7,727 reputation
52651
bio website github.com/anko
location United Kingdom
age
visits member for 3 years, 8 months
seen 17 hours ago

Engineer/artist; data visualisation specialist.


Jan
17
reviewed Reviewed Why doesn't my game start in landscape mode?
Jan
17
revised Why doesn't my game start in landscape mode?
Grammar.
Jan
15
reviewed Reviewed How can I use a SharpDX.Toolkit.Game in multiple WPF controls?
Jan
15
revised How can I use a SharpDX.Toolkit.Game in multiple WPF controls?
Moved question to top, attempt at bottom; split with line. Some grammar.
Jan
15
reviewed Leave Open What is the most effective way to create a set of collision points for an aribitrary mesh?
Jan
15
comment What is the most effective way to create a set of collision points for an aribitrary mesh?
@congusbongus I think that question asks for tools—this one for technique. (Definitely related though.)
Jan
15
reviewed Looks OK YAW not working correctly with XNA
Jan
14
revised How do I implement deceleration?
Clearer title. Some grammar.
Jan
14
revised How can I manage the deceleration of units so that they arrive on-target?
Converted snippet→code-block since the snippet wasn't runnable.
Jan
14
revised How can I load another form containing a new level when my player reaches the current level's exit?
Tags and grammar.
Jan
14
reviewed Leave Closed Rendering mountains around a tile layer
Jan
14
awarded  Great Answer
Jan
13
reviewed Close C++, OpenGL: Building a polyhedron via geometry shader
Jan
13
reviewed Close Incorrect Texcoords for Bitmap Font?
Jan
13
comment Are sockets required when developing a browser based MMOG?
You could use a library that abstracts over different transports, like sock.js?
Jan
13
reviewed Close Are sockets required when developing a browser based MMOG?
Jan
11
reviewed Close Where does game logic belong?
Jan
9
comment How can I check if a player-drawn line follows a path?
@Android The orange "error margins" are for that. You could reject lines that go outside them: like this for example.
Jan
7
reviewed Approve Game sprite far too small
Jan
7
reviewed Approve Calculate hit-normal from collision