8,228 reputation
52953
bio website github.com/anko
location United Kingdom
age
visits member for 3 years, 10 months
seen 23 hours ago

Hacker, visualiser, open source enthusiast tiny glider

Tools: Node|io.js/LS, C, d3, zsh, git, make, Arch, evilvte, i3, uzbl, neovim, GIMP, Inkscape, MyPaint.


Dec
24
comment 2D Collision : detection and design
Is this just a long-winded way of asking how to detect the direction a collision came from?
Dec
24
reviewed Reviewed Unity 4 - Some Rigidbodies Won't Fall Asleep
Dec
24
comment Avoiding orbiting in pursuit steering behavior
@Mooing You're right this would only work for moving targets if they're moving predictably and you target the prediction. The question does specifically mention the target is stationary though, in the first sentence.
Dec
23
comment How could I constrain player movement to the surface of a 3D object using Unity?
Gravitating the player to the center of a planet (and rotating them accordingly) works well for near-spherical planets, but I can imagine it going really wrong for less spherical objects, like that rocket-shape Mario is jumping on in the first GIF.
Dec
22
reviewed Looks OK How to reference UnityEditor in external DLL when using UnityVS, successfully?
Dec
22
reviewed Close GPU skinning weird issue
Dec
21
revised How could I constrain player movement to the surface of a 3D object using Unity?
Fixed grammar and formatting. Clarified word order and simplified some sentences.
Dec
21
revised Why does my depth test fail on Nvidia cards?
Language and formatting clarifications.
Dec
21
reviewed Leave Closed Broken World Generation
Dec
21
comment Broken World Generation
In your addOres method, the for-loop's condition 1 < chanceToSpawn will always evaluate to true with your passed-in value of chanceToSpawn, causing an infinite loop. You probably meant i, not 1.
Dec
21
reviewed Leave Open How can I load raw Bayer images using OpenGL?
Dec
21
reviewed Approve
Dec
21
reviewed Approve
Dec
21
reviewed Approve
Dec
21
reviewed Approve
Dec
19
reviewed Leave Open Collision detection between triangle and polygon
Dec
18
comment How can I constrain motion to a path formed from multiple splines?
Some suggestions for editing: When you say "out of a path", what do you mean exactly? What type of spline are you talking about?
Dec
18
reviewed Approve change animations when touch sprites
Dec
17
reviewed Close How would I go about merging two models together in-game to create a new model?
Dec
17
reviewed Leave Open How can I mimic an isometric perspective using square tiles?