7,727 reputation
52651
bio website github.com/anko
location United Kingdom
age
visits member for 3 years, 8 months
seen 13 hours ago

Engineer/artist; data visualisation specialist.


1d
reviewed No Action Needed Why do mobile games have delays for certain actions?
1d
reviewed No Action Needed Applying statements to a single instance in Game Maker?
1d
reviewed Close A* Pathfinding for Procedural Platformer Levels
1d
reviewed Close Java LWJGL - How can I add water to my 3d world?
1d
reviewed Leave Closed Are there non-programming jobs in gaming?
2d
comment Looking for a point to start (Tutorial or something)
What specifically about the game do you want to replicate?
2d
reviewed Leave Open How do I let a game support different rule sets?
2d
revised How do I let a game support different rule sets?
Proofread for grammar and general clarity. Reformatted code to reduce horizontal scroll.
2d
reviewed Close Java game runs slower and slower as game runs longer
2d
comment Java game runs slower and slower as game runs longer
The issue that I think the downvotes meant to point out is that it's difficult to understand what problem the question is representing, except by reading the answers. There are very many reasons that a game might slow down over time and the question on its own doesn't give enough detail to debug it.
2d
reviewed Close GLEW doesn't work
2d
reviewed Close What are some ways of making a game engine centered around the idea of drawing vector lines and polygons only?
2d
reviewed Close Background Music in Puzzle Math Game
2d
comment Arrange Jumble Word into English Word
I don't understand the question. Are you trying to make a crossword puzzle?
2d
reviewed Close Arrange Jumble Word into English Word
2d
revised Why does this impulse not affect the body?
Language and formatting clarifications. Removed Android tag, as the problem isn't Android-specific.
2d
comment Why does this impulse not affect the body?
OK. Unless it logs errors, I think the force should be applying then. Hmm. Potential clue: Box2D's maths are tuned for "moving objects roughly between 0.1 and 10 meters" (the manual § 1.7 Units). You might want to reduce the currently 50f-meter radius of the dynamicCircle just in case the applied force is getting discarded by an approximation.
2d
reviewed Close Splice Objects from one array and push it on Another one in JavaScript
2d
reviewed Approve Why do tutorials use different approaches to OpenGL rendering?
2d
comment Why does this impulse not affect the body?
Is world.step called?