8,461 reputation
62954
bio website github.com/anko
location United Kingdom
age
visits member for 3 years, 11 months
seen 32 mins ago

Hacker, visualiser, open source enthusiast tiny glider

Tools: Node|io.js/LS, C, d3, zsh, git, make, Arch, evilvte, i3, uzbl, neovim, GIMP, Inkscape, MyPaint.


May
20
reviewed Close Somebody know fluid simulation?
May
20
reviewed Reviewed Timer fault in enemy movement
May
20
comment Timer fault in enemy movement
What language is this? Could you reduce your code to a minimal example?
May
20
reviewed Reviewed In 3D, how do I raycast to check for bullet hits?
May
20
comment In 3D, how do I raycast to check for bullet hits?
It sounds like you'll also need to know the target's shape and the shooter's heading.
May
20
revised In 3D, how do I raycast to check for bullet hits?
Retitled and retagged to represent the more general question. Condensed and rearranged body text for ease of reading.
May
19
reviewed Approve Java - Load new classes from a folder automatically at startup
May
19
reviewed Reviewed libGDX: Linking 3D scene from 2D screen
May
19
reviewed Close Login handler for server logic in Poker
May
18
awarded  Steward
May
18
reviewed Reviewed Algorithm for creating mesh from 2D image silhouette
May
18
reviewed Reviewed Does Steam provide persistent data storage to developers?
May
18
reviewed Reviewed How do I make circles bounce off each other realistically?
May
18
comment How do I make circles bounce off each other realistically?
I removed the code, since it seemed to belong in a different question. (It's still in revision history if you need it.) We have a sister site specialised in code review questions, by the way!
May
18
revised How do I make circles bounce off each other realistically?
Removed code, as it wasn't relevant to the main question. A clearer title and some proofreading.
May
18
comment How do I make circles bounce off each other realistically?
You might want to read about how elastic collisions work and some collision detection techniques to simulate them.
May
18
reviewed Close Building an animated player character from a rigged model
May
18
reviewed Close Finding which tiles are intersected by a line, without looping through all of them or skipping any
May
18
reviewed Close How to read a custom map format
May
17
reviewed Approve lwjgl tag wiki