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Jul
26
revised glGenArrays - This functionality is not available
added 127 characters in body
Jul
1
revised How does hidden surface removal work?
Removed guerrilla marketing.
Apr
3
revised SDL2: Unable to get center of screen when drawing more than one texture?
added 67 characters in body
Jan
29
revised Mirroring a game object to create symmetry
Removed tag from title, and made a few grammar fixes while I was here.
Jan
16
revised Textures “don't work” when I don't specify any texture parameters. Is this a driver bug or intended behavior?
More edits for simplicity and ease-of-reading.
Jan
16
revised Textures “don't work” when I don't specify any texture parameters. Is this a driver bug or intended behavior?
Rearranged for easier readability.
Dec
24
revised What is the cause of this lighting artifact on my dynamic terrain mesh?
Rewrote first sentence, in light of Josh's edits to the question.
Dec
23
revised How to pick a 3D object with known mouse coordinates if the camera is rotated 60 degrees?
Integrating feedback from Lars.
Dec
23
revised How to pick a 3D object with known mouse coordinates if the camera is rotated 60 degrees?
Whoops. That'll teach me to edit code in a web page. Missed a few variable-name-fixes, in converting from my actual code.
Dec
23
revised How to pick a 3D object with known mouse coordinates if the camera is rotated 60 degrees?
Adjusted camera Matrix accessor function to specify local-to-world. I've seen some bizarre camera APIs which instead provide a world-to-local matrix. That's not what we want, here!
Dec
23
revised Why isn't my aspect ratio calculation working on Android platforms?
now -> not, and then is (...) not -> isn't.
Dec
15
revised Organising levels / rooms in a MUD-style text based world
Fixed TADS code to be Tads3-legal. Improved Inform code. Because I'm OCD, apparently. Also, screenshots
Dec
2
revised Organising levels / rooms in a MUD-style text based world
Updated samples to be complete implementations of the example XML
Dec
2
revised Organising levels / rooms in a MUD-style text based world
Updated Inform sample to be a complete implementation of the example XML, which can trivially be pasted into Inform and run.
Sep
6
revised “Normal” Blend Mode with OpenGL Trouble
added 110 characters in body
Sep
6
revised “Normal” Blend Mode with OpenGL Trouble
added 434 characters in body
Sep
6
revised What does glMultiDraw* do?
General rewording to make the question clearer, particularly in the title text.
Aug
23
revised What problem does double or triple buffering solve in modern games?
doube -> double
Aug
23
revised What is the easiest and fastest way to display an SDL_Surface in a window with SDL2?
Grammar fixes.
Aug
16
revised Draw lines from the center of the screen at specific angles
Fixed "angel"->"angle", changed description of the code to match what it's actually doing, general edit for grammar/comprehension.