7,360 reputation
42550
bio website github.com/anko
location United Kingdom
age
visits member for 3 years, 6 months
seen 2 hours ago

Engineer/artist; data visualisation specialist.


2h
reviewed Leave Closed My co-developer's screen is working fine, but mine is black
2h
reviewed Reviewed Why is my diffuse lighting changing with camera position?
2h
revised Why is my diffuse lighting changing with camera position?
Various small clarifications.
13h
reviewed No Action Needed Skyrim Creation Kit - Location Based Spells
13h
comment Skyrim Creation Kit - Location Based Spells
Did you mean this as an edit to your other answer? (You can edit posts through the little "edit"-link below them if you notice a mistake.)
13h
reviewed No Action Needed Skyrim Creation Kit - Location Based Spells
13h
reviewed Looks OK Give alpha to an object OpenGL ES
13h
reviewed Leave Closed Translating a Tutorial from GLFW to SDL
13h
comment Translating a Tutorial from GLFW to SDL
It's much easier to go from working code to other working code than to start with your code not working. Have you tried starting with the given SDL example code and modifying it until it breaks?
13h
reviewed Leave Closed Framework for rapid creation of 3d network game
13h
reviewed Close How to manage interpolations?
13h
reviewed Close Embedding multiple Twitch channels to page
13h
comment Embedding multiple Twitch channels to page
This question appears to be off-topic because it is about the performance concerns of embedding third-party video streams in a website.
13h
reviewed Close How to render multiple objects as a single object for fluid simulation?
13h
reviewed Approve suggested edit on unity tag wiki excerpt
1d
comment iOS Sprite Kit - Distort Body Upon Collision
Something like this question on simulating a trampoline?
2d
reviewed Reviewed Why does resizing my game window move and distort my rendering?
2d
reviewed Leave Closed How to create a game animated guide?
2d
reviewed Reviewed How to implement 2d collision detection that is immune to low framerate and fast movement?
2d
comment How to implement 2d collision detection that is immune to low framerate and fast movement?
It would be easier to read an overview of the general method rather than the specific code you're using. (The question sounds like your issue is conceptual, not technical.)