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Jul
11
reviewed Leave Open How can I check if player is an operator in Forge?
Jul
10
reviewed Approve scene-kit tag wiki excerpt
Jul
10
reviewed Approve scene-kit tag wiki
Jul
10
reviewed Approve swift tag wiki excerpt
Jul
10
reviewed Approve swift tag wiki
Jul
9
reviewed Approve C++ Saving and Loading From Text File
Jul
9
reviewed Close Check if a UI Button is pressed in Code
Jul
9
reviewed Close Parse/Write JSON with Unity iOS
Jul
9
reviewed Close How to render tile maps in modern opengl?
Jul
9
reviewed Close How can I simulate these two droplet?
Jul
9
reviewed Close 2.5D Game design principles
Jul
9
reviewed Approve 2.5D Game design principles
Jul
8
reviewed Reject 2D LibGDX Collision Avoidance
Jul
7
comment Implement an efficent voxel storage in Octrees
It sounds like you're worried about performance, but I don't understand what exactly. A balanced tree's depth grows logarithmically with number of nodes, so it should scale nicely for most purposes. If that's not what you meant, please elaborate.
Jul
7
reviewed Close Blender - Fill Up Bezier Curves
Jul
7
reviewed Close Unity (C#): How can I create dialogue to be used in my game? (also critique my system?)
Jul
7
reviewed Close Making a node map with PNG alpha channels
Jul
7
reviewed Close How to design game server to mitigate DDOS attacks
Jul
7
reviewed Close Runtime Error dealing with SDL_Events
Jul
7
reviewed Close What is the difference between games technology and games development?