| bio | website | vectorstorm.org |
|---|---|---|
| location | Melbourne, Australia | |
| age | ||
| visits | member for | 1 year, 11 months |
| seen | 2 hours ago | |
| stats | profile views | 747 |
Mobygames Profile (not entirely accurate): http://www.mobygames.com/developer/sheet/view/developerId,80048/
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May 3 |
revised |
Creative Commons Share-Alike/No-Derive - what constitutes an adaptation, if the asset is not altered? Whoops. That's a quote, not source code! |
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May 3 |
revised |
Creative Commons Share-Alike/No-Derive - what constitutes an adaptation, if the asset is not altered? added 116 characters in body |
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May 2 |
revised |
Pac-Man - Public Domain? I blame wolfram alpha. |
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Apr 30 |
revised |
Has piracy ever resulted in a developer getting shut down? Removed PR-bomb irrelevant to the actual question. |
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Apr 25 |
revised |
Does SDL running on Mac OS not recognize Xbox controllers? reworded bits to make clearer. |
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Mar 13 |
revised |
Do opengl games tend to use multiple shaders? This question appears to only be about shaders, not about full pipelines, so fixed the subject line to make it easier to find |
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Feb 26 |
revised |
Typical Maximum steering angle of a real car Posessives on inanimate objects require an apostrophe. But usually it's clearer to just rewrite to avoid the issue. :) |
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Feb 26 |
revised |
Why is forward=down mouse orientation commonly called “inverted”? Major addendum, summarising the comment thread under the answer. |
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Feb 20 |
revised |
Scene - human speed correlation Re-tagged to match question content (there's nothing to do with C++ or OpenGL in the question) |
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Feb 19 |
revised |
Unable to detect continuous keypress event in SDL Removed extraneous code. Converted big blocks of code into explanatory prose, in an attempt to keep the question from being closed. There's a legitimate question here which is relevant to lots of users; it's just hidden behind all the code blocks. |
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Feb 14 |
revised |
How do I resolve asynchronous client actions against an authoritative server state? General grammar cleanup, removed reference to Google App Engine, since it appeared to have nothing to do with the question. Would like to remove the "here's my answer" part of the question; not sure that it's relevant. |
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Feb 4 |
revised |
In a regular grid, how can I tell which tile a position is in? deleted 31 characters in body; edited tags; edited title |
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Jan 31 |
revised |
2D camera perspective projection from 3D coordinates — HOW? various improvements |
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Jan 29 |
revised |
Which image format is more memory-efficient: PNG, JPEG, or GIF? Two "JPEG'S" at first, second, and third paragraph. |
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Jan 28 |
revised |
How to deal with “level design creep?” Minor edits for clarity, particularly in point 1. The "two levels" rule of thumb was intended to be per-independent-team, not a per-game constant. Edited the language to make that intent more obvious. |
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Jan 24 |
revised |
How to deal with “level design creep?” added 60 characters in body |
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Jan 24 |
revised |
How to deal with “level design creep?” I didn't mean for #1, #2, and #3 to be considered as alternatives. Clarified language to make it obvious that I'm recommending people do all three. |
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Jan 24 |
revised |
How to deal with “level design creep?” minor grammar fix |
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Jan 24 |
revised |
After a succesful glLinkProgram, should I delete / detach my shaders? Fixed misspelling of glDetachShader. |
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Jan 23 |
revised |
Is a programmer liable for copyright infringement in other people's mods to his games? tl;dr'd. Being bold. |