7,300 reputation
42349
bio website github.com/anko
location United Kingdom
age
visits member for 3 years, 4 months
seen 9 hours ago

Engineer/artist; data visualisation specialist.


Oct
15
comment Data structure to store map layers in each Tile while keeping the order of terrain, items and monsters intact
By "zones" do you just mean "order"? I think you're overthinking this: A doubly-linked list (maybe nested such) sounds almost optimal. Have you tested your current approach and found it to be too slow before optimising like this?
Oct
15
revised Data structure to store map layers in each Tile while keeping the order of terrain, items and monsters intact
Grammar and word-order simplifications. Code-formatting and inlined link. More relevant tags.
Oct
15
reviewed Reviewed How to manage stat gains using exponential growth in RPG?
Oct
15
comment How to manage stat gains using exponential growth in RPG?
This seems purely a personal game design decision. We can't really tell you what game you should make.
Oct
15
reviewed Leave Closed Fixing Camera for DirectX 11.1 2D/3D
Oct
15
reviewed Leave Closed C#, XNA 4.0 Pick up trouble
Oct
15
reviewed Looks OK How do I set a touch listener in a child scene in AndEngine?
Oct
14
comment How should loot be distributed across dungeon levels?
This answer could be improved by explaining what exactly it is you could learn from Diablo's loot system. Also, there are great ideas for how to implement "sensible" drops from creatures in this article.
Oct
14
revised How should loot be distributed across dungeon levels?
Some grammar corrections and simplifications. Inlined link and quote-formatted.
Oct
14
revised How do I get the mouse coordinates relative to my whole scene with Monogame?
Moved most important parts to up top. Split extra information from core question. Replaced tags with a more descriptive set.
Oct
14
revised How should loot be distributed across dungeon levels?
Matched title to content. Small language clarifications. Relevant tags.
Oct
14
reviewed No Action Needed Point lights disappeared when other nearby point lights are above 1.85 range. Unity3D
Oct
14
reviewed Close Incrase framerate in XNA
Oct
14
revised How do I enable higher FPS in XNA 4.0?
Changed title to reflect core question rather than proposed solution. Some little clarity fixes. Relevant tags.
Oct
14
reviewed Close How to calculate left/right oriented angle between two 2D vectors?
Oct
14
reviewed Close How do I get the mouse coordinates relative to my whole scene with Monogame?
Oct
14
comment How do I get the mouse coordinates relative to my whole scene with Monogame?
@Warsloop In what way does the proposed duplicate differ from your question? If they're the same, but the answers still don't satisfy you, ask for clarification. Once you've got enough reputation, you could also start a bounty to attract more answers.
Oct
14
revised How do I check whether a camera has unobstructed view of a GameObject?
Code-formatted. (The triple-backtick doesn't work here as well as it does in Github-flavoured Markdown.) Rearranged some words for clairity.
Oct
14
revised Libgdx detect when player is outside of screen
Corrections as per @mrmacross. Reasoning: Adding a Rectangle and float type won't pass type-checking, so this must have been what was meant.
Oct
14
reviewed Close Move the Object in y-axis when the timer increases