15,978 reputation
13873
bio website vectorstorm.org
location Melbourne, Australia
age
visits member for 4 years, 1 month
seen 19 hours ago

Mobygames Profile (not entirely accurate): http://www.mobygames.com/developer/sheet/view/developerId,80048/


Jun
28
answered Popular licensed music on my game, where to start?
Jun
28
answered GLSL 330 Core Bug? - Uniform variable will not set to value if it is named a certain way
May
18
answered How to combine objects in a rendered scene with and without bloom effect?
May
14
answered Game Opens then Stops Responding Python
Apr
24
answered Problems Animating Texture in OpenGL
Apr
22
answered GL_SPOT_CUTOFF not working properly
Apr
21
answered When prototyping, how can I more easily explore game behaviour?
Apr
18
answered How to use TextureArray's Pre-OpenGL 4.2?
Apr
3
answered SDL2: Unable to get center of screen when drawing more than one texture?
Mar
31
answered Button image on game menu is updating too slow
Mar
22
answered opengl : Running at least 25 windows with different Draw callback
Jan
29
answered Mirroring a game object to create symmetry
Jan
26
answered How to render apart blocks of a cone
Jan
16
answered Textures “don't work” when I don't specify any texture parameters. Is this a driver bug or intended behavior?
Dec
24
answered What is the cause of this lighting artifact on my dynamic terrain mesh?
Dec
23
answered How to pick a 3D object with known mouse coordinates if the camera is rotated 60 degrees?
Dec
22
answered How to setup glOrtho and Viewport
Dec
19
answered Box2d C++ x velocity slowing for no apparent reason
Sep
6
answered “Normal” Blend Mode with OpenGL Trouble
Aug
23
answered What problem does double or triple buffering solve in modern games?