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21842
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location United Kingdom
age 22
visits member for 2 years, 10 months
seen 13 hours ago

Engineer/artist.


Apr
7
revised How do I animate a tilemap in Flixel?
Formatted title as question. Clarified word order. Removed redundant content and formatting.
Apr
7
comment How can I determine if an object hit the top of a tile rectangle in MonoGame?
That first paragraph is one sentence? I think it's unclear what you're asking. (It seems to involve intersecting rectangles, but that's where I get lost.) Could you clarify; maybe draw a picture?
Apr
7
reviewed Close How draw game level in libgdx?
Apr
6
comment Strategies to Defeat Memory Editors for Cheating - Desktop Games
Worth noting when doing such trickery: RAM content is not part of most programming languages' APIs, so compilers might nullify hacks like this by optimising them out!
Apr
6
reviewed Reviewed How to put basic scripting/variable changes into dialog xml files?
Apr
6
reviewed Reviewed Can game replays be used as cheat protection?
Apr
6
comment Can game replays be used as cheat protection?
The answer will likely depend heavily on the game. The StarCraft II community has often discovered "map hackers" from replay files and got them banned for it. In a more "casual" game with a less dedicated player community, I'd expect players to be unlikely to review replays that way.
Apr
6
revised Can game replays be used as cheat protection?
Some clarifications.
Apr
6
reviewed Reviewed how to set bound collisions of a rectangle in java
Apr
6
comment how to set bound collisions of a rectangle in java
It's unclear what you're trying to do. Could you maybe draw it?
Apr
6
reviewed Reviewed How do I randomly spawn objects in 2D game?
Apr
6
comment How do I randomly spawn objects in 2D game?
This question deals with a similar problem. Is it helpful? It seems like you have two different problems: One of placing objects and another of making them shrink. These might be better off as different questions.
Apr
5
reviewed Close Converting 3 axis vectors to a rotation matrix
Apr
5
reviewed Close XNA - Camera collision
Apr
5
revised Shader that “cuts” hole through all geometry
Clarified. (At first I thought the prism was just coloured black, but there *are* stars! :D)
Apr
4
reviewed Edit suggested edit on Moving turret aiming at moving target
Apr
4
revised Moving turret aiming at moving target
Split into paragraphs.
Apr
3
comment Is Spine's XNA runtime missing an importer?
Ah, so it isn't a bug after all? Good!
Apr
3
comment How do I optimally give current UVs to the shader for animating a spritesheet?
Usually the only way to answer Does X or Y run faster? is to benchmark.
Apr
3
revised How do I optimally give current UVs to the shader for animating a spritesheet?
Condensed and clarified.