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Aug
23
comment Climate / weather generation on 3d hex map
Could you be more specific about what concrete problem you're having? In what ways is your current model insufficient?
Aug
23
reviewed Close Climate / weather generation on 3d hex map
Aug
23
reviewed Approve How do I extract the right information from my projection matrix for frustum culling?
Aug
23
comment What genre games is suitable?
Agreed; this is an opinionated question. Some guidance anyway: 2D is a wise choice for beginners. Beyond that, basically everything is within reasonable reach—scrolling space shooters, puzzle games, platformers, top-down zombie survival, a weird particle-based explosion simulator thing? By far the most important thing is that you're motivated get started, and the best way to stay motivated is to work toward your own idea. What do you want to make? (If you're stuck on something specific, do ask.)
Aug
22
reviewed Close Using critical error sound as the hit sound effect
Aug
22
comment Using critical error sound as the hit sound effect
This question seems a little misdirected to me. Just because a sound is similar to the Windows critical-error sound doesn't mean it was intended to be. Perhaps it would be better to describe what the sound is like, without forcing the comparison? (Would you mind if this was edited to that effect?)
Aug
22
reviewed Close Löve2D: Making a random map/city generator
Aug
20
comment How should I store dynamic game entities for efficient area-based selection?
Have you tested that your current method is really too slow? In my experience, iterating through up to maybe a hundred or so objects is fast enough to do at interactive rates in JS on most devices.
Aug
20
revised How should I store dynamic game entities for efficient area-based selection?
Clearer title. Some grammar. Relevant tags.
Aug
20
comment How should I store dynamic game entities for efficient area-based selection?
No worries, it happens. :) I found some similar questions on improving collision detection performance and implementing a spatial hash and differences between spatial hashes and quadtrees.
Aug
20
comment How should I store dynamic game entities for efficient area-based selection?
I feel like you might be getting the term entity system confused. Am I right in saying you're asking for a way to efficiently store object positions for spatial queries?
Aug
20
reviewed Approve calculate new vertex position given a transform matrix?
Aug
19
comment Making Save and Load Windows using SDL
You seem to have many questions. Please decide on one at a time. Are you asking about how to render text in SDL, about how to serialise/deserialise game data, or how to write to or read from files using SDL?
Aug
19
revised What is adaptive super-sampling?
Clarified title. Removed redundant statements. Highlighted questions.
Aug
19
revised What advantages does multisampling have over supersampling?
Title grammar.
Aug
19
revised How do I implement anti-aliasing in OpenGL?
Condensed. More descriptive title.
Aug
19
revised Should I implement anti-aliasing by rendering large and scaling down?
More descriptive title. Split paragraph.
Aug
19
revised What causes aliasing?
Condensed by removing "this might not be the right place / this is a question"-redundancy. Fixed grammar and tags.
Aug
19
comment Projectile Rotation During Flight (Tank Game)
Relevant question about rotating a dolphin to the right angle during a jump.
Aug
18
reviewed Close What techniques are useful for modelling Character Actions via OOP?