15,003 reputation
13570
bio website vectorstorm.org
location Melbourne, Australia
age
visits member for 3 years, 6 months
seen 5 hours ago

Mobygames Profile (not entirely accurate): http://www.mobygames.com/developer/sheet/view/developerId,80048/


6h
answered How to setup glOrtho and Viewport
2d
answered Box2d C++ x velocity slowing for no apparent reason
Sep
6
answered “Normal” Blend Mode with OpenGL Trouble
Aug
23
answered What problem does double or triple buffering solve in modern games?
Aug
23
answered What is the easiest and fastest way to display an SDL_Surface in a window with SDL2?
Aug
17
answered How to initiate a TCP secure connection using LibGdx to a remote server?
Aug
16
answered Slow uniform array in shader causing FPS drop
Aug
16
answered Is a dynamic enviroment map using pincushion curvilinear perspective projection possible?
Aug
16
answered glDrawElements vs glDrawArrays for polygons that do not reuse vertices
Aug
16
answered Okami Drawing Mechanic in Monogame
Jun
24
answered Why do most FPS games have a machine gun, shotgun, and sniper rifle?
Jun
18
answered How can the lategame in a 4X game be made more exciting?
Jun
8
answered Why was my Facebook game rejected with the note that “your app icon must not overlap with content in your cover image?”
Jun
4
answered Can I use copyrighted images and music in my game?
May
29
answered Creating blur with an alpha channel, incorrect inclusion of black
May
29
answered Will Unity skills be transferable?
May
18
answered Drawing geometry to an SDL_Texture?
May
10
answered Make the player run onto stairs smoothly
May
5
answered Why do game developers write their own engines instead of using existing ones?
May
2
answered What is this type of camera called?