8,134 reputation
52853
bio website github.com/anko
location United Kingdom
age
visits member for 3 years, 10 months
seen 29 mins ago

Hacker, visualiser, open source enthusiast tiny glider

Tools: Node|io.js/LS, C, d3, zsh, git, make, Arch, evilvte, i3, uzbl, neovim, GIMP, Inkscape, MyPaint.


Mar
23
reviewed Close Rushing river water
Mar
23
comment Rushing river water
What have you tried and in what way was it insufficient? (I think the question is too broad as it stands.)
Mar
21
revised What data-type should I use for in-game currency?
More specific title. Collapsed unnecessary two-item bulleted list. Formatting for code entities. Simplified grammar.
Mar
21
reviewed Approve Media sites for game designers
Mar
21
revised How did LoZ: A Link to the Past handle sub-tile collisions?
More specific title, matching with contents. Moved image further up and labelled it, as it's very useful for understanding the issue. General proof-reading pass.
Mar
21
revised When should I use a fixed or variable time step?
Cleanup pass: Clearer title. Used actual headings for headings, instead of bold text. Cleaned up pros/cons lists. Linked to the discussed games or engines.
Mar
21
revised How can I find an optimum set of colors for 10 players?
Directed more clearly at the "how" of the problem. General proofreading. Relevant tag. Removed the promotional link, as its contents didn't seem to help explain the question.
Mar
21
reviewed Approve Tile map optimization algorithm
Mar
21
reviewed Close 2.5D Game - Using overlay as map
Mar
21
comment 2.5D Game - Using overlay as map
The terminology in this question is quite confusing: Isometric and 2.5D are different beasts. As for the core question: Am I right to summarise that you want to use a flat 2D-plane as a collision map, then render the actual world as a 3D extrusion of that?
Mar
21
reviewed Reopen What is better? Lots of small TCP packets, or one long one?
Mar
21
reviewed Leave Closed Is cropping an image and using it copyright?
Mar
21
reviewed Reviewed Why does my simple OpenGL shadow map fail?
Mar
21
revised Why does my simple OpenGL shadow map fail?
Removed duplication and proofread.
Mar
21
reviewed No Action Needed Unity3d webplayer failed to download data file
Mar
21
reviewed Reviewed Random, Infinite Terrain Generation
Mar
21
comment Random, Infinite Terrain Generation
This is quite a broad question. Could you indicate a little more precisely what sort of effect you're looking for? What have you tried, and in what way was it insufficient?
Mar
21
reviewed Approve LWJGL multiple keyboard/mouse input checks
Mar
20
reviewed Close Access violation in DirectX OMSetRenderTargets
Mar
20
reviewed Close SpriteKit - Sea Surface from above perspective with Swift in iOS