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17/20 answers
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 Necromancer
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~195k people reached

Feb
1
awarded  Necromancer
Feb
1
reviewed Reviewed Does distant and large objects use up a lot CPU usage?
Feb
1
comment Bukkit - Loading chunks in a new world
@Lolums Modding is on-topic. We just have a fairly small base of Bukkit users…
Feb
1
reviewed Close Using variables in other scripts
Feb
1
reviewed Close Preferred option for indicating movement choices for player on a hexagonal grid on Touch
Feb
1
reviewed Close How to adjust my games speed to fps
Feb
1
revised How do I turn an image into a Box2D physics object?
Split long paragraph and clarified wording.
Feb
1
awarded  Revival
Feb
1
revised How do I turn an image into a Box2D physics object?
Link to the github repository.
Feb
1
revised How do I turn an image into a Box2D physics object?
Image credit. It's public domain, but hey, more links is good.
Feb
1
revised How do I turn an image into a Box2D physics object?
More descriptive title and tags. Removed thankyous.
Feb
1
answered How do I turn an image into a Box2D physics object?
Jan
23
comment How could we use trigonometry for moving around a 3D World?
Could you explain more clearly what you're trying to do? This is all about how you're trying to do it, which is quite unclear without the context of a goal.
Jan
15
comment How to avoid Gimbal Lock on Rubik's Cube
@Draco18s These questions helped me understand them: What is a quaternion? and Why do people use quaternions? and How can you visualize a quaternion?
Jan
15
comment In a 2D physics engine, how do I avoid useless collision resolutions when objects come to a rest?
@DMGregory That sounds like a good answer. Add it?
Jan
15
revised In a 2D physics engine, how do I avoid useless collision resolutions when objects come to a rest?
Added image descriptions for the benefit of the blind. Rearranged a little to clarify the question.
Jan
15
comment When do I copyright a game?
@AlexandreVaillancourt You don't even need the ⓒ-symbol: under the Berne Convention you automatically gain copyright when you create a work. The symbol is just a clarification.
Jan
14
comment how to pin down a sprite partly in unity?
How about 2 variables current_angle and target_angle and a line of code in your update loop that moves current_angle some small fraction of the way toward target_angle? Then tapping the buttons could just change the target_angle, and the current_angle would change to it over time. I still don't understand what you mean by "pinning".
Jan
14
reviewed Approve Moving a character based on a list of Vector 3's
Jan
14
reviewed Approve Moving a character based on a list of Vector 3's