12,966 reputation
12858
bio website vectorstorm.org
location Melbourne, Australia
age
visits member for 2 years, 10 months
seen 22 hours ago

Mobygames Profile (not entirely accurate): http://www.mobygames.com/developer/sheet/view/developerId,80048/


Apr
16
answered What is the utility of squared radius and inverse squared radius for lighting computations?
Mar
31
answered OpenGL - How to draw a transition of two textures on one quad?
Mar
27
answered How can I read from multiple textures in an OpenGL ES 2 shader?
Mar
18
answered Using uniform grids for collision detection - Efficient way to keep track of what a cell contains
Mar
9
answered Path finding to collect enough items before the fight with the enemy
Mar
9
answered RenderTexture is not cleared after it was released
Feb
13
answered Why does this code to filter events with SDL not function properly?
Feb
3
answered When is a quadtree preferable over spatial hashing?
Jan
30
answered Quaternion Lerp never reaches target
Jan
7
answered Floating point precision issue with Box2D
Dec
26
answered Controls: Rolling on a ceiling
Dec
25
answered Automatically triggering standard spaceship controls to stop its motion
Dec
25
answered Architecture - how to refer to skills/abilities internally within code?
Dec
24
answered Suitability of ground fog using layered alpha quads?
Dec
24
answered Indexed UV mapping problem
Dec
14
answered Will function-local objects affect my performance over time?
Dec
14
answered Multiple concurrent Tweens
Dec
9
answered Animation is too fast
Dec
8
answered How to crop camera's viewport?
Nov
27
answered How can I handle shadowing of a planet's rings by the planet itself?