8,451 reputation
62954
bio website github.com/anko
location United Kingdom
age
visits member for 3 years, 11 months
seen 1 min ago

Hacker, visualiser, open source enthusiast tiny glider

Tools: Node|io.js/LS, C, d3, zsh, git, make, Arch, evilvte, i3, uzbl, neovim, GIMP, Inkscape, MyPaint.


Mar
1
reviewed Leave Open How can I avoid sending the full game state so often?
Mar
1
revised How can I avoid sending the full game state so often?
More precise title and tags. Rephrased to specifically ask *how*.
Feb
26
comment How to get used Resources by State/Map etc?
It sounds like you're optimising too early. Loading 4 files instead of 1 is next to no perceptible difference on a modern machine.
Feb
26
reviewed Close Google Analytics collect and visualize custom data
Feb
26
comment How do I show a small sprite being dragged by touch?
UX has some similar questions that you might want to read around.
Feb
26
reviewed Edit How do I show a small sprite being dragged by touch?
Feb
26
revised How do I show a small sprite being dragged by touch?
Grammar and clarifications. Some relevant tags.
Feb
26
reviewed Close What's a good Open Source game to learn from?
Feb
24
reviewed Close Set new forward directions based on camera position
Feb
24
comment What Java class should I use to represent a Vector?
JScience's Vector classes are inefficient for game applications where vectors are constantly modified; they don't allow in-place modification or cycle-saving operations like lengthSquared.
Feb
24
revised What Java class should I use to represent a Vector?
Added download link (it was pretty obscure to find). Added description of advantages over other libraries, relation to Java 3D, and status of inclusion in Java distributions.
Feb
24
comment What Java class should I use to represent a Vector?
I've found the Vector classes in Apache Commons Math to be lacking for game applications: They don't allow in-place modification (instead returning new instances, which performs badly) and they have no methods to get length (inconvenient) or length-squared (convenience and performance penalty for having to undo the sqrt).
Feb
23
reviewed Reviewed which state to add main menu for simple browser game with phaser
Feb
23
comment How to compute acceleration by using Kinect device joint positions
Since this question has been migrated from Physics SE, but we don't have MathJax support like they do, you may see funky sequences of symbols below where there should be equations. As a workaround, paste the bit between the $$s into this sandbox to see a properly rendered equation.
Feb
23
reviewed Reviewed Frame independent buoyancy using Substepping
Feb
22
revised How do I find the intersections between colliding circles?
Better matching title. Grammar and relevant tags.
Feb
22
revised How do I test if a circle and concave polygon intersect?
Relevant tags. Tweaked grammar and wording for easier reading.
Feb
22
reviewed Leave Closed How to launch ball in an arc between two points?
Feb
22
reviewed Reject How much memory does a texture take up on the GPU?
Feb
22
reviewed Close FBO and VBO for performance