12,966 reputation
12858
bio website vectorstorm.org
location Melbourne, Australia
age
visits member for 2 years, 10 months
seen 19 hours ago

Mobygames Profile (not entirely accurate): http://www.mobygames.com/developer/sheet/view/developerId,80048/


Apr
12
revised Using Blueprint to spawn objects at runtime in Unreal Engine 4
Removed the waffle.
Mar
27
revised Is it possible to implement Steamworks functionality in a Java game? How?
Retagging; this question isn't about C++.
Mar
26
revised Texture coordinates for a 3D box
Minor edits for ease of reading.
Mar
19
revised How do I implement pixel-exact collision server-side?
collusion is something else. Also general grammar, capitalisation, punctuation, and ease of reading.
Mar
18
revised Can I legally remove the default Unity splash screen by removing it from the APK?
Edited for ease of reading.
Mar
18
revised Picking random monster cards from a deck
General cleanup for ease of reading.
Mar
9
revised GLSL - std140 uniform block - fields(vec, float, mat4) always 0.0
Removed answer from end of question, as there's a posted answer containing the same code.
Mar
9
revised RenderTexture is not cleared after it was released
added 134 characters in body
Mar
7
revised Why are png files so much larger in RAM than on disk?
Typos, grammar, restructuring for clarity and ease-of-reading.
Feb
20
revised Homeworld style orbital camera concept
Homeworld is a 3D space RTS for people who know it, in addition to people who don't know it. (personal pet peeve) :) Also some spelling fixes while I was here, to maybe make up for doing an edit which was just about eliminating a personal pet peeve.
Feb
10
revised How to deal with “level design creep?”
Added an emphasised "all". Have had people think that the three numbered list elements were options to be selected between, when a proper solution requires doing *all three*
Feb
3
revised When is a quadtree preferable over spatial hashing?
Incorrect usage of "begs the question". Shut up, I don't have a problem -- I can give up english usage pedantry any time that I want. Also, general grammar fixes for ease of reading. DON'T JUDGE ME.
Jan
30
revised Quaternion Lerp never reaches target
added 422 characters in body
Jan
7
revised Floating point precision issue with Box2D
edited title
Jan
5
revised How can I add a bullet every time the player clicks?
Made code indenting style consistent, for ease of reading.
Jan
4
revised How to prevent the “Too awesome to use” syndrome
Grammar, simplified middle paragraph.
Jan
1
revised Automatically triggering standard spaceship controls to stop its motion
Make the code highlight using C syntax. It's not legal C code, but it's similar enough that the highlighter does a reasonable job.
Dec
29
revised Do I need multiple perlin noise generators for different features in terrain generation?
Adjusted the bolded question to match the question in the title.
Dec
28
revised DirectX error with older XP systems
Formatted the list of error results as a list, to make it more readable (multiple SHOUTY_CASE values are tricky to visually parse, inline)
Dec
25
revised Automatically triggering standard spaceship controls to stop its motion
added 72 characters in body