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comment Scripting: to block or not to block
is there a recommended alternative place to post: This list might help.
1d
reviewed Close Is implementing your own scripting language viable?
1d
reviewed No Action Needed How should asset bundles be divided?
2d
comment How do I clear the previous frames of a canvas animation?
@AlexandreDesbiens That's an answer. Post it! :)
2d
reviewed Reviewed How do I clear the previous frames of a canvas animation?
2d
revised How do I clear the previous frames of a canvas animation?
Summarised, fixed formatting, and embedded link.
2d
reviewed Close Design the game Stage in libgdx
2d
reviewed Leave Open How to use traditional pixel coordinates system in OpenGL? (with C++/SDL2)
2d
reviewed Close OpenGL 3.3 is not clearing color
Jul
29
reviewed Leave Open How can check a collision between 2 non-axis aligned boxes?
Jul
29
reviewed Close 2D Infinite Runner: how to manage the generation of dynamic terrain?
Jul
29
reviewed Close Should System.nanoTime() in Java be explicitly casted to a double for game loop?
Jul
29
reviewed Close Advice on how to store level design info?
Jul
29
comment Unit, Map Decoupling Proper OO Practice in an RTS Game
All possible things are possible. Doing each of them may or may not make sense depending on your project. Could you explain more about what you want to do? This question is very broad and opinionated right now.
Jul
29
reviewed Close Unit, Map Decoupling Proper OO Practice in an RTS Game
Jul
29
reviewed Close Jedi Academy - ID Tech 3 - Strafe Jump Code
Jul
29
comment Can I legally remove the default Unity splash screen by removing it from the APK?
Josh's earlier answer references the Unity EULA which seems to make it quite clear that your suggestion isn't legally defensible. (It might suck that that's the way it is, but that's not really an answer to this question.)
Jul
29
reviewed Reviewed Can I legally remove the default Unity splash screen by removing it from the APK?
Jul
27
reviewed Edit How do I query a LibGDX Box2DLights “light” and “dark” regions?
Jul
27
revised How do I query a LibGDX Box2DLights “light” and “dark” regions?
Language clarifications. Moved important bits to top. Some relevant tags.