jul
15
comment Is C# different in Unity?
What differences do you see?
Jul
14
reviewed Edit suggested edit on Why isn't my Blender FBX not appearing in XNA?
Jul
14
revised Why isn't my Blender FBX not appearing in XNA?
Clarified grammar.
Jul
14
reviewed Edit suggested edit on How do I create a knockback-movement?
Jul
14
revised How do I create a knockback-movement?
Fixed some grammar.
Jul
14
reviewed Reopen What is missing from SDL for it to gain more widespread adoption?
Jul
13
comment glOrtho setting view
Don't cross-post between sites. Pick the site you think is most on-topic.
Jul
13
reviewed Reviewed Video cutscene on Mac using QTKit?
Jul
13
reviewed Reviewed Best way to store game-wide variables
Jul
13
reviewed Approve suggested edit on How to sync towers and enemies in Tower Defense?
Jul
13
reviewed Approve suggested edit on How to change the Android NDK jni calls dynamically?
Jul
13
comment What is missing from SDL for it to gain more widespread adoption?
Similar discussion at When to roll your own game engine?.
Jul
13
revised How do I make my camera follow a Box2D object?
Better fitting title. Grammar. Introduced code indentation and spacing, and made comment line lengths reasonable.
Jul
13
reviewed Reviewed What is missing from SDL for it to gain more widespread adoption?
Jul
13
comment What is missing from SDL for it to gain more widespread adoption?
SDL in contrast to what? High-level frameworks (e.g. XNA, Love2D, Pixi.js) or low-level tooling (e.g. OpenGL, DirectX, X11)?
Jul
13
reviewed Close Is SDL2 alone capable of dynamic (or deferred) lighting?
Jul
13
reviewed Close Import FBX with multiple meshes into UDK