7,200 reputation
42249
bio website github.com/anko
location United Kingdom
age
visits member for 3 years, 4 months
seen 3 hours ago

Engineer/artist; data visualisation specialist.


1d
revised How do I mask graphics in Unity to create a searchlight effect?
Some grammar and word order clarifications. Generalised wording for opening the single-frame PNG, because PNGs work in most web browsers and image viewers. Removed sign-off (because the system does that automatically for you).
2d
reviewed Reviewed How do I edit a Texture2D at run-time to visually indicate connected tiles?
2d
comment How do I edit a Texture2D at run-time to visually indicate connected tiles?
Rocking first question! ★ I'd be interested in an answer that actually creates appropriate tile textures at runtime. Then you could even procedurally generate the tile sprites themselves.
2d
revised How do I edit a Texture2D at run-time to visually indicate connected tiles?
Clearer title. Embedded images. Some grammar. "Tile" seems to be the term you meant here, so I edited occurrences of "block" to that. Rearranged some sentences to clarify what they mean.
2d
reviewed Reviewed How do I convert code from OpenGL 2 to DirectX?
2d
comment How do I convert code from OpenGL 2 to DirectX?
Share your research: Which other tools have you tried and why didn't they work for you? Also interesting: Why do you want to use DirectX? (It might give useful context, given that some prominent industry figures strongly disagree.)
2d
revised How do I convert code from OpenGL 2 to DirectX?
Just grammar and a nice tag.
2d
reviewed Reviewed How do I use elapsed time as the player's score in Unity?
2d
revised How do I use elapsed time as the player's score in Unity?
Some small language clarifications.
2d
reviewed Close XNA: Working with primitives and tessellation
2d
comment What is the problem with my accelerometer-based car steering?
This is really unclear. What exactly is the problem? Could you explain what you're trying to do, rather than how you're trying to do it?
2d
revised What is the problem with my accelerometer-based car steering?
Preciser title. Grammar. Code formatting.
2d
reviewed Close What is the problem with my accelerometer-based car steering?
2d
comment How do I maintain game balance while promoting interaction between dead and alive players?
I edited the title to match what you said the question boils down to. The content of the question asks a bunch of other stuff too though. What's this about "motivating players to be content with randomly selected roles" and how is it related to the question? What does "balanced" mean? Could you give some exaples of how such a game might become unbalanced?
2d
reviewed Edit How do I maintain game balance while promoting interaction between dead and alive players?
2d
revised How do I maintain game balance while promoting interaction between dead and alive players?
Matched title to asker comments. Dropped unnecessary headers.
Sep
25
comment How can rotate a 2D textured quad in legacy OpenGL immediate mode?
@TheLightSpark Make that an answer!
Sep
25
revised Implementing one-way platforms in Chipmunk
Clarified with the specific term. (These are called "one-way platforms" in existing questions and game development literature.) Some grammar improvements. Relevant tags.
Sep
25
comment How can rotate a 2D textured quad in legacy OpenGL immediate mode?
Do you know what that glTranslate you're calling does? There's also a glRotate...
Sep
25
comment When Libgdx says “for Desktop”, do they mean native executables?
Desktop means desktop. That alone says nothing about the way in which it runs on a desktop, just that it does. Did you mean to ask "Can Libgdx games be distributed stand-alone, without a Java dependency?"