Anko
Reputation
10,865
191/100 score
 Feb 1 awarded Revival Feb 1 revised How do I turn an image into a Box2D physics object? Link to the github repository. Feb 1 revised How do I turn an image into a Box2D physics object? Image credit. It's public domain, but hey, more links is good. Feb 1 revised How do I turn an image into a Box2D physics object? More descriptive title and tags. Removed thankyous. Feb 1 answered How do I turn an image into a Box2D physics object? Jan 23 comment How could we use trigonometry for moving around a 3D World? Could you explain more clearly what you're trying to do? This is all about how you're trying to do it, which is quite unclear without the context of a goal. Jan 15 comment How to avoid Gimbal Lock on Rubik's Cube @Draco18s These questions helped me understand them: What is a quaternion? and Why do people use quaternions? and How can you visualize a quaternion? Jan 15 comment In a 2D physics engine, how do I avoid useless collision resolutions when objects come to a rest? @DMGregory That sounds like a good answer. Add it? Jan 15 revised In a 2D physics engine, how do I avoid useless collision resolutions when objects come to a rest? Added image descriptions for the benefit of the blind. Rearranged a little to clarify the question. Jan 15 comment When do I copyright a game? @AlexandreVaillancourt You don't even need the ⓒ-symbol: under the Berne Convention you automatically gain copyright when you create a work. The symbol is just a clarification. Jan 14 comment how to pin down a sprite partly in unity? How about 2 variables `current_angle` and `target_angle` and a line of code in your update loop that moves `current_angle` some small fraction of the way toward `target_angle`? Then tapping the buttons could just change the `target_angle`, and the `current_angle` would change to it over time. I still don't understand what you mean by "pinning". Jan 14 reviewed Approve Moving a character based on a list of Vector 3's Jan 14 reviewed Approve Moving a character based on a list of Vector 3's Jan 14 comment how to pin down a sprite partly in unity? I don't understand. Is the degree of rotation supposed to be proportional to how far left or right the person touched? Jan 12 revised How to design a leaderboard where lower is better? Add caveat about the conversion being a reciprocal function. Jan 12 answered How to design a leaderboard where lower is better? Jan 7 comment How to make a bar showing the “percentage” of a maximum Also relevant: creating a circular loading bar Jan 2 comment Can I legally call ninja techniques “jutsus” in a game? Hand seals are also common ninja folklore, used previously in other games too. I'd say you're OK. It's mostly actually the opposite danger you should watch out for: these tropes have been riffed on so much that they've largely worn to cliches. Make sure to add a new twist! Jan 2 revised Can I legally call ninja techniques “jutsus” in a game? Rearranged to clarify most important points first. Dec 25 comment How to implement constant velocity and collisions without gravity There seem to be 2 questions here: about implementing constant velocity in Box2D and about... whether Box2D works?