15,866 reputation
13572
bio website vectorstorm.org
location Melbourne, Australia
age
visits member for 3 years, 11 months
seen 10 hours ago

Mobygames Profile (not entirely accurate): http://www.mobygames.com/developer/sheet/view/developerId,80048/


May
18
answered How to combine objects in a rendered scene with and without bloom effect?
May
14
answered Game Opens then Stops Responding Python
Apr
24
answered Problems Animating Texture in OpenGL
Apr
22
answered GL_SPOT_CUTOFF not working properly
Apr
21
answered When prototyping, how can I more easily explore game behaviour?
Apr
18
answered How to use TextureArray's Pre-OpenGL 4.2?
Apr
3
answered SDL2: Unable to get center of screen when drawing more than one texture?
Mar
31
answered Button image on game menu is updating too slow
Mar
22
answered opengl : Running at least 25 windows with different Draw callback
Jan
29
answered Mirroring a game object to create symmetry
Jan
26
answered How to render apart blocks of a cone
Jan
16
answered Textures “don't work” when I don't specify any texture parameters. Is this a driver bug or intended behavior?
Dec
24
answered What is the cause of this lighting artifact on my dynamic terrain mesh?
Dec
23
answered How to pick a 3D object with known mouse coordinates if the camera is rotated 60 degrees?
Dec
22
answered How to setup glOrtho and Viewport
Dec
19
answered Box2d C++ x velocity slowing for no apparent reason
Sep
6
answered “Normal” Blend Mode with OpenGL Trouble
Aug
23
answered What problem does double or triple buffering solve in modern games?
Aug
23
answered What is the easiest and fastest way to display an SDL_Surface in a window with SDL2?
Aug
17
answered How to initiate a TCP secure connection using LibGdx to a remote server?