7,200 reputation
42248
bio website github.com/anko
location United Kingdom
age
visits member for 3 years, 4 months
seen 1 min ago

Engineer/artist; data visualisation specialist.


Jun
22
reviewed Reject suggested edit on What tools are needed for making 3D games?
Jun
20
reviewed Reviewed How to design the attack class in an RPG game?
Jun
20
comment How to correctly implement player acceleration caused by player input
@Prog That way, if you have a lot of forces acting on many objects (hundreds of each?), I'd expect low performance since you'd need to keep adding each one again every frame. However, if you usually have only few forces acting at a time, the extra processing is negligible and it's a good simplification. It's always better to conserve programmer time over machine time and that definitely makes this easier to think about. (I agree; implement that at first and only make it more complex if you have performance issues.)
Jun
19
revised Where should I put my game loop?
Simplified and clarified grammar and title.
Jun
19
revised How to correctly implement player acceleration caused by player input
Narrate pseudocode in English for clarity.
Jun
19
comment How to correctly implement player acceleration caused by player input
@Prog In your game step, you could apply a force opposite to the player's movement direction if the button isn't pressed and their velocity is still too high. (You can revoke it once the velocity is low enough or a button gets pressed, just as above.)
Jun
19
answered How to correctly implement player acceleration caused by player input
Jun
19
reviewed Reviewed How do I load Collada models into a WebGL app?
Jun
19
revised How do I load Collada models into a WebGL app?
Embedded links.
Jun
19
reviewed Close Hiero Font not working
Jun
19
comment Hiero Font not working
To narrow down the problem: Do other fonts work as expected? What minimal example still reproduces the bug?
Jun
19
reviewed Leave Closed What are the tools required to learn in order to create atari 2600 Games
Jun
19
comment What are the tools required to learn in order to create atari 2600 Games
This is still about "what tool should I use to get started" which covers two close reasons. Being about an old computer (as cool as the 2600 undoubtedly was) doesn't really grant it immunity from the rules. This question would work if it presented a more specific problem.
Jun
18
comment Merge corners of fractaly generated borders so they appear naturally
What's happening in the top image? This sounds fascinating, but I don't understand the scenario.
Jun
18
reviewed Approve suggested edit on How to design enemies pattern in non-bullet-hell shmups in Unity?
Jun
18
comment What is an optimum failure rate that will keep people coming back to my game?
I'm considering whether to vote to close this question. It fulfils the good-subjective guidelines, but is it too broad to be useful? What do people think?
Jun
18
comment SDL zooming/upscaling without images becoming blurry?
Relevant /r/gamedev thread.
Jun
18
revised How are game menus logically structured?
Clarified title and text by simplifying grammar.
Jun
18
reviewed Edit SDL zooming/upscaling without images becoming blurry?
Jun
18
revised SDL zooming/upscaling without images becoming blurry?
Explained why this works.