15,528 reputation
13571
bio website vectorstorm.org
location Melbourne, Australia
age
visits member for 3 years, 10 months
seen 4 hours ago

Mobygames Profile (not entirely accurate): http://www.mobygames.com/developer/sheet/view/developerId,80048/


Jan
26
reviewed Close What are some ways of making a game engine centered around the idea of drawing vector lines and polygons only?
Jan
26
reviewed Close Background Music in Puzzle Math Game
Jan
26
reviewed Close How do I let a game support different rule sets?
Jan
26
reviewed Close Procedural generation of plausible genealogy tree with time query without history
Jan
5
reviewed Close How to Render an xml tile grid in java
Jan
5
reviewed Close The recommended road map to be a good graphics/game engine programmer
Jan
5
reviewed Close Reflect angle on pong clone
Jan
5
reviewed Close Multi Resolution graphic for ios 4 and ios 5
Jan
5
reviewed Close Drawing visible tiles - side scrolling
Jan
5
reviewed Close Particles in XNA - can't get em to work
Jan
5
reviewed Close client-server network model for top-down WASD game
Jan
5
reviewed Close Which server platform to choose
Jan
5
reviewed Close Looking for Bezier curve OpenGL open source implemention
Jan
5
reviewed Close Deforming meshes in OpenGL
Dec
28
reviewed Close Are there any resources about performance tweaks?
Dec
23
reviewed Close How to handle car game circuits in a top-down view?
Dec
23
reviewed Close How do I compute the angle between a pixel on an irregular curve and a circle colliding with it?
Dec
23
reviewed Close (LibGdx) Get mouse position in ENTIRE game
Dec
23
reviewed Close Audio Panning using RtAudio
Dec
22
reviewed Close 2D game development with C++