8,461 reputation
63054
bio website github.com/anko
location United Kingdom
age
visits member for 4 years
seen 1 hour ago

Hacker, visualiser, open source enthusiast tiny glider

Tools: Node|io.js/LS, C, d3, zsh, git, make, Arch, evilvte, i3, uzbl, neovim, GIMP, Inkscape, MyPaint.


Jun
26
reviewed Close What modelling technique would people recommend for Rugby Management game?
Jun
25
reviewed Close Playing 1 second, full screen animations for iPhone 6
Jun
25
reviewed Close Prefabs and materials not working on another system
Jun
25
reviewed Leave Open Custom Keyboard run by Arduino not working in XNA
Jun
25
reviewed Close How can I make a self-updating game launcher?
Jun
25
reviewed Close How to calculate per vertex normals? (OpenGL)
Jun
25
reviewed Close Creating mobile online game in the fighting genre
Jun
25
reviewed Approve Use “Google Play Game Services” (Multiplayer feature) with LibGDX
Jun
25
reviewed Approve libgdx arrays onTouch() method and delays for objects
Jun
25
reviewed Approve LWJGL: loading textures of various types
Jun
24
comment roll over camera!
By "have the camera roll with it", do you mean as if the camera were attached to the ball by a long pole, rotating along with it?
Jun
24
reviewed Close roll over camera!
Jun
24
reviewed Close Using /usr/local POSIX using cygwin inside windows eclipse projects
Jun
24
reviewed Close Implement car handling in Phaser
Jun
24
reviewed Edit and Reopen Is the libgdx g3d model format really most efficient?
Jun
24
revised Is the libgdx g3d model format really most efficient?
Split into paragraphs. Moved main question to top. Proofreading pass.
Jun
23
reviewed Close How do game bots perceive the game world & other entities?
Jun
23
comment How do game bots perceive the game world & other entities?
Just to be clear; you're talking about non-built-in automation of gameplay, right? Gold-farming bots, aimbots, and such? Or do you just mean AI players?
Jun
23
reviewed Close How should I send packets to multiple clients on UDP?
Jun
23
reviewed No Action Needed Creating a separate renderer for entities in a 2D game