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12249
bio website vectorstorm.org
location Melbourne, Australia
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visits member for 1 year, 11 months
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Mobygames Profile (not entirely accurate): http://www.mobygames.com/developer/sheet/view/developerId,80048/


May
3
revised Creative Commons Share-Alike/No-Derive - what constitutes an adaptation, if the asset is not altered?
Whoops. That's a quote, not source code!
May
3
revised Creative Commons Share-Alike/No-Derive - what constitutes an adaptation, if the asset is not altered?
added 116 characters in body
May
2
revised Pac-Man - Public Domain?
I blame wolfram alpha.
Apr
30
revised Has piracy ever resulted in a developer getting shut down?
Removed PR-bomb irrelevant to the actual question.
Apr
25
revised Does SDL running on Mac OS not recognize Xbox controllers?
reworded bits to make clearer.
Mar
13
revised Do opengl games tend to use multiple shaders?
This question appears to only be about shaders, not about full pipelines, so fixed the subject line to make it easier to find
Feb
26
revised Typical Maximum steering angle of a real car
Posessives on inanimate objects require an apostrophe. But usually it's clearer to just rewrite to avoid the issue. :)
Feb
26
revised Why is forward=down mouse orientation commonly called “inverted”?
Major addendum, summarising the comment thread under the answer.
Feb
20
revised Scene - human speed correlation
Re-tagged to match question content (there's nothing to do with C++ or OpenGL in the question)
Feb
19
revised Unable to detect continuous keypress event in SDL
Removed extraneous code. Converted big blocks of code into explanatory prose, in an attempt to keep the question from being closed. There's a legitimate question here which is relevant to lots of users; it's just hidden behind all the code blocks.
Feb
14
revised How do I resolve asynchronous client actions against an authoritative server state?
General grammar cleanup, removed reference to Google App Engine, since it appeared to have nothing to do with the question. Would like to remove the "here's my answer" part of the question; not sure that it's relevant.
Feb
4
revised In a regular grid, how can I tell which tile a position is in?
deleted 31 characters in body; edited tags; edited title
Jan
31
revised 2D camera perspective projection from 3D coordinates — HOW?
various improvements
Jan
29
revised Which image format is more memory-efficient: PNG, JPEG, or GIF?
Two "JPEG'S" at first, second, and third paragraph.
Jan
28
revised How to deal with “level design creep?”
Minor edits for clarity, particularly in point 1. The "two levels" rule of thumb was intended to be per-independent-team, not a per-game constant. Edited the language to make that intent more obvious.
Jan
24
revised How to deal with “level design creep?”
added 60 characters in body
Jan
24
revised How to deal with “level design creep?”
I didn't mean for #1, #2, and #3 to be considered as alternatives. Clarified language to make it obvious that I'm recommending people do all three.
Jan
24
revised How to deal with “level design creep?”
minor grammar fix
Jan
24
revised After a succesful glLinkProgram, should I delete / detach my shaders?
Fixed misspelling of glDetachShader.
Jan
23
revised Is a programmer liable for copyright infringement in other people's mods to his games?
tl;dr'd. Being bold.