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Idealist, minimalist, scientist.


May
17
reviewed Approve suggested edit on Do you actually use diagrams to model games?
May
17
reviewed Edit suggested edit on How do I implement fog of war in a tile-based game?
May
17
revised How do I implement fog of war in a tile-based game?
Split into paragraphs. Removed redundancy.
May
17
reviewed Approve suggested edit on Get position of tile in tileset
May
17
reviewed Approve suggested edit on What is a Fragment Pipe?
May
17
reviewed Approve suggested edit on Draw real time fog of war in 2d game
May
17
reviewed Reviewed andengine Tower Defence game - Enemy<-Weapon interaction
May
17
reviewed Reviewed Why Hex Maps instead Octagon Maps?
May
17
reviewed Reviewed MMORPG with level system like The Elder Scrolls
May
17
reviewed Reviewed UDK: Checking actor type in projectile ProcessTouch
May
16
reviewed Close How to draw a circle with WebGL using GL_POINTS
May
16
reviewed Close make large scale network card game for Andriod and IOS
May
16
reviewed Close What are the best UI middleware solutions for iOS games?
May
16
reviewed Close pygame pyopengl resizing problem (under linux)
May
16
reviewed Close Simplex noise 3d map generation
May
16
reviewed Close In general terms, how does a peer-to-peer game model work?
May
16
reviewed Close How would you program sprite movement in a 2-D ariel view rpg game?
May
16
reviewed Close Collision between the player , stairs, ramps etc
May
16
reviewed Approve suggested edit on Spritebatch drawing sprite with jagged borders
May
15
reviewed Close Ignoring collisions without using physics layers