11,347 reputation
12249
bio website vectorstorm.org
location Melbourne, Australia
age
visits member for 1 year, 11 months
seen 17 hours ago
stats profile views 747

Mobygames Profile (not entirely accurate): http://www.mobygames.com/developer/sheet/view/developerId,80048/


May
16
answered How to prevent the “Too awesome to use” syndrome
May
3
answered Creative Commons Share-Alike/No-Derive - what constitutes an adaptation, if the asset is not altered?
May
2
answered Pac-Man - Public Domain?
Apr
25
answered Does SDL running on Mac OS not recognize Xbox controllers?
Mar
19
answered Should my platformer have collectibles?
Mar
15
answered How to remove jitter from motion input?
Mar
6
answered How should we determine which portions of the game to develop first?
Feb
26
answered Why is forward=down mouse orientation commonly called “inverted”?
Feb
25
answered How to get a texture from current point of view in OpenGL 2.0 ES?
Feb
24
answered SDL_Image and typical SDL BMP loading fails completely
Feb
24
answered How to cache a large object
Feb
22
asked What to consider when evaluating libraries/engines for making a game?
Feb
22
answered Can I take pictures of things I own and use them in a game as art assets or is that an IP violation?
Feb
20
answered How can I normalize a vector if I am handling movment of each axis seperatley?
Feb
18
answered Unable to detect continuous keypress event in SDL
Feb
14
answered build a server clock in client
Jan
29
answered Which image format is more memory-efficient: PNG, JPEG, or GIF?
Jan
26
answered How do I prototype an online game?
Jan
24
answered How to deal with “level design creep?”
Jan
21
answered How should IDs be assigned in an entity component system?