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Jul
21
revised How can I improve the efficiency of my procedural terrain generation and smoothing?
Removed duplication and condensed to essentials. Moved most important parts to start.
Jul
21
reviewed Close Best collision algorithm for Axis Aligned Bouding Boxes
Jul
21
reviewed Close Get reward for social sharing ? (free android game,Google Play)
Jul
21
reviewed Close Android multiplayer via bluetooth
Jul
20
awarded  Announcer
Jul
16
reviewed Approve unity-editor tag wiki
Jul
15
reviewed Approve code-structure tag wiki excerpt
Jul
15
reviewed Approve code-structure tag wiki
Jul
15
reviewed Approve matrix tag wiki
Jul
15
reviewed Approve matrix tag wiki excerpt
Jul
15
reviewed No Action Needed How can I create animated card graphics like in Hearthstone?
Jul
13
reviewed Close How should I render multiple objects in OpenGL?
Jul
13
reviewed Close How can L-system detect intersections between two lines
Jul
13
comment How can L-system detect intersections between two lines
Is there something about L-systems that's special with regards to line intersection? Here's a question just about line intersection.
Jul
12
reviewed Close Cloning a gameObject which use properties similar to original gameobject
Jul
12
reviewed Close Cell Loading System / Efficient Instantiation
Jul
12
reviewed Close Do I need to use SteamWorks in my game to have it on steam?
Jul
12
comment How to get a pleasant path accelerating to a point
Needs clarification for "natural" and "human-like". Nobody agrees on their meanings.
Jul
12
reviewed Close How to get a pleasant path accelerating to a point
Jul
12
reviewed Approve Starting out with OpenGL when most tutorials are out of date