7,101 reputation
42147
bio website github.com/anko
location United Kingdom
age 23
visits member for 3 years, 3 months
seen 4 mins ago

Engineer/artist; data visualisation specialist.


Aug
23
reviewed Close importing BaseGameUtils library
Aug
23
comment MCP 1.7.10 Java class navigation
Is this the same question?
Aug
23
reviewed Close Algorithm to shift the car
Aug
23
comment WebGL First Person Camera - Matrix issues
What exactly is going wrong? What's your question?
Aug
23
reviewed Close WebGL First Person Camera - Matrix issues
Aug
23
reviewed Close Player rewards in games where you normally have nothing to purchase
Aug
22
comment Player rewards in games where you normally have nothing to purchase
"Hackers won't take it from decompiled code." Are you really sure about that? There are entire websites dedicated to it.
Aug
20
comment Calculating angle a segment forms with a ray
"I can use the atan2 function" OK, so, what's the problem then?
Aug
20
comment Efficient way to calculate “vision cones” on 2D tile map?
This sounds like the vision algorithms used in roguelikes. Those might be some inspiration. I found a page listing various approaches to the problem.
Aug
20
reviewed Approve suggested edit on How can I prevent seams from showing up on objects using lower mipmap levels?
Aug
20
awarded  Autobiographer
Aug
19
comment Why does my code dividing a 2D array into chunks fail?
This question has an XY problem. I think we could edit it to ask "How do I do X" (with your solution as an answer) instead of "What is the bug in my implementation of X". That would yield a more generally useful question and be a lot clearer to read. Do you think that would work?
Aug
19
reviewed Edit suggested edit on Why does my code dividing a 2D array into chunks fail?
Aug
19
revised Why does my code dividing a 2D array into chunks fail?
Clarified code by removing extraneous indent. Simplified grammar. Matched title to question.
Aug
19
comment Problem with sprite direction and rotation
It all looks OK, but I can't run your code and "running it in my head" is really hard. On further thought, this question seems to have an XY problem: It might be clearer for everyone if you phrased the question as "How can I do X?" rather than "What's the bug in my implementation of X?".
Aug
19
revised What exactly does Unreal Engine 4's Class Wizard do?
Removed italics-formatting from title; that isn't Markdown-parsed. Small clarifications and a useful tag.
Aug
19
revised Where are the parameters to APEX destructible asset / actor documented?
Inlined link.
Aug
19
comment Where are the parameters to APEX destructible asset / actor documented?
Possibly because this is a link-only answer, even though the question title implied that answers should contain a description. I edited the question to ask only where to find documentation.
Aug
19
revised Where are the parameters to APEX destructible asset / actor documented?
Removed duplication. Matched title to question contents.
Aug
19
comment How should I structure the implementation of turn-based board game rules?
I edited as I could. There's no need to model a state machine as a god object nor is there anything about state machines that inherently attracts code repetition. Could you clarify what you think will be the problem? (Good subjective questions are OK, but this needs some work to become one.)