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Jul
25
reviewed Close How to find the point on a hypotenuse divinging triangle into two right triangles?
Jul
25
comment How to find the point on a hypotenuse divinging triangle into two right triangles?
I'm voting to close this question as off-topic because is about non-gamedev-specific mathematics.
Jul
25
reviewed Close 2D World - How to represent my Game Objects graphically?
Jul
25
comment How do I implement a retro-style password-based “savegame” system?
Passwords spreading on the internet can be good. Cheating can be fun, and in a single-player game, players only cheat themselves.
Jul
25
revised How do I implement a retro-style password-based “savegame” system?
Clarified: "Retro-style" is unclear to people who haven't played retro games. Some other small clarifications.
Jul
25
revised How do I implement a retro-style password-based “savegame” system?
Added a link to Mega Man X password stuff, since it was specifically mentioned in the question, and the write-up was quite good.
Jul
25
comment How do I find the closest points(thereby forming a polygon) enclosing a particular point?(see image)
@nilspin Inkscape.
Jul
23
reviewed Approve Need help with Physics
Jul
23
reviewed Approve How can check a collision between 2 non-axis aligned boxes?
Jul
22
awarded  Enlightened
Jul
22
awarded  Nice Answer
Jul
21
reviewed Close Porting SDL OpenGL Game to Android and IOS
Jul
21
reviewed Close Making a master server in Photon Unity Network?
Jul
21
comment Error in Xcode: Missing Context for method declaration in iOS game
This is a mess. Please describe clearly what error you're getting and how you've tried fixing it. An sscce would be great. Consider code formatting.
Jul
21
reviewed Close Error in Xcode: Missing Context for method declaration in iOS game
Jul
21
reviewed Edit DX11 Mixing 2D and 3D
Jul
21
revised DX11 Mixing 2D and 3D
Retitled to be more descriptive, and rewrote to bring out the essence of the question.
Jul
21
reviewed Close How often do big MMORPG update the physics?
Jul
21
reviewed Close How to deal with a many to many relationship between objects
Jul
21
comment How can I improve the efficiency of my procedural terrain generation and smoothing?
Why do you think your algorithm is inefficient?