7,310 reputation
42349
bio website github.com/anko
location United Kingdom
age
visits member for 3 years, 4 months
seen 5 hours ago

Engineer/artist; data visualisation specialist.


Oct
20
comment 2D Bullets / particles in parallax
Probably a duplicate question?
Oct
20
reviewed Looks OK Game Center Leaderboard not dismissing
Oct
19
reviewed Close Avoiding singletons for puzzle system
Oct
19
reviewed Reviewed How can I access a script variable from another script in Unity?
Oct
19
revised How can I access a script variable from another script in Unity?
Condensed and code-formatted class names.
Oct
18
reviewed Close Executing commands at the exact same time on 2 or more computers
Oct
17
comment Mutlplayer game organization
Simplest thing I can think of: Keep a list of game objects. Every 300ms, send everyone the list. Whenever a player control message comes in, update that player's game object position. | Reasons this topic gets difficult quickly: Once you have many game objects, you'll have to derive and transmit only what has changed, possibly leaving some computation up to the client. Players on better internet connections have a significant timing advantage.
Oct
17
comment How do I efficiently determine what objects are visible to a camera?
You haven't mentioned: Is your game 2D or 3D?
Oct
17
reviewed Edit How do I efficiently determine what objects are visible to a camera?
Oct
17
revised How do I efficiently determine what objects are visible to a camera?
Clarified by rearranging. Removed java tag because the question seems language-agnostic.
Oct
17
reviewed Close Move an object based on XML/TXT file
Oct
17
comment Move an object based on XML/TXT file
This question is really confusing. What do you mean by "creating a move"? (Do you mean an animation?) Why do you have multiple time and distance entries? What distances do the distances represent?
Oct
17
reviewed Reviewed Slick2d: Tiled platformer tutorial?
Oct
17
reviewed Reviewed How do I handle rope physics with fixed ends and a sliding weight?
Oct
17
revised How do I handle rope physics with fixed ends and a sliding weight?
Representative screenshot.
Oct
17
comment How do I handle rope physics with fixed ends and a sliding weight?
@Jon That sounds like it should be an answer.
Oct
17
revised How do I handle rope physics with fixed ends and a sliding weight?
Some typography, paragraphing and word-order clarifications.
Oct
17
comment Slope polygon collider 2D causing box collider 2D to 'bump' while sliding on it
In what way did you adjust those parameters? According to the comments, it seems like the asker already has a different solution too... Some more detail would help.
Oct
17
reviewed No Action Needed Slope polygon collider 2D causing box collider 2D to 'bump' while sliding on it
Oct
17
reviewed No Action Needed Random Placement of Objects on a Tilemap