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Engineer/artist.


Apr
18
revised How do I fix my planet-facing camera?
Subheadings. Condensed title. Condensed contents by removing thankyous, unnecessary detail and by clarifying grammar.
Apr
18
comment How can I make an AI agent avoid screen edges?
Sounds great. That way, the agent won't care about the edges unless they're close. I recommend coding it up and playing with the parameters to get the effect you want. You're happy with implementing autonomous agents, right?
Apr
18
answered How can I make an AI agent avoid screen edges?
Apr
18
revised How can I make an AI agent avoid screen edges?
Rearranged, reduced duplication and broadened beyond just a binary choice. Removed question of which technique is commoner: That's unrelated to how good each is.
Apr
16
revised How can I play an animation in response to an event?
Clarified and improved grammar. Conciser title.
Apr
16
revised Should I render all of my HUD views to a single SurfaceView?
Matched title to contents. Condensed by removing unnecessary details and rearranging.
Apr
16
revised Why is my Snake' tail rendering the wrong sprite?
Clarified word order and paragraphing. Removed duplication. Matched title to contents.
Apr
16
revised Bloom only on line renderer
Grammar.
Apr
16
reviewed Close Why would you use software rendering over hardware rendering, today?
Apr
16
reviewed Close farseer physics xbox samples not working
Apr
16
reviewed Close Good practices in screen states management?
Apr
16
reviewed Close Textures in Unity3D appear with lower quality than in Photoshop
Apr
16
reviewed Close Updating view of MVC game
Apr
16
comment Updating view of MVC game
This question might be a duplicate -- it's also about implementing a puzzle game view, in the MVC sense. Is that what you're asking?
Apr
16
reviewed Close How can I get the object layers from a .tmx file in libgdx?
Apr
16
reviewed Close How to use Unity3D Social for OSX?
Apr
16
comment How to use Unity3D Social for OSX?
If your old code still works but new code doesn't, then at some level you must be calling a different procedure, or else you broke causality. Without some tangible demonstration of how the problem manifests (i.e. something that I could hypothetically use as a test-case to see if my solution works), you're still pretty much saying "it doesn't work".
Apr
16
comment Determine speed of sprite
So your bg moves 2 pixels every .004 seconds and your star moves... uh, half its width (?) every second, then you could convert them to pixels per second and compare. Is that it? Am I missing something obvious?
Apr
16
reviewed Close Monogame working with Krypton
Apr
16
reviewed Close InvalidOperationException when using C# DLLs with Unity3D