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42145
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location United Kingdom
age 22
visits member for 3 years, 2 months
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Engineer/artist.


Jul
16
comment Basic Collision Detection Math
"The basic way", heh. :) Considering just 2 dimensions, you might "basically" want to check for collisions between any combination of circles, lines, points, rotated rectangles, convex polygons, self-intersecting polygons, etc. Additionally, some games may need to know the exact points at which the collision happened, how strongly the objects should bounce off of each other based on other physical properties, how much they should start spinning due to friction... There's not really one certain "basic way", as every game differs. (Could you be more specific what you mean by "basic"?)
Jul
16
reviewed Leave Open How portable are OpenGL versions, really?
Jul
16
reviewed Reviewed Unity: stop/play only background music
Jul
16
revised Unity: stop/play only background music
Fixed grammar. Split code onto 2 lines to avoid overflow scroll. Code formatting for variable names in text.
Jul
15
revised How do I resolve a sphere-triangle collision in a given direction?
Made a GIF of it.
Jul
15
comment How do I resolve a sphere-triangle collision in a given direction?
GameDevへようこそ! Nice first question! The picture is very helpful. Feel free to edit more if my clarifications missed something.
Jul
15
revised How do I resolve a sphere-triangle collision in a given direction?
Improved grammar. Better-matching tags. Tried to clarify title to show how this is different from basic sphere-triangle collision resolution.
Jul
15
reviewed Reviewed Replace each white spot of image to radial gradient
Jul
15
reviewed Reviewed How do I resolve a sphere-triangle collision in a given direction?
Jul
15
reviewed Reviewed Is C# different in Unity?
Jul
15
comment Is C# different in Unity?
What differences do you see?
Jul
14
reviewed Close Mouse Look Controls
Jul
14
reviewed Edit suggested edit on Why isn't my Blender FBX not appearing in XNA?
Jul
14
revised Why isn't my Blender FBX not appearing in XNA?
Clarified grammar.
Jul
14
reviewed Edit suggested edit on How do I create a knockback-movement?
Jul
14
revised How do I create a knockback-movement?
Fixed some grammar.
Jul
14
reviewed Reopen What is missing from SDL for it to gain more widespread adoption?
Jul
13
comment glOrtho setting view
Don't cross-post between sites. Pick the site you think is most on-topic.
Jul
13
reviewed Reviewed Video cutscene on Mac using QTKit?
Jul
13
reviewed Reviewed Best way to store game-wide variables