7,300 reputation
42349
bio website github.com/anko
location United Kingdom
age
visits member for 3 years, 4 months
seen 4 hours ago

Engineer/artist; data visualisation specialist.


9h
revised How does the Maya ASCII FBX format store positions within animation?
Condensed paragraphs by topic. Some grammar and general clarifications. Turned off automatic syntax-highlighting. Some tags.
9h
reviewed Reviewed QT for mobile games
21h
revised How do I pause and resume a game in ActionScript 2?
Title clarification as per author comments.
1d
revised What legal matters do I need to consider when releasing an MMO?
List-formatted for clarity. Usual grammar and word order pass. Linked to Tibia.
1d
revised How do I temporarily pause an XNA game?
Clarified text and condensed code formatting.
1d
revised How do I move from mainstream to indie development?
Condensed by removing repetition and unnecessary detail.
1d
revised Who owns content which creation was outsourced?
Extended question to more clearly cover the same ground as the answers. Grammar.
1d
revised How do I protect my rights to my game on the web?
Grammar and clarity fixes.
1d
revised XNA: How do I match Spritebatch View/Projection Matrices with BasicEffect Matrices?
Code formatting and clearer word order.
1d
revised Is Xbox Live suitable for a multiplayer FPS?
Matched title to contents. Paragraph-split into background and questions.
1d
awarded  Archaeologist
1d
revised How can I test different TV display types for my XBLIG game?
Condensed.
1d
comment How do I pause and resume a game in ActionScript 2?
I don't know ES2 specifically, but generally pausing is implemented with an if-statement in your game loop, which replaces the usual game updates as long as the game is paused. (That XNA solution should be a good starting point.)
1d
comment 3d game engines
Depends on you. I don't know what you like or should use, or (in short) what tech you should use. I recommend reading about both Unity and jMonkey, maybe do a small project in each, to see which one fits better.
1d
revised How do I pause an XNA game?
Moved core question to top and removed confusing speculation. Embedded link and added a useful tag.
1d
reviewed Reviewed How do I pause and resume a game in ActionScript 2?
1d
revised How do I pause and resume a game in ActionScript 2?
Grammar. Rearranged for clarity.
1d
revised Is requirements analysis useful in game development?
Condensed and clarified.
1d
comment 3d game engines
I don't understand how some tutorial created a game without writing code. Were they using a drag-and-drop editor or something? What have you tried? If you're used to Java, maybe you'd like jMonkeyEngine? "Which engine should I use" is too broad of a question; tell us what you're stuck at.
1d
revised Can SFML load anything other than RGBA8888? (RGBA4444, RGB565, etc.)
Condensed and moved question to top. Tags.