8,481 reputation
63054
bio website github.com/anko
location United Kingdom
age
visits member for 4 years, 1 month
seen 8 hours ago

Hacker, visualiser, open source enthusiast tiny glider

Tools: Node|io.js/LS, C, d3, zsh, git, make, Arch, evilvte, i3, uzbl, neovim, GIMP, Inkscape, MyPaint.


16h
reviewed Close How can I implement vertex and edge collapsing?
1d
revised Do >2-state cellular automata exist?
Clarified first sentence to better match with the question's new phrasing.
1d
reviewed Leave Closed Where can I find free sprites and images?
1d
comment finding a path from one point to another with obstacles help
While this link may answer the question, it is better to include the essential parts of the answer here and provide the link for reference. Link-only answers can become invalid if the linked page changes.
1d
reviewed Close Recommended BaaS for single player game
1d
reviewed Close How do i make my charecter turn 180 degrees when it hits a slope limit?
1d
reviewed Close Shader request (cg shader provided) : an xBR scaling shader for Unity
1d
reviewed Close lwjgl/opengl multiple alpha textures behind/infront of each-other regardless of drawing order
1d
reviewed Close How to handle game widget destruction as a result of an event?
1d
reviewed Close Efficient container(s) for units in an 2D RTS game
1d
reviewed Close How to generate interresting procedural terrain
1d
reviewed Close Security-minded design patterns / paradigm for client/server application
1d
reviewed Close 2d Isometric sorting for multi-tile objects
1d
reviewed Close Ball oblique impact physic in Java?
1d
reviewed Close How do games such as aa Game have high levels in the structure of their code
1d
comment How do games such as aa Game have high levels in the structure of their code
What's an "aa Game"?
1d
comment C# comparing alot of elements
Even with those clarifications, I don't understand the problem. If you want to have every spell type interact in an exactly-defined way with every other spell type, you're going to have to define all of those interactions. What substitute do you see?
1d
reviewed Close C# comparing alot of elements
1d
reviewed Close How Many Particles at a Time?
1d
reviewed Close single Key press