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2d
answered Does multiple downsampling have a benefit?
May
1
answered Terrain not rendering like it should be
May
1
answered Is there any way in open-gl to “bit crush” everything on the screen?
Apr
28
answered Is glxinfo saying that the 980 GTX doesn't support a 32 bit depth buffer?
Apr
23
answered Why is my A* Pathfinding incredibly slow?
Feb
28
answered GLSL strange if statement problems
Dec
16
answered How to justify friendly shopkeeper in the cave of doom among millions of mobs?
Dec
2
answered How can I create borders in an open-world game that don't feel artificial?
Nov
30
answered Camera movement and threshold not working
Nov
13
answered OpenGL not rendering textures
Nov
11
answered How do I check if one square is overlapping another in HTML5 canvas
Sep
27
answered change position/orientation of a bone using assimp
Jul
26
answered glGenArrays - This functionality is not available
Jul
22
answered How to use traditional pixel coordinates system in OpenGL? (with C++/SDL2)
Jul
22
answered OpenGL calls from a different thread?
Jul
18
answered How often do big MMORPG update the physics?
Jun
28
answered GLSL 330 Core Bug? - Uniform variable will not set to value if it is named a certain way
May
18
answered How to combine objects in a rendered scene with and without bloom effect?
May
14
answered Game Opens then Stops Responding Python
Apr
24
answered Problems Animating Texture in OpenGL